HungrySpirit Level 1 of the Dungeon (0, 0, D:1) 26 arrows (8, 29, D:1) a +0 robe (11, 23, D:1) a +0 mace (21, 29, D:1) 25 stones (22, 0, D:1) a +0 hunting sling (22, 15, D:1) 10 arrows (22, 29, D:1) a +0 club (24, -11, D:1) 23 bolts (34, 14, D:1) 6 stones (43, 34, D:1) a stone (44, 34, D:1) a stone a +0 short sword (46, 24, D:1) a +0 leather armour (46, 34, D:1) 2 stones (46, 35, D:1) 18 bolts (47, 20, D:1) a +0 club (51, 23, D:1) a +0 hunting sling (51, 24, D:1) 28 arrows (69, 28, D:1) a +0 dagger (69, 30, D:1) a stone (69, 32, D:1) a stone (69, 33, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (10, 21, D:2) a +0 whip (10, 22, D:2) a +0 club (14, 32, D:2) a +0 leather armour (18, 31, D:2) a cursed +0 robe (20, 29, D:2) a stone (22, 31, D:2) 2 stones (25, 34, D:2) a stone (29, 27, D:2) 21 stones (37, 32, D:2) a +0 scale mail (38, 35, D:2) a cursed amulet of inaccuracy (40, 11, D:2) a stone (40, 34, D:2) 20 stones (41, 13, D:2) a +0 club (42, 13, D:2) 2 stones (43, 40, D:2) 30 stones (46, 40, D:2) a +0 club (50, 38, D:2) a +0 short sword (60, 40, D:2) 19 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (24, 4, D:3) a +0 mace (25, 12, D:3) a +0 club (25, 27, D:3) a +0 dagger a +0 robe (31, -5, D:3) a cursed -2 club (37, 11, D:3) a +0 pair of gloves (44, -7, D:3) a +0 short sword (45, -2, D:3) a +0 club (49, 9, D:3) 21 stones (53, -9, D:3) a +0 robe (61, 7, D:3) a +0 war axe (62, 23, D:3) a +0 club (68, -2, D:3) a +0 club (71, 9, D:3) a cursed -2 rapier Level 4 of the Dungeon (0, 0, D:4) a book of Misfortune (2, -8, D:4) a book of Changes (11, -19, D:4) 22 bolts (22, -30, D:4) a +0 scale mail (28, -24, D:4) a +0 club (30, -37, D:4) a +0 hand axe (31, -24, D:4) a +0 dagger (36, -2, D:4) 13 gold pieces (38, -18, D:4) a +0 chain mail (38, -5, D:4) a +0 club (44, -18, D:4) 20 stones (45, -18, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (0, 6, D:5) a +0 trident (2, 19, D:5) a +0 trident (5, 2, D:5) 22 stones (6, 0, D:5) 20 gold pieces (6, 4, D:5) a +0 short sword (6, 9, D:5) a +0 leather armour (7, 0, D:5) 5 gold pieces (8, -8, D:5) a book of Minor Magic (8, 0, D:5) a scroll of identify (9, 0, D:5) 18 gold pieces (10, 0, D:5) a potion of degeneration (10, 3, D:5) a cursed +0 chain mail (11, 5, D:5) a +0 giant club (11, 13, D:5) 30 stones (12, 13, D:5) a +0 ring mail (14, 8, D:5) a +0 scale mail (17, 25, D:5) 21 sling bullets (19, -9, D:5) 24 arrows (28, 16, D:5) a +0 mace (33, 23, D:5) 16 sling bullets Level 6 of the Dungeon [Shop] Vuisorat's Jewellery Shop an uncursed ring of stealth (245 gold) a cursed -2 ring of strength (28 gold) an uncursed ring of protection from cold (350 gold) a cursed -2 ring of dexterity (28 gold) an uncursed amulet of rage (560 gold) an uncursed ring of ice (350 gold) an uncursed ring of protection from fire (350 gold) an uncursed amulet of rage (560 gold) (7, -29, D:6) a +0 robe (7, -11, D:6) a +0 chain mail (34, -48, D:6) a +0 club (35, -48, D:6) a +0 flail a cursed +0 plate armour a +0 battleaxe (35, -20, D:6) a +0 mace (35, -18, D:6) a +0 mace (36, -20, D:6) a +1 mace of draining (36, -19, D:6) a +0 mace (36, -18, D:6) a +0 mace (37, -20, D:6) a +0 mace (37, -19, D:6) a +0 mace (37, -18, D:6) a +0 mace (38, -48, D:6) a +0 dagger (38, -19, D:6) a +2 quarterstaff of chaos a +0 cloak (39, -19, D:6) a +2 mace of protection (40, -49, D:6) a +0 flail (40, -20, D:6) a +0 mace (41, -20, D:6) a +0 mace (42, -21, D:6) a +0 mace (43, -20, D:6) a +0 mace (44, -21, D:6) a +0 mace (45, -43, D:6) 25 arrows (45, -30, D:6) 6 javelins (47, -8, D:6) 20 poisoned needles (49, -23, D:6) a +0 plate armour (50, -10, D:6) a +0 robe (51, -15, D:6) 13 bolts (52, -16, D:6) 11 arrows (52, -15, D:6) 14 bolts Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (5, 12, D:7) a +0 club a +0 plate armour a +0 short sword (9, 24, D:7) a +0 dagger a +0 robe (11, 27, D:7) 9 arrows (18, 27, D:7) 2 steel tomahawks a +0 whip a +0 leather armour a +0 robe a +0 dagger (18, 28, D:7) a +0 chain mail (19, 31, D:7) a +0 robe a -1 long sword a +0 robe a steel tomahawk (23, 42, D:7) 12 stones (23, 45, D:7) a +0 robe (unseen) (25, 44, D:7) a +0 robe a cursed +0 battleaxe (25, 45, D:7) a +0 dagger (32, 9, D:7) a +0 quarterstaff (33, 16, D:7) a +0 chain mail (33, 23, D:7) 12 poisoned needles (34, 3, D:7) a +0 plate armour a +0 mace (37, 28, D:7) 16 stones (41, 41, D:7) a +0 rapier (42, 44, D:7) a +0 whip (46, 4, D:7) a +0 scale mail a +0 flail Level 8 of the Dungeon [Shop] Yjiwum's Food Emporium a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) (0, 0, D:8) a +0 hand axe (2, 4, D:8) a +0 trident (3, -20, D:8) a +0 robe a cursed +0 dagger (3, -19, D:8) a +0 robe a +0 dagger (3, -12, D:8) a +0 chain mail (4, -11, D:8) a +0 falchion (4, -7, D:8) 3 arrows (7, -12, D:8) 20 arrows a +0 shortbow (12, -6, D:8) a +0 flail a +0 scale mail (13, -9, D:8) a +0 dagger a +0 robe (14, -9, D:8) a +0 trident (14, -1, D:8) a +0 robe (15, -16, D:8) a +0 dagger a +0 robe (15, -15, D:8) a +0 ring mail a +0 dagger a +0 robe a +0 giant club a +0 club (16, -17, D:8) a +0 spear a +0 robe (17, -15, D:8) a +0 dagger of speed a +0 leather armour (17, -11, D:8) 2 tomahawks (18, -17, D:8) a +0 mace (18, -16, D:8) a +0 club (21, -13, D:8) a tomahawk (22, -13, D:8) 13 stones (23, -23, D:8) a stone (23, -1, D:8) a +0 halberd a +0 chain mail a tomahawk (24, -24, D:8) a stone (24, -5, D:8) a +0 war axe a +0 plate armour (24, -2, D:8) 4 tomahawks (24, -1, D:8) a +0 flail a +0 plate armour (25, -24, D:8) 4 stones (25, -6, D:8) a +0 dagger a +0 robe (26, -24, D:8) a +0 ring mail a +0 dagger 5 stones (27, -27, D:8) 17 stones (30, -3, D:8) a +0 ring mail (31, -10, D:8) a +0 dagger (33, -5, D:8) a +0 chain mail Level 9 of the Dungeon [Shop] Mynemnua's Armour Shop the cursed +1 scale mail of Sovereignty {rPois rC+ Stlth+} (297 gold) It protects you from cold. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. a +0 ring mail (44 gold) the +1 leather armour of the Carpenter {Str+4} (246 gold) It affects your strength (+4). the +1 plate armour of Fun {rF+ Str+3 Int+3 Dex-2} (554 gold) It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (-2). It protects you from fire. a +0 leather armour (22 gold) a +0 ring mail (44 gold) a +3 scale mail of fire resistance (286 gold) a +0 plate armour (253 gold) a +2 robe of magic resistance (194 gold) a +0 leather armour (22 gold) (0, 10, D:9) 24 arrows a +0 shortbow (1, -23, D:9) a +2 ring mail of fire resistance 2 tomahawks a +0 hand axe a cursed -3 club a +0 flail a +0 giant club (8, -10, D:9) a book of Minor Magic (15, -23, D:9) 25 sling bullets (18, -5, D:9) a cursed -3 whip (21, 12, D:9) a +0 spear (23, -6, D:9) a +0 robe a cursed +0 dagger (25, -8, D:9) a +0 scale mail a +0 hand axe (36, 4, D:9) a +0 troll leather armour (41, 3, D:9) a +0 robe (45, -2, D:9) 17 stones Level 10 of the Dungeon (0, 0, D:10) 10 bolts (15, -2, D:10) a +0 chain mail (16, -43, D:10) a +0 leather armour a +0 mace a +0 war axe a +0 leather armour (41, -36, D:10) a book of Debilitation (45, 2, D:10) a +0 scale mail Level 11 of the Dungeon Level 12 of the Dungeon (0, 0, D:12) a +0 whip (8, 47, D:12) 7 needles of confusion (9, 1, D:12) a +0 quarterstaff (14, 19, D:12) 5 stones Level 13 of the Dungeon (0, 0, D:13) 3 arrows (19, -31, D:13) a +0 longbow (21, -32, D:13) a +0 shortbow (51, -5, D:13) a +0 pair of gloves (54, -3, D:13) a +0 war axe Level 14 of the Dungeon (0, 0, D:14) a +0 robe a +0 dagger (0, 1, D:14) a +0 plate armour a +0 battleaxe (1, -15, D:14) +0 acid dragon scales (1, 0, D:14) a +0 flail (30, 24, D:14) an arrow (36, -3, D:14) a +0 chain mail a +2 halberd of protection Level 15 of the Dungeon (0, 0, D:15) a +0 flail (30, 21, D:15) a +0 shortbow 25 arrows Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 giant club Level 2 of the Orcish Mines [Shop] Lowkuty's General Store 14 arrows (47 gold) 12 bolts (40 gold) a +0 leather armour (34 gold) a +0 scale mail (68 gold) a +0 robe (11 gold) a wand of scattershot (4) (408 gold) a scroll of enchant weapon (127 gold) a potion of curing (51 gold) a lamp of fire (680 gold) a potion of cancellation (136 gold) a wand of paralysis (9) (187 gold) [Shop] Oxoqul's Antique Weapon Emporium a +0 shortbow (105 gold) a +0 battleaxe (227 gold) a +1 hand axe of freezing (434 gold) a +0 mace of holy wrath (259 gold) a +1 war axe of freezing (465 gold) a cursed -3 long sword (3 gold) a +0 war axe (122 gold) a +0 falchion (105 gold) the +1 spear of Excruciating Pain {pierce, rPois} (724 gold) It inflicts extra damage upon your enemies. It protects you from poison. a +0 hand axe (105 gold) a +0 dagger (70 gold) [Shop] Haoshe's Book Emporium a book of Conjurations (420 gold) a Young Poisoner's Handbook (560 gold) a book of Debilitation (560 gold) a book of Debilitation (560 gold) a book of Flames (490 gold) a book of Power (630 gold) a book of Geomancy (490 gold) a book of Battle (560 gold) a book of Enchantments (700 gold) a book of Power (630 gold) [Shop] Jacvyimp's Antique Armour Emporium a +0 scale mail (116 gold) +0 swamp dragon scales (1450 gold) a +0 robe (20 gold) a +0 chain mail (130 gold) a +0 plate armour (667 gold) a +0 ring mail (116 gold) a +0 centaur barding (667 gold) quicksilver dragon scales (1740 gold) a +0 scale mail (116 gold) (9, -2, Orc:2) the cursed +0 pair of gloves of the Wumpus {rF- MR- Int+9 SInv} It affects your intelligence (+9). