Hylith Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, -31, D:1) a +0 club a +0 club (12, -28, D:1) a +0 mace (16, -29, D:1) a cursed -1 club (31, -23, D:1) a cursed +0 dagger (35, -16, D:1) 18 arrows (42, -14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail a +0 club (6, 38, D:2) a +0 dagger (28, 21, D:2) 19 bolts (30, 28, D:2) 15 sling bullets (30, 36, D:2) 16 poisoned needles (31, 11, D:2) a +0 dagger (32, 11, D:2) a +0 robe (32, 12, D:2) a +0 club a +0 dagger (32, 14, D:2) a +0 short sword (32, 37, D:2) a +0 short sword (37, 17, D:2) a +0 club (39, 12, D:2) 14 poisoned needles (42, 22, D:2) a +0 club (46, 13, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 robe (7, 4, D:3) a +0 scale mail (16, -2, D:3) a +0 leather armour (18, 2, D:3) a +0 short sword (19, 12, D:3) a +0 club a +0 ring mail (21, -25, D:3) a +0 long sword (28, 19, D:3) a +0 dagger (30, -19, D:3) a +0 club (37, 18, D:3) a +0 leather armour (41, -3, D:3) a +0 short sword a +0 blowgun 8 poisoned needles (42, -3, D:3) a +0 club a +0 flail (46, -3, D:3) a poisoned needle (46, 3, D:3) 26 sling bullets (48, 3, D:3) a cursed -3 club (53, 13, D:3) a +0 club (54, 17, D:3) a +0 ring mail (55, 7, D:3) a +0 short sword (56, 8, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 robe (3, -15, D:4) a +0 dagger (6, -16, D:4) a +0 spear (19, -3, D:4) a +0 long sword (21, 3, D:4) a +0 hunting sling (40, 22, D:4) 18 arrows (48, 16, D:4) a +0 hunting sling Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (28, -5, D:5) a +0 war axe a +1 robe of positive energy Level 6 of the Dungeon (0, 0, D:6) a +0 spear (3, 3, D:6) a +0 leather armour (31, -13, D:6) a +0 spear (41, 11, D:6) 34 sling bullets Level 7 of the Dungeon (10, 11, D:7) a +0 club (18, 8, D:7) a throwing net (20, 7, D:7) a +0 scale mail 2 throwing nets a +0 scimitar (27, 11, D:7) 18 poisoned needles (35, 12, D:7) a sling bullet (38, -18, D:7) a +0 pair of gloves (40, 16, D:7) a +0 ring mail (50, 5, D:7) a +0 mace a +0 falchion a +0 ring mail (51, 3, D:7) a +0 long sword a +0 plate armour Level 8 of the Dungeon (0, 0, D:8) a +0 robe (6, -4, D:8) 30 arrows (17, 14, D:8) a scroll of enchant weapon (18, 15, D:8) a scroll of teleportation (20, 0, D:8) a +4 dagger of chaos a cursed +0 robe (29, 6, D:8) a +0 robe Level 9 of the Dungeon [Shop] Fuoneis's Armour Emporium a +0 robe (7 gold) a +0 ring mail (40 gold) a +0 helmet (45 gold) a +0 pair of boots (45 gold) a +0 ring mail of cold resistance (110 gold) a +0 robe (7 gold) a +0 helmet (45 gold) a +0 ring mail (40 gold) a +0 chain mail (45 gold) a +0 leather armour (20 gold) a +0 ring mail (40 gold) (1, 15, D:9) a cursed -2 dagger (2, 15, D:9) a +0 whip a +0 dagger (2, 16, D:9) a poisoned needle (3, 16, D:9) a poisoned needle (8, 16, D:9) a +0 short sword a +0 blowgun (9, 16, D:9) a +0 short sword of distortion (10, 15, D:9) a poisoned needle (10, 16, D:9) a +0 dagger (21, -35, D:9) a +0 scale mail Level 10 of the Dungeon (1, 11, D:10) a +0 robe (9, 5, D:10) 15 bolts (12, -24, D:10) a +0 dagger a cursed +0 chain mail a +0 flail Level 11 of the Dungeon [Shop] Ceceeve's Book Shoppe a book of the Sky (975 gold) the Almanac of the Apprentice (1125 gold) Spells Type Level a - Corpse Rot Necromancy 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Animate Dead Necromancy 4 d - Summon Forest Summoning/Translocation 5 e - Death Channel Necromancy 6 a book of Flames (525 gold) a book