Hydra2011 Level 1 of the Dungeon (8, -7, D:1) a +0 short sword (10, 14, D:1) a +0 dagger (12, 27, D:1) 18 sling bullets (18, -2, D:1) a +0 whip (29, -13, D:1) a +0 club a +0 club (32, 12, D:1) a +0 leather armour (35, 28, D:1) a +0 dagger 4 stones (38, -1, D:1) a +0 club (39, -7, D:1) a +0 short sword 5 stones (40, 34, D:1) a +0 whip (46, 23, D:1) a +0 club (48, 18, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, 0, D:2) 18 stones (10, 20, D:2) a +0 quarterstaff (13, -13, D:2) a +0 dagger (18, 9, D:2) 13 stones (21, -25, D:2) the +10 spear "Lusuow" {antimagic, *Slow Dex+4 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+4). *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. (26, -17, D:2) a +0 dagger (31, -11, D:2) a +0 rapier (32, 20, D:2) 5 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (6, -1, D:3) a +0 dagger of draining a goblin corpse (skeletalised by now) (22, 9, D:3) 26 stones (34, -12, D:3) a +0 flail (still there?) 3 boomerangs (still there?) (35, -12, D:3) a +0 hand axe (35, -6, D:3) 28 stones (36, -12, D:3) a +0 short sword (still there?) a +0 leather armour (still there?) an orc corpse (still there?)