Hydra2011 Level 1 of the Dungeon (0, 0, D:1) a +0 club (16, -45, D:1) a +0 whip (16, -44, D:1) a +0 club (17, -14, D:1) 9 sling bullets (18, 10, D:1) a +0 dagger (24, -41, D:1) a +0 club (26, -33, D:1) a +0 whip (28, -8, D:1) a +0 robe (39, -6, D:1) a +0 dagger (41, -35, D:1) a +0 hand axe (49, -46, D:1) a +0 club (55, -44, D:1) a +0 dagger (60, -39, D:1) a +0 ring mail (64, -37, D:1) a +0 club Level 2 of the Dungeon [Shop] Xoasi's Book Emporium a book of the Hunter (364 gold) a book of Beasts (532 gold) a book of Maledictions (252 gold) the Incunabulum of the Dark Entourage (672 gold) Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Animate Armour Summoning/Earth 4 no c - Monstrous Menagerie Summoning 7 no d - Infestation Necromancy 8 no Great Wizards, Vol. VII (420 gold) a book of the Senses (448 gold) a book of Burglary (392 gold) a book of Touch (364 gold) a book of Cantrips (224 gold) a book of the Dragon (644 gold) a Young Poisoner's Handbook (280 gold) [Shop] Kusyes's Antique Weapon Emporium a +0 short sword (84 gold) a +0 hand crossbow (98 gold) a +0 dagger (56 gold) a +0 dagger (56 gold) the +3 great mace "Sizit" {drain, rPois rN+ Int-2 Dex+7} (1472 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+7). rPois: It protects you from poison. rN: It protects you from negative energy. a +0 hand axe (84 gold) [Shop] Aczimuw's Assorted Antiques the +3 rapier "Matis" {spect, rN+ Int-3 Dex+3 SInv} (1010 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. SInv: It lets you see invisible. a +0 ring mail (100 gold) a +0 war axe (87 gold) a +0 quarterstaff (100 gold) a +0 chain mail (112 gold) [Shop] Vahiomos's Antique Armour Shop a +0 leather armour (34 gold) the +0 robe of the Five Stars {Int-5 Dex+5 Stlth+} (178 gold) Int: It affects your intelligence (-5). Dex: It affects your dexterity (+5). Stlth: It makes you more stealthy. a +0 chain mail (76 gold) a +0 leather armour (34 gold) a +2 ring mail of cold resistance (357 gold) a +1 robe of positive energy (164 gold) a +0 robe (11 gold) a +0 ring mail (68 gold) a +1 chain mail of poison resistance (229 gold) the +2 robe of the Shore {Str+2} (372 gold) Str: It affects your strength (+2). the +3 swamp dragon scales of Oblivion {Contam rPois rN+ Dex+10} (1557 gold) Dex: It affects your dexterity (+10). rPois: It protects you from poison. rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. a +0 ring mail (68 gold) a +0 leather armour (34 gold) a +0 ring mail (68 gold) a +0 robe (11 gold) a +0 leather armour (34 gold) [Shop] Inur Xass's Magic Scroll Boutique a scroll of blinking (105 gold) a scroll of magic mapping (49 gold) a scroll of identify (28 gold) a scroll of enchant armour (105 gold) a scroll of magic mapping (49 gold) a scroll of identify (28 gold) a scroll of teleportation (42 gold) a scroll of identify (28 gold) (0, 0, D:2) a +0 club (1, 4, D:2) 18 arrows (2, -2, D:2) a +0 club (12, -18, D:2) 20 stones (48, -21, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe of flaming (17, -17, D:3) a +0 hand axe (18, -13, D:3) 30 arrows (33, -1, D:3) 10 gold pieces (33, 2, D:3) 6 gold pieces (34, 3, D:3) 13 gold pieces (35, -22, D:3) a +0 dagger a +0 leather armour a +0 dagger (35, -2, D:3) 10 gold pieces (35, 3, D:3) 11 gold pieces (35, 12, D:3) 24 arrows (36, -22, D:3) a +0 short sword a +0 flail a +0 leather armour (36, 20, D:3) a +0 hand axe (39, -21, D:3) 14 stones (55, -21, D:3) a +0 short sword (55, -19, D:3) a +0 kite shield Level 4 of the Dungeon (0, 0, D:4) 18 arrows (4, 12, D:4) a +0 falchion (5, 22, D:4) a +0 dagger a +0 scale mail a +0 hand axe (15, -8, D:4) a +0 short sword (22, 5, D:4) a +0 dagger (31, -32, D:4) a +0 mace (31, 9, D:4) a +2 rapier of draining (47, -4, D:4) a +0 club (50, -39, D:4) 7 stones (50, 22, D:4) a +0 short sword 3 stones (55, 21, D:4) a +0 club a +0 giant club Level 5 of the Dungeon (0, 0, D:5) 15 stones (3, -5, D:5) 17 bolts (9, 16, D:5) a +0 short sword (16, -6, D:5) 25 arrows (16, 27, D:5) 15 stones (20, 9, D:5) 18 bolts (29, 27, D:5) 20 sling bullets (32, -5, D:5) a +0 leather armour (49, 27, D:5) a +0 hunting sling Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (3, 2, D:6) a +0 leather armour (10, 9, D:6) a +0 whip (12, -9, D:6) a +0 club (17, -12, D:6) 18 stones (27, -9, D:6) the +2 hand crossbow of Stickiness {elec, rF+ rC+ Stlth-} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. rF: It protects you from fire. rC: It protects you from cold. Stlth: It makes you less stealthy. (28, -2, D:6) a +0 dagger (33, -16, D:6) a +0 robe (40, -12, D:6) a +0 dagger (42, -15, D:6) a +0 dagger a +0 robe (42, -11, D:6) a +0 short sword a +0 ring mail (44, 8, D:6) a +0 robe (48, 15, D:6) 9 stones (58, -7, D:6) 13 bolts Level 7 of the Dungeon [Shop] Ofrifurr's Island Escapes (Shop contents are unknown) (0, 0, D:7) a +0 ring mail (15, -5, D:7) 29 stones (17, 30, D:7) 16 arrows (30, 16, D:7) a ring of ice (36, -12, D:7) a +0 club (37, -22, D:7) a +0 flail (38, 18, D:7) a +0 mace (40, -21, D:7) 10 arrows (43, -6, D:7) a stone (44, -11, D:7) 8 boomerangs (44, -3, D:7) a stone (46, -4, D:7) a stone (47, -18, D:7) a +0 war axe (48, 26, D:7) a +0 whip of flaming a +0 robe (51, -18, D:7) a +0 pair of gloves (56, -21, D:7) a +0 ring mail (60, -7, D:7) a +0 pair of boots Level 8 of the Dungeon (0, 0, D:8) a +0 falchion a +0 chain mail (0, 1, D:8) a +0 short sword a +0 ring mail a +0 flail a +0 leather armour (0, 2, D:8) a +0 hand axe a +0 dagger a +0 robe (4, -4, D:8) a +0 leather armour (6, 18, D:8) a +0 shortbow 16 arrows (7, 3, D:8) a +0 plate armour (8, -14, D:8) a +0 mace a +0 robe a +3 halberd of freezing a +0 robe (8, -13, D:8) a +0 scimitar 22 poisoned darts a +0 robe (8, 13, D:8) a +0 hand axe (9, -14, D:8) a +0 battleaxe a +0 robe (15, -14, D:8) a +0 whip (16, -14, D:8) a +0 club a +0 short sword 5 stones (18, -14, D:8) a +0 short sword (19, -14, D:8) a +0 dagger 3 stones (20, -17, D:8) a +0 short sword 4 poisoned darts (20, -16, D:8) a +0 dagger 5 stones a +0 club 2 poisoned darts a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a +0 robe (0, 34, D:9) 20 stones (4, 40, D:9) the +1 spear of the Pits of Slime {spect, +Blink Dex+7} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+7). +Blink: It lets you blink. (10, 44, D:9) a +0 robe (13, 22, D:9) 22 stones (13, 42, D:9) 14 bolts (19, 2, D:9) a +0 quarterstaff (25, 10, D:9) 10 stones (28, 38, D:9) a +0 shortbow 17 arrows (36, 25, D:9) 21 bolts (39, 35, D:9) a +0 quarterstaff (40, 12, D:9) a +0 pair of boots 4 potions of degeneration a +0 dire flail a +0 giant club (51, 21, D:9) a +0 trident Level 10 of the Dungeon (1, 27, D:10) a +0 falchion (3, 11, D:10) a +0 scale mail (5, 12, D:10) a +0 mace (18, 45, D:10) a +0 ring mail (20, 1, D:10) 20 stones (20, 17, D:10) 27 stones (22, 11, D:10) a potion of degeneration (27, 45, D:10) a +0 leather armour (29, 37, D:10) a +0 dagger (31, -2, D:10) a +0 short sword Level 11 of the Dungeon (14, -24, D:11) a death yak corpse (14, -23, D:11) the +0 robe of the Pleiades {Rampage Will+} Rampage: It bestows one free step when moving towards enemies. Will: It increases your willpower. (31, -33, D:11) a +0 dagger a +0 robe (31, -7, D:11) a +0 dire flail (still there?) 2 throwing nets (still there?) a +3 scale mail (still there?) (32, -34, D:11) a +0 dagger (32, -33, D:11) a +0 dagger a +0 robe (33, -33, D:11) a +0 flail an orc corpse (skeletalised by now) (36, -29, D:11) a +3 hunting sling the Ecumenical Temple