of the Sky (975 gold) a Young Poisoner's Handbook (600 gold) a book of Maledictions (375 gold) a book of Summonings (1050 gold) a book of Battle (600 gold) a book of Clouds (675 gold) (0, 0, D:11) a +0 flail (6, 3, D:11) a +0 plate armour a +0 war axe (11, -35, D:11) a +0 chain mail (13, -11, D:11) 2 tomahawks (21, -18, D:11) a +0 pair of gloves (21, 14, D:11) a +0 ring mail (24, -17, D:11) a +0 robe a +0 dagger (29, -15, D:11) a +0 ring mail (30, -8, D:11) a +2 dagger of venom (43, -37, D:11) a cursed -1 war axe the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Ciucruu's Weapon Shoppe a +0 club (12 gold) a +4 shortbow of freezing (328 gold) a +0 club (12 gold) a +0 rapier (48 gold) a +0 spear (36 gold) 31 stones (37 gold) a +6 bardiche of venom (513 gold) a +0 quarterstaff (48 gold) the +1 arbalest of Sharkskin {penet, Int+2} (328 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+2). (0, 0, Orc:1) a +0 scimitar 3 tomahawks a +0 plate armour (2, 2, Orc:1) 2 tomahawks a +0 morningstar (3, -1, Orc:1) a +0 short sword a +0 ring mail (3, 3, Orc:1) a tomahawk Level 2 of the Orcish Mines [Shop] Didonog's Antique Armour Boutique +0 ice dragon scales (1080 gold) a +0 scale mail (72 gold) a +0 helmet (81 gold) a +0 robe (12 gold) a +0 chain mail of cold resistance (207 gold) a +0 chain mail of cold resistance (207 gold) a +0 large shield (81 gold) a +2 centaur barding (630 gold) the cursed +0 leather armour "Namoeqit" {rF+ Dex+3} (347 gold) It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. a +2 plate armour of magic resistance (720 gold) a +0 robe (12 gold) a +0 scale mail (72 gold) a +0 ring mail (72 gold) [Shop] Fuhoqud's Antique Armour Emporium a +0 scale mail (160 gold) a +0 leather armour (80 gold) a +0 robe (28 gold) [Shop] Xedialuweoh's Antique Weapon Emporium a +0 longbow (126 gold) a +0 hand crossbow (98 gold) a +0 short sword of venom (156 gold) a +0 short sword (84 gold) a +0 shortbow (84 gold) the +8 battleaxe "Duduel" {venom, Int+3} (1710 gold) It poisons the flesh of those it strikes. It affects your intelligence (+3). [Shop] Ogryaqia's Antique Armour Shoppe a +0 plate armour (667 gold) a +0 chain mail (130 gold) a scarf of resistance (928 gold) a +0 plate armour (667 gold) a +0 chain mail (130 gold) a +2 robe of positive energy (426 gold) a +0 leather armour (58 gold) a +3 scale mail (609 gold) a +0 ring mail (116 gold) a +0 ring mail (116 gold) a +0 leather armour (58 gold) the cursed +1 chain mail of Grot {Regen+ Str-4 Slay-6 Stlth+} (188 gold) It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. a +0 plate armour (667 gold) (0, 0, Orc:2) a +0 war axe (1, 0, Orc:2) a +0 short sword a +0 dagger a +0 robe (1, 1, Orc:2) a +0 whip a +0 battleaxe a +0 plate armour a +0 war axe a +0 chain mail a +0 club a +0 ring mail (2, 3, Orc:2) a +0 trident a +0 plate armour (5, 3, Orc:2) a +3 great mace a cursed -2 plate armour (23, -6, Orc:2) the +2 helmet of the Invisible Hand {-Tele rC+++ rN++} It renders you almost immune to cold. It greatly protects you from negative energy. It prevents most forms of teleportation. (24, 21, Orc:2) a +0 trident (39, -6, Orc:2) a +0 hand axe a +2 chain mail of poison resistance (39, -4, Orc:2) a +0 hand axe a +0 plate armour (39, 1, Orc:2) the +0 chain mail "Soeph" {rF+} It protects you from fire. Level 1 of the Elven Halls (0, 0, Elf:1) a scroll of remove curse (1, 2, Elf:1) 3 arrows (1, 3, Elf:1) an