Hydra2011 Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, -10, D:1) 22 arrows (16, 23, D:1) a +0 hunting sling (21, -26, D:1) 23 stones (29, 24, D:1) a +0 dagger (34, -2, D:1) a book of Touch (36, -15, D:1) a +0 club (37, 14, D:1) a +0 dagger (40, 1, D:1) 19 arrows (42, -3, D:1) a +0 short sword (46, -21, D:1) 18 bolts (55, 10, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +2 spear of flaming (2, 4, D:2) 26 bolts (12, 42, D:2) 8 gold pieces (35, 6, D:2) a +0 short sword 3 stones Level 3 of the Dungeon (0, 0, D:3) 24 stones (6, -26, D:3) a +0 long sword (13, -3, D:3) 30 stones (19, -7, D:3) a +3 quarterstaff of chaos (27, -13, D:3) a +0 ring mail (29, -10, D:3) a +0 pair of gloves (37, 1, D:3) a +0 robe (41, 21, D:3) a +0 dagger a +0 leather armour (48, 22, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 14 arrows (3, -2, D:4) a +0 flail a +0 robe (3, 0, D:4) a +0 club a +2 buckler (4, 0, D:4) a +0 whip (21, -11, D:4) a +0 robe (27, 13, D:4) a +0 scale mail (37, -30, D:4) a +0 hunting sling (37, -27, D:4) a +0 club a +0 hunting sling 16 stones (37, 26, D:4) a +0 trident (40, 24, D:4) an amulet of regeneration (41, -27, D:4) 14 stones (45, -13, D:4) a book of Rime (45, -11, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 short sword of venom (1, 1, D:5) a +0 club (2, 1, D:5) a +0 flail a +0 leather armour a +0 club a +0 leather armour 19 arrows (2, 22, D:5) a +0 scale mail (12, 19, D:5) a +0 giant spiked club (14, -14, D:5) 14 arrows (20, -7, D:5) a +0 ring mail (25, 36, D:5) a +0 mace (31, -6, D:5) a +0 war axe (31, 11, D:5) a +0 pair of gloves (32, -2, D:5) 11 sling bullets (42, 31, D:5) 12 stones (54, 28, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow 23 arrows (1, -1, D:6) a book of the Hunter (1, 9, D:6) 23 sling bullets (2, -22, D:6) 4 stones (2, 4, D:6) 16 bolts (5, -18, D:6) a +0 buckler (6, -5, D:6) a +0 fustibalus (6, 21, D:6) a +0 robe (14, -20, D:6) a +0 short sword a stone (15, -19, D:6) a +0 dagger a +0 dagger a curare-tipped dart (27, -26, D:6) 21 stones (33, 2, D:6) a +0 giant club (35, -17, D:6) a +0 short sword (35, -12, D:6) 11 sling bullets (37, -9, D:6) 23 bolts (42, -13, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 eveningstar (3, -14, D:7) a book of Flames (8, -9, D:7) a +0 kite shield (9, 1, D:7) a bullfrog corpse (11, -21, D:7) a +0 hand axe (11, -11, D:7) 17 bolts (17, -39, D:7) a +0 spear (still there?) a +0 scale mail (still there?) a gnoll corpse (still there?) (17, -21, D:7) a +0 dagger a +0 robe an orc skeleton (17, -20, D:7) a +0 flail the +3 arbalest of Ointment {freeze, Fly} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Fly: It grants you flight. an orc skeleton (18, -39, D:7) a +0 dagger (still there?) a +0 scale mail (still there?) (18, -38, D:7) a +1 dagger of pain a +0 ring mail a +0 short sword a +0 dire flail a +0 plate armour an orc corpse an orc corpse (18, -19, D:7) a +0 mace 3 boomerangs (19, -39, D:7) a +0 whip a scroll of teleportation (20, -21, D:7) a +0 club (23, -11, D:7) a +0 short sword (27, -12, D:7) a +5 spear a +0 robe (28, -10, D:7) a +2 dire flail of freezing a +0 robe (29, -11, D:7) a +0 dire flail a +0 robe (29, 6, D:7) the +1 plate armour "Limunef" {rElec} rElec: It insulates you from electricity. (32, -30, D:7) a +0 flail a +0 leather armour (39, 6, D:7) a water moccasin corpse (skeletalised by now) the Ecumenical Temple