Ijustatesigmund Level 1 of the Dungeon (0, 0, D:1) a cursed +0 leather armour (4, 6, D:1) a +0 large shield (-10, 13, D:1) a +0 club a cursed -1 club (-14, 15, D:1) a +0 club (-56, 16, D:1) 17 poisoned needles (-3, 22, D:1) 8 bolts of frost (-47, 25, D:1) a +0 club (-9, 29, D:1) a +0 club (-39, 51, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) a +0 robe (-8, 3, D:2) a +0 club (-3, 5, D:2) 19 stones (24, 5, D:2) 18 bolts (-17, 6, D:2) a stone (-14, 7, D:2) 5 sling bullets of frost a +0 dagger a +0 hunting sling (-13, 7, D:2) a +0 dagger (25, 7, D:2) a +0 club (34, 8, D:2) a +0 hand axe (-17, 10, D:2) a +0 dagger (-7, 10, D:2) 18 stones a +0 hunting sling (-17, 11, D:2) a stone (-9, 11, D:2) a +0 club (-17, 12, D:2) a stone (-9, 12, D:2) a stone (-17, 13, D:2) a stone (-16, 13, D:2) a +0 club (-9, 13, D:2) 2 stones (-14, 14, D:2) a stone (-12, 14, D:2) a stone (-11, 14, D:2) a stone (-16, 15, D:2) a +0 hunting sling 13 stones a +0 club (-12, 15, D:2) a +0 vampiric dagger a +0 animal skin a +0 helmet (-16, 16, D:2) a +0 club (14, 26, D:2) a +0 leather armour (31, 36, D:2) a +0 hunting sling (9, 37, D:2) a +0 club (37, 40, D:2) a +0 club (37, 44, D:2) a +0 mace Level 3 of the Dungeon (15, 5, D:3) a +0 dagger 2 stones (18, 17, D:3) a +0 halberd (8, 25, D:3) 6 tomahawks (-12, 27, D:3) a +0 flail (6, 28, D:3) a +0 club (7, 28, D:3) a +0 robe a +0 dagger (7, 29, D:3) a cursed +0 ring mail (-3, 31, D:3) a +0 club (-21, 35, D:3) a +0 spear (-8, 37, D:3) a +0 ring mail (-3, 42, D:3) 3 arrows (-2, 43, D:3) an arrow (-3, 45, D:3) an arrow (-3, 47, D:3) an arrow (-3, 49, D:3) a +0 shortbow 22 arrows (-2, 51, D:3) a +0 club Level 4 of the Dungeon [Shop] Mahorom's Weapon Boutique a +0 hunting sling (18 gold) a +0 spear (36 gold) a +0 club (12 gold) a +0 whip (30 gold) the +1 hand crossbow of the Tent {elec, rC++ MR+ Int+4 Dex-4} (525 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (-4). It greatly protects you from cold. It affects your resistance to hostile enchantments. a +0 hunting sling (18 gold) a +0 hunting sling (18 gold) a +0 dagger (24 gold) [Shop] Haimigh's General Store a +3 chain mail of positive energy (258 gold) a crystal ball of energy (220 gold) a scroll of recharging (104 gold) 23 bolts of frost (126 gold) 15 stones (16 gold) a potion of magic (88 gold) 24 stones (26 gold) a bread ration (55 gold) a meat ration (55 gold) a scroll of magic mapping (38 gold) a wand of slowing (10) (99 gold) 20 bolts of flame (110 gold) (0, 1, D:4) a cursed -2 spear a +0 spear (1, 1, D:4) a +0 club a +0 robe (12, 11, D:4) a +0 whip (-18, 13, D:4) a +0 trident a +0 leather armour (-17, 14, D:4) a +0 flail (-16, 14, D:4) a +0 dagger a +0 robe a +0 club 4 tomahawks (-31, 15, D:4) a +0 club (-31, 16, D:4) a +0 dagger a +0 robe a +0 short sword of venom a +0 club (-10, 18, D:4) a tomahawk (-4, 18, D:4) a +0 chain mail (19, 20, D:4) a +0 centaur barding (-10, 21, D:4) a +0 dagger a +0 robe (-7, 22, D:4) a +0 chain mail a +0 flail a +0 leather armour (-24, 24, D:4) a +0 giant club (-8, 25, D:4) a cursed -1 flail (-8, 26, D:4) a +0 mace (-8, 27, D:4) a +0 falchion 3 tomahawks (13, 27, D:4) a +0 leather armour a +0 club (13, 28, D:4) a +0 hand axe (12, 29, D:4) a +0 scale mail a +0 club (13, 29, D:4) a +0 flail (-4, 30, D:4) a tomahawk (7, 34, D:4) a +0 falchion (-8, 40, D:4) a +0 mace (-15, 44, D:4) a +0 short sword (-3, 47, D:4) a +0 falchion (0, 53, D:4) a +0 helmet (19, 53, D:4) 20 stones (-32, 54, D:4) a +0 greatsling Level 5 of the Dungeon (0, 0, D:5) a +2 whip of freezing a +2 robe of magic resistance (-17, 2, D:5) 11 stones (-13, 2, D:5) a +0 robe (-52, 13, D:5) a cursed +0 scythe a +0 robe (-29, 14, D:5) a +0 ring mail (-20, 30, D:5) 19 poisoned needles (-44, 40, D:5) a +0 dagger a +0 robe (-55, 41, D:5) a +0 robe (-46, 42, D:5) a +4 rapier of draining (-60, 43, D:5) 18 stones (-28, 47, D:5) 23 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 mace (-30, 4, D:6) a +0 hunting sling (-25, 4, D:6) a +0 leather armour (18, 5, D:6) a +1 ring of evasion (23, 5, D:6) a +0 flail (-22, 8, D:6) 2 potions of poison (-25, 20, D:6) 17 bolts (-12, 25, D:6) 19 stones (-10, 28, D:6) a +0 dagger (-10, 29, D:6) a +0 dagger a +0 robe (-10, 30, D:6) a +0 mace (-9, 31, D:6) a +0 club a +0 leather armour (-22, 33, D:6) 18 arrows (-20, 36, D:6) a +0 mace (-19, 36, D:6) a +0 mace a +0 leather armour (-24, 41, D:6) a +0 dagger (23, 42, D:6) a +0 short sword (9, 49, D:6) a +0 dagger (6, 51, D:6) 10 stones (-25, 52, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 robe (8, 0, D:7) a sling bullet (8, 1, D:7) 2 sling bullets (2, 2, D:7) a jackal corpse (9, 2, D:7) a sling bullet (-6, 4, D:7) a +0 robe (30, 4, D:7) a +0 shortbow 15 arrows (31, 5, D:7) an arrow (49, 5, D:7) a +0 ring mail (31, 7, D:7) an arrow (40, 8, D:7) a hound corpse (skeletalised by now) (3, 9, D:7) a +2 robe of positive energy (15, 9, D:7) a +0 shortbow 9 arrows (32, 9, D:7) an arrow (16, 11, D:7) an arrow (16, 12, D:7) 2 arrows a potion of poison (16, 13, D:7) an arrow (17, 16, D:7) an arrow (18, 16, D:7) a jackal corpse (skeletalised by now) (18, 17, D:7) a giant gecko corpse (skeletalised by now) (19, 17, D:7) a jackal corpse (skeletalised by now) (41, 21, D:7) 17 stones (23, 29, D:7) a +0 shortbow 21 arrows (25, 29, D:7) an arrow (29, 29, D:7) an arrow