arrow (1, 4, Elf:1) 2 arrows Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (44, 12, Lair:1) a +0 club (50, -3, Lair:1) 3 tomahawks (61, -27, Lair:1) a +2 trident of piercing Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 chain mail (15, 26, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 robe (11, 6, Lair:3) the +9 great mace "Nyji" {vamp, rPois rF- Int+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+7). It makes you vulnerable to fire. It protects you from poison. (17, 2, Lair:3) a +0 scimitar a +0 robe (18, 2, Lair:3) a +0 trident a +0 robe (18, 3, Lair:3) a +0 halberd of freezing (18, 4, Lair:3) a +0 dire flail Level 4 of the Lair of Beasts (21, -6, Lair:4) a +0 battleaxe (37, 12, Lair:4) 2 throwing nets (40, -5, Lair:4) a +0 glaive Level 5 of the Lair of Beasts (9, 11, Lair:5) a +0 ring mail (55, 13, Lair:5) a +0 pair of boots Level 6 of the Lair of Beasts (0, 0, Lair:6) the +0 pair of gloves "Esigih" {-Tele rElec rC+++ Stlth+} It renders you almost immune to cold. It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. (13, 2, Lair:6) a +0 hand crossbow (20, 22, Lair:6) the amulet of Moodiness {Harm *Drain rElec Str+6 Slay-3 Stlth+} [amulet of harm] It increases damage dealt and taken. It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. (23, 4, Lair:6) a +3 shortbow of freezing Level 1 of the Snake Pit (0, 0, Snake:1) a +0 leather armour (0, 2, Snake:1) a +0 ring mail (1, 30, Snake:1) a +1 mace of holy wrath (5, 20, Snake:1) a +0 hand axe of pain (6, 19, Snake:1) 2 bolts (8, -3, Snake:1) 2 bolts (8, 21, Snake:1) a bolt (9, 20, Snake:1) a +0 arbalest a +0 short sword 7 bolts a +4 shortbow a +0 broad axe (10, -6, Snake:1) a +0 short sword (unseen) (10, -5, Snake:1) 9 bolts (10, 19, Snake:1) 7 bolts (11, -6, Snake:1) a +0 arbalest (unseen) (11, 19, Snake:1) 4 bolts (14, 18, Snake:1) a bolt (25, 5, Snake:1) 15 stones (27, -5, Snake:1) a +0 ring mail (28, 24, Snake:1) a +0 robe a +0 spear (36, 29, Snake:1) the +2 robe "Oklesiso" {Str+4} It affects your strength (+4). (40, 21, Snake:1) a +0 short sword (40, 26, Snake:1) a +0 halberd (41, 23, Snake:1) a +1 quarterstaff of protection (42, 17, Snake:1) a +0 flail (47, 24, Snake:1) a +3 spear (69, -24, Snake:1) a +0 glaive (70, -9, Snake:1) a +0 trident (unseen) Level 2 of the Snake Pit (0, 0, Snake:2) 23 gold pieces Level 5 of the Pits of Slime (0, 0, Slime:5) the +5 spear "Killer Klown's Foe" {flame, *Drain rN+++ Int-5 Dex+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It affects your dexterity (+8). It renders you almost immune to negative energy. It causes draining when unequipped. the +1 scimitar of Butchery {freeze, *Rage rF++ rC+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It greatly protects you from fire. It protects you from cold. It may make you go berserk in combat. (0, 7, Slime:5) the +11 great sword of Discord {speed, *Slow +Blink MR+++ Str-3} Attacks with this weapon are significantly faster. It affects your strength (-3). It affects your resistance to hostile enchantments. It lets you blink. It may slow you when you take damage. (7, -3, Slime:5) the +0 chain mail "Heigh" {rF+} It protects you from fire. (8, -3, Slime:5) the +7 glaive of Execution {venom, *Drain Str+2 SInv Stlth+} It poisons the flesh of those it strikes. It affects your strength (+2). It lets you see invisible. It causes draining when unequipped. It makes you more stealthy.