IjonTichy1 Level 1 of the Dungeon (11, 14, D:1) a +0 club (16, 4, D:1) a +0 club (23, 3, D:1) a +0 hand axe (26, 17, D:1) a +0 dagger (28, -19, D:1) 12 bolts (30, -2, D:1) a +0 dagger (32, 5, D:1) 20 stones (33, -15, D:1) a +0 robe (34, -17, D:1) a +0 chain mail (35, -16, D:1) a cursed +0 dagger (36, 8, D:1) a +0 leather armour (39, 2, D:1) a cursed -3 dagger (39, 23, D:1) 23 bolts (46, -9, D:1) a stone a +0 club (46, -8, D:1) a stone (48, -17, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 mace (3, -15, D:2) a +0 club (4, 3, D:2) a stone (5, 3, D:2) a +0 leather armour (15, -25, D:2) a +0 hand axe (22, 12, D:2) a +0 hand axe (23, -7, D:2) a +0 club (26, 12, D:2) 17 stones (36, -5, D:2) 5 curare-tipped needles Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 hunting sling 14 sling bullets (3, 8, D:3) a +0 club (20, -4, D:3) a +0 morningstar (23, 31, D:3) a +0 scale mail (49, 9, D:3) a +0 dagger a +0 leather armour Level 4 of the Dungeon [Shop] Cariakergh's Book Shoppe a book of Debilitation (560 gold) a book of Summonings (980 gold) a book of Frost (490 gold) a book of Flames (490 gold) a book of Misfortune (280 gold) a book of Maledictions (350 gold) a book of Misfortune (280 gold) a book of Air (490 gold) a book of Necromancy (420 gold) a book of Misfortune (280 gold) (2, 3, D:4) 25 sling bullets (21, 20, D:4) a +0 giant club (27, 12, D:4) a +0 short sword (28, 9, D:4) a +0 robe a +0 dagger (29, 8, D:4) a +0 dagger (29, 12, D:4) a +0 robe a +0 dagger (29, 13, D:4) a +0 leather armour a +0 flail (30, -5, D:4) a +0 trident a +0 robe (34, 10, D:4) a +0 dagger a +1 dagger of venom a +0 robe a +0 hand axe (40, 23, D:4) 15 gold pieces (43, 11, D:4) a +0 hand axe of flaming (45, -13, D:4) 8 needles of confusion (45, -11, D:4) a +0 leather armour (47, -4, D:4) 9 sling bullets (50, 5, D:4) a +0 mace (52, 5, D:4) a +0 mace (52, 6, D:4) a +3 quarterstaff of chaos a cursed +0 cloak (55, 7, D:4) a +0 mace (56, -4, D:4) a +1 dagger of venom a +2 robe of resistance a +0 short sword a cursed +0 ring mail (56, 7, D:4) a +0 mace (59, 8, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 mace (6, 9, D:5) a +0 shortbow 24 arrows (7, -27, D:5) a +0 flail (7, 7, D:5) an arrow (8, 6, D:5) 2 arrows (10, 4, D:5) an arrow (16, -10, D:5) a +0 leather armour (17, -11, D:5) a +0 club (18, -9, D:5) a +0 flail (18, 12, D:5) 13 stones (19, -11, D:5) a +0 whip (19, -9, D:5) a +0 dagger a +0 robe (19, -7, D:5) a +0 mace (20, -7, D:5) a +0 short sword (20, 6, D:5) a +0 robe (26, -23, D:5) a cursed +0 leather armour (30, 9, D:5) a +0 whip (31, -7, D:5) a +0 leather armour (35, -1, D:5) a +0 dagger a +0 robe (38, 2, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) 6 tomahawks (5, 17, D:6) 6 arrows (11, 15, D:6) the cursed +1 mace of Pikil {elec, +Blink rElec rF- rN+++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to fire. It insulates you from electricity. It renders you almost immune to negative energy. It lets you blink. It has a curse placed upon it. (32, 13, D:6) a wand of enslavement (12) (36, 15, D:6) 18 arrows (37, 10, D:6) 31 stones (43, -2, D:6) a +0 hand crossbow (44, 14, D:6) a cursed +0 animal skin