Dungeon Crawl Stone Soup version 0.24-a0-335-g06ca16a (webtiles) character file. Game seed: 6426672410362204610 29 Hylith the Shield-Bearer (level 2, 0/25 HPs) Began as a Demigod Fighter on May 19, 2019. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:01 (1086 turns). Hylith the Shield-Bearer (Demigod Fighter) Turns: 1086, Time: 00:01:02 Health: 0/25 AC: 6 Str: 19 XL: 2 Next: 81% Magic: 4/4 EV: 7 Int: 12 God: Gold: 35 SH: 9 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: high mp 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Jewellery m - a +5 ring of intelligence {unknown} o - an uncursed amulet of regeneration {unknown} Wands s - a wand of disintegration (13) Scrolls e - 2 scrolls of identify {unknown} g - 3 scrolls of remove curse {unknown} i - a scroll of teleportation {unknown} l - a scroll of fog {unknown} r - a scroll of amnesia {unknown} Potions d - a potion of might h - a potion of brilliance {unknown} j - a potion of haste {unknown} k - a potion of heal wounds {unknown} n - a potion of degeneration {unknown} p - a potion of curing {unknown} Comestibles f - a ration q - a chunk of flesh Skills: + Level 2.9 Fighting * Level 2.4 Axes + Level 2.9 Armour + Level 3.0 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You hit Terence. Terence is moderately wounded. Terence closely misses you. Your shield and scale mail prevent you from hitting Terence. Terence is moderately wounded. Terence completely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence barely misses you. You closely miss Terence. Terence is moderately wounded. You block Terence's attack. You hit Terence. Terence is heavily wounded. Terence hits you with a +0 flail. You die... #... .. #... ... #... ...################... ..................... #........#######... #..?.....# #... #........# #... #@@......# ##... #....$.....######..## #..#.........##........ #.......>.......##..### .......!...>.##....## ####.####.#####.##.# #......####.....#### .................... #...##.######### You could see Terence. Vanquished Creatures An ooze (D:1) A dart slug (D:1) A ball python (D:2) 2 bats 4 hobgoblins (D:1) 3 goblins 7 kobolds (D:1) 4 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hylith the Demigod Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 339 | D:1 | Reached XP level 2. HP: 15/25 MP: 4/4 944 | D:1 | Found a glowing golden altar of the Shining One. 1009 | D:2 | Reached skill level 3 in Shields 1073 | D:2 | Noticed Terence 1086 | D:2 | Slain by Terence Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_loops_ring, tso_altar D:2: layout_rooms, kennysheep_generic_room_6, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Axes | 2 | 2.4 Shields | 3 | 3.0 Fighting | | 2.9 Armour | | 2.9 Action || total -------------------------++------- Melee: War axe || 66 Eat: Chunk || 1 Armor: Scale mail || 19 Dodge: Dodged || 16 Block: Shield || 27 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 38 | 4 | 9.5 | 20 | 3 | 13.0 +---------+---------+-------+---------+---------+------- D:1 | 36 | 0 | 0.0 | 19 | 0 | 0.0 D:2 | 2 | 4 | 66.7 | 1 | 3 | 75.0 +---------+---------+-------+---------+---------+-------