Hydra2011 Level 1 of the Dungeon (0, 0, D:1) 10 arrows (10, 10, D:1) a +0 club (22, 16, D:1) 16 stones (30, 37, D:1) 9 stones (39, 2, D:1) a +0 spear (42, 38, D:1) a +0 dagger (42, 39, D:1) a +0 dagger Level 2 of the Dungeon (6, -3, D:2) a +0 short sword (18, -8, D:2) a +0 leather armour (26, 1, D:2) 9 bolts (29, 12, D:2) a +0 club (33, -13, D:2) a +0 dagger (39, -19, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Ufarol's Antique Weapon Shoppe a +4 morningstar of holy wrath (934 gold) a +0 great sword (208 gold) a +3 trident of flaming (745 gold) a +0 club (32 gold) a +4 flail of protection (838 gold) a +0 hunting sling (48 gold) a +0 dagger (64 gold) a +0 dagger (64 gold) a +0 spear (96 gold) the +11 falchion "Eskum" {spect, rElec rC+ SInv} (2806 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rC: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. a +0 rapier (128 gold) a +0 morningstar (128 gold) (0, 0, D:3) 13 gold pieces (10, -7, D:3) a +0 dagger an orc corpse (17, 18, D:3) a +0 mace (22, -7, D:3) a +0 whip (31, -9, D:3) a +0 whip (33, 4, D:3) a +0 club (33, 7, D:3) a +0 mace (34, 14, D:3) a +0 dagger of venom