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (23, 9, Orc:2) a +0 giant club (25, -18, Orc:2) a -1 long sword Level 1 of the Elven Halls [Shop] Upsoewku's Distillery a potion of lignification (48 gold) a potion of lignification (48 gold) [Shop] Ruc Niob's Distillery a potion of mutation (144 gold) 2 potions of lignification (108 gold) a potion of degeneration (18 gold) a potion of flight (54 gold) 2 potions of curing (108 gold) a potion of might (72 gold) a potion of curing (54 gold) a potion of berserk rage (90 gold) a potion of mutation (144 gold) a potion of lignification (54 gold) a potion of curing (54 gold) a potion of curing (54 gold) (0, 0, Elf:1) a +4 battleaxe of electrocution (13, -17, Elf:1) a +1 glaive of distortion (13, -5, Elf:1) a +0 longbow (unseen) (14, -18, Elf:1) a +0 short sword a +0 leather armour (14, -17, Elf:1) a +8 halberd of distortion (14, -5, Elf:1) a +0 dagger (15, -17, Elf:1) 8 stones (39, 21, Elf:1) a +0 long sword a +0 chain mail (40, 21, Elf:1) a +0 short sword a +0 shortbow 18 arrows a +0 leather armour (41, 21, Elf:1) a +0 short sword (42, 22, Elf:1) an arrow (49, 18, Elf:1) a +0 leather armour (50, 17, Elf:1) a +0 short sword a +0 dagger a +1 robe of fire resistance (53, 11, Elf:1) a +0 rapier (54, 4, Elf:1) 30 stones (54, 8, Elf:1) a cursed +0 long sword (54, 11, Elf:1) a +0 long sword a +0 scale mail (54, 12, Elf:1) a +0 long sword Level 2 of the Elven Halls [Shop] Enguelar's Antique Weapon Boutique a +1 spear of freezing (310 gold) a +0 hand crossbow (87 gold) a +1 short sword of venom (265 gold) a +0 dagger (50 gold) a +0 hunting sling (37 gold) a +0 fustibalus (375 gold) a +0 lajatang (375 gold) a +0 arbalest (112 gold) a +0 dagger (50 gold) a +2 dagger of venom (360 gold) a +0 great sword (162 gold) (0, 0, Elf:2) a +0 scimitar (3, -12, Elf:2) a +0 ring mail (3, 20, Elf:2) a +0 shortbow 12 arrows a +0 leather armour (4, -13, Elf:2) a +0 centaur barding (4, -5, Elf:2) 23 stones (7, -14, Elf:2) a +0 short sword of electrocution a +2 short sword of venom a +0 shortbow 22 arrows a +2 long sword of holy wrath (8, -30, Elf:2) the cursed +0 chain mail of Distant Worlds {*Corrode +Inv rN+ Str+3} It affects your strength (+3). It protects you from negative energy. It lets you turn invisible. It may corrode you when you take damage. It has a curse placed upon it. (8, -29, Elf:2) a +4 rapier of draining (unseen) (8, -28, Elf:2) the +5 morningstar of Tender Mercy {flame, rF+ Int-5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It protects you from fire. It makes you more stealthy. the +6 flail of the Shining Light {speed, rF++ MP+9 Str-4 SInv} Attacks with this weapon are significantly faster. It affects your strength (-4). It greatly protects you from fire. It affects your magic capacity (+9). It lets you see invisible. (8, -13, Elf:2) a +0 scimitar (13, -18, Elf:2) a +0 mace (19, -27, Elf:2) the +7 whip of the Moon {slash, rC+++ Int-2 Dex-2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It affects your dexterity (-2). It renders you almost immune to cold. It makes you more stealthy. (20, -36, Elf:2) a +0 rapier (20, 9, Elf:2) a +0 trident of freezing (22, -35, Elf:2) a +0 short sword a +0 dagger a +0 dagger a +0 shortbow 16 arrows a +0 leather armour a +0 short sword (24, -19, Elf:2) a +0 scimitar a +0 scale mail a +0 buckler (27, -28, Elf:2) 18 stones (28, -26, Elf:2) a +0 rapier (29, -29, Elf:2) a cursed -1 dagger a +0 scale mail (29, -28, Elf:2) a cursed -3 scimitar a +0 buckler (30, -36, Elf:2) 11 arrows (30, -28, Elf:2) a +0 rapier a +0 leather armour (49, -17, Elf:2) a +0 shortbow (51, -20, Elf:2) a cursed -3 quarterstaff (55, -17, Elf:2) 26 stones (58, -20, Elf:2) a +0 rapier (62, -20, Elf:2) 25 bolts Level 3 of the Elven Halls (0, 0, Elf:3) a +0 dagger (2, -21, Elf:3) a +0 long sword (3, -13, Elf:3) an arrow (5, -27, Elf:3) a +0 demon trident of electrocution a +0 robe (5, -18, Elf:3) a +0 chain mail (5, -15, Elf:3) an arrow a +0 short sword (6, -20, Elf:3) 2 arrows (7, -31, Elf:3) a +0 robe (7, -18, Elf:3) a +0 long sword (7, -17, Elf:3) a +0 short sword a -1 shortbow a +0 leather armour a +0 short sword a +0 shortbow 29 arrows (7, -15, Elf:3) a +0 rapier a +0 leather armour (8, -21, Elf:3) 3 arrows (10, -32, Elf:3) a +0 rapier a +0 long sword (10, -18, Elf:3) a +0 dagger a +1 shortbow of flaming 20 arrows a +0 leather armour of poison resistance (12, -17, Elf:3) an arrow (13, -17, Elf:3) 3 arrows (16, 18, Elf:3) a +0 rapier of venom (20, -2, Elf:3) the +5 scale mail of the Invisible Wonders {rN++} It greatly protects you from negative energy. (23, -28, Elf:3) a +0 dagger a +0 leather armour (28, -20, Elf:3) a +0 short sword a +0 buckler (28, -19, Elf:3) a +0 long sword (30, -19, Elf:3) a +2 antimagic trident (30, -18, Elf:3) a +0 long sword (32, -6, Elf:3) the +0 scale mail "Rung" {rC++ MR- Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). It greatly protects you from cold. It affects your resistance to hostile enchantments. the +1 war axe of the Vine {venom, rC+ MR+ Str+4 Int-5} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (-5). It protects you from cold. It affects your resistance to hostile enchantments. (33, -9, Elf:3) the +6 war axe "Banisher" {chop, *Rage rPois rC++ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It greatly protects you from cold. It protects you from poison. It may make you go berserk in combat. (42, 19, Elf:3) the Catalogue of Bewitching Poisoning Spells Type Level a - Confusing Touch Hexes 1 b - Olgreb's Toxic Radiance Poison 4 c - Summon Mana Viper Hexes/Summoning 5 (49, 5, Elf:3) a +0 leather armour (49, 6, Elf:3) 19 arrows (51, -14, Elf:3) a +0 rapier a +0 short sword (52, -13, Elf:3) a +0 scimitar (53, -12, Elf:3) a +0 long sword a +0 leather armour an arrow (53, -11, Elf:3) a +0 leather armour (53, 4, Elf:3) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (54, -19, Elf:3) 3 tomahawks (54, -11, Elf:3) a +0 short sword a +0 longbow 19 arrows a +0 leather armour (57, -22, Elf:3) a +2 dagger of electrocution a +0 scale mail Level 1 of the Lair of Beasts (0, 0, Lair:1) the +4 ring mail of Fedhas's Fury {*Slow rN+ Dex+10 SInv} It affects your dexterity (+10). It protects you from negative energy. It lets you see invisible. It may slow you when you take damage. (1, 10, Lair:1) 16 stones (5, 17, Lair:1) a +0 chain mail (20, -5, Lair:1) a +0 leather armour (22, 23, Lair:1) a +0 ring mail (29, -24, Lair:1) a book of the Earth (49, 20, Lair:1) an uncursed staff of energy (58, -21, Lair:1) 30 arrows (61, -19, Lair:1) 28 arrows Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 flail (3, 49, Lair:2) 13 stones (6, 33, Lair:2) a +0 falchion (11, 9, Lair:2) a +0 quarterstaff (12, 8, Lair:2) a +0 trident (12, 32, Lair:2) 27 stones (13, 49, Lair:2) a book of Flames (19, 13, Lair:2) a +0 scale mail (25, 3, Lair:2) a cursed -3 scythe (26, 0, Lair:2) a +0 dagger (34, 32, Lair:2) a +0 falchion (36, 2, Lair:2) a +0 falchion a +0 dagger of protection (39, 18, Lair:2) a +0 short sword (39, 37, Lair:2) a cursed +0 robe (41, 12, Lair:2) a +0 scythe (41, 39, Lair:2) a +0 long sword (49, -1, Lair:2) a +0 dire flail (52, 9, Lair:2) 21 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) 21 bolts (2, -14, Lair:3) an uncursed ring of poison resistance (7, 37, Lair:3) a +0 spear (19, -4, Lair:3) a +0 scythe (27, 16, Lair:3) 4 tomahawks (34, 37, Lair:3) a +0 mace (37, 41, Lair:3) the +4 ring mail of Lucidity {Int+2} It affects your intelligence (+2). (39, 20, Lair:3) 13 arrows (39, 24, Lair:3) a tomahawk (43, 33, Lair:3) a +3 ring of protection 22 poisoned needles a +0 blowgun 7 curare-tipped needles Level 4 of the Lair of Beasts (0, 0, Lair:4) 12 arrows (18, 39, Lair:4) 8 arrows (23, 37, Lair:4) a +0 chain mail (25, 0, Lair:4) a +0 robe (29, 18, Lair:4) a cursed -2 ring of strength a cursed -1 falchion (30, -1, Lair:4) 19 stones (30, 0, Lair:4) an uncursed staff of energy (30, 1, Lair:4) a +0 chain mail (31, 1, Lair:4) 12 gold pieces (32, 1, Lair:4) 20 gold pieces (33, 21, Lair:4) a +0 short sword (33, 47, Lair:4) a +0 lajatang Level 5 of the Lair of Beasts (0, 0, Lair:5) 13 stones (1, -26, Lair:5) 11 poisoned needles (10, 1, Lair:5) a book of Death (17, -13, Lair:5) 10 stones (43, -12, Lair:5) a +0 dagger a +0 robe (46, -13, Lair:5) 17 bolts (50, 4, Lair:5) a book of the Earth (61, -46, Lair:5) a +0 chain mail (61, 8, Lair:5) a +0 blowgun Level 6 of the Lair of Beasts (18, 43, Lair:6) a +1 hat (18, 48, Lair:6) 10 stones (23, 39, Lair:6) 21 bolts (25, 40, Lair:6) a +0 great mace Level 1 of the Shoals (0, 0, Shoals:1) a +0 dagger (20, -4, Shoals:1) 3 scrolls of blinking Level 2 of the Shoals (0, 0, Shoals:2) a +0 spear (still there?) a javelin (still there?) (0, 1, Shoals:2) a tomahawk (1, 0, Shoals:2) a +0 trident (1, 1, Shoals:2) 4 tomahawks (unseen) (2, -2, Shoals:2) a +0 trident (2, 1, Shoals:2) a +0 trident 7 tomahawks of returning 2 tomahawks (4, 1, Shoals:2) a javelin a tomahawk (7, -7, Shoals:2) 2 javelins Level 3 of the Shoals [Shop] Zius's Weapon Emporium a cursed -1 halberd (1 gold) a +4 great sword of flaming (606 gold) a +0 scythe (54 gold) a +0 glaive (117 gold) a +0 battleaxe of electrocution (327 gold) the +9 hand axe "Murmur" {chop, MR+ Str+7 Int-3 SInv} (1344 gold) It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your intelligence (-3). It affects your resistance to hostile enchantments. It lets you see invisible. a +1 mace of holy wrath (223 gold) a +0 antimagic long sword (225 gold) 20 bolts (72 gold) a +0 scythe (54 gold) a +2 morningstar of draining (345 gold) Level 4 of the Shoals (0, 0, Shoals:4) a +1 ring mail of fire resistance (5, 0, Shoals:4) a +0 trident (19, -2, Shoals:4) the +0 leather armour of Geck {rCorr Int+4} It affects your intelligence (+4). It protects you from acid and corrosion. (35, 22, Shoals:4) 17 stones Level 1 of the Snake Pit (0, 0, Snake:1) a +2 shield a +0 hand axe (8, 40, Snake:1) a +0 flail (20, -9, Snake:1) a +0 club Level 2 of the Snake Pit (0, 0, Snake:2) 25 sling bullets (16, -15, Snake:2) a +0 flail (16, 14, Snake:2) a +0 long sword a +0 flail a +0 robe (17, -15, Snake:2) a +0 war axe (17, -14, Snake:2) a +0 whip (18, 16, Snake:2) a +0 dire flail (19, 35, Snake:2) 2 bolts (20, 36, Snake:2) 28 arrows a +0 halberd a +0 longbow (20, 38, Snake:2) a +0 mace (21, 37, Snake:2) 17 arrows a +0 robe a +0 long sword a +0 shortbow a +0 halberd a +0 arbalest a +1 naga barding of fire resistance 38 bolts a +1 scimitar of electrocution a +5 arbalest of flaming (22, 38, Snake:2) 2 bolts an arrow (23, 39, Snake:2) a bolt (25, 15, Snake:2) a +2 scimitar of venom (26, 14, Snake:2) a +0 war axe a +0 robe Level 3 of the Snake Pit (0, 0, Snake:3) a +1 shortbow of flaming 20 arrows (1, 0, Snake:3) a +0 halberd a +0 flail (2, -4, Snake:3) an arrow (15, -8, Snake:3) 23 stones (21, -3, Snake:3) a +1 dagger of venom (21, -2, Snake:3) a +0 robe (23, -9, Snake:3) a +0 long sword (39, 29, Snake:3) a +0 arbalest a +0 war axe 9 bolts (40, 29, Snake:3) a +2 mace of crushing 5 bolts Level 4 of the Snake Pit (0, 0, Snake:4) a +0 dagger of venom a cursed +0 robe (6, -38, Snake:4) a +0 mace (11, -38, Snake:4) a +0 club a +0 spear (15, -38, Snake:4) a +0 battleaxe (17, -18, Snake:4) a +0 large shield a +0 robe a +0 scimitar (19, -38, Snake:4) a +0 robe a +0 scimitar (19, -36, Snake:4) a +0 dire flail (20, -20, Snake:4) a +0 robe a cursed +0 battleaxe (21, -17, Snake:4) a +0 whip a +0 robe (22, -16, Snake:4) a +0 long sword a +0 trident (23, -25, Snake:4) a +0 robe a +0 glaive (23, -17, Snake:4) a +0 robe (25, -15, Snake:4) a +0 battleaxe a +0 scimitar a +0 spear Level 5 of the Pits of Slime (0, 0, Slime:5) the +4 mace of Equivalence {flame, rF+++ MR+ Str+2 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (-2). It renders you almost immune to fire. It affects your resistance to hostile enchantments. (8, 2, Slime:5) the cursed +1 scale mail "Meschaamp" {rElec rF+} It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (10, 1, Slime:5) the +0 leather armour of the Circus Animal {Str+3} It affects your strength (+3). Level 1 of the Vaults (0, 0, Vaults:1) a +0 troll leather armour (15, -27, Vaults:1) an arrow (16, -28, Vaults:1) a +0 quarterstaff (24, -8, Vaults:1) a +0 arbalest 16 bolts (60, -19, Vaults:1) a +0 troll leather armour (unseen) Level 2 of the Vaults (24, -13, Vaults:2) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. Level 3 of the Vaults (0, 0, Vaults:3) a +1 pair of gloves (31, 44, Vaults:3) a large rock (31, 49, Vaults:3) a large rock (62, 25, Vaults:3) a +0 helmet Level 4 of the Vaults [Shop] Ywos's Distillery a potion of lignification (33 gold) a potion of lignification (33 gold) a potion of brilliance (44 gold) a potion of curing (33 gold) 3 potions of flight (99 gold) (9, 2, Vaults:4) a +0 shortbow (13, -3, Vaults:4) a +2 glaive of chopping a +0 plate armour (29, 1, Vaults:4) 19 stones (37, -8, Vaults:4) a +0 pair of gloves (42, -7, Vaults:4) a +0 rapier Level 1 of the Realm of Zot (0, 0, Zot:1) a +0 scimitar (1, 1, Zot:1) a +0 cloak of magic resistance (1, 2, Zot:1) a +0 shield a +0 cloak a +2 long sword of slicing (2, 1, Zot:1) a +0 battleaxe a +0 cloak (8, -41, Zot:1) a +0 halberd (9, -44, Zot:1) a cursed +0 cloak a cursed -2 dire flail (9, -43, Zot:1) a +0 flail (10, -46, Zot:1) the +4 lajatang of Defence by Offence {flame, *Corrode rN+ Int+6 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It affects your dexterity (+3). It protects you from negative energy. It may corrode you when you take damage. a +0 long sword a +0 halberd (11, -19, Zot:1) the +2 robe of the Lizard {-Tele rPois rCorr Dex+6} It affects your dexterity (+6). It protects you from poison. It prevents most forms of teleportation. It protects you from acid and corrosion. (28, -32, Zot:1) 15 rations (36, -54, Zot:1) a +0 halberd (42, -3, Zot:1) the +0 plate armour of the Original Sin {MR+ rCorr Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. Level 2 of the Realm of Zot (1, 15, Zot:2) a scroll of random uselessness (5, 19, Zot:2) a +2 cloak (10, 20, Zot:2) a +0 long sword (11, 20, Zot:2) a +0 cloak (12, 20, Zot:2) +0 ice dragon scales (16, -1, Zot:2) a +0 cloak a +2 war axe (20, -5, Zot:2) a +0 short sword (23, 14, Zot:2) 3 potions of brilliance (still there?) 3 potions of invisibility (still there?) 2 scrolls of amnesia (still there?) a potion of ambrosia (still there?) 2 scrolls of fear (still there?) 4 potions of brilliance (still there?) a scroll of magic mapping (still there?) a wand of iceblast (8) (still there?) 14 scrolls of remove curse (still there?) 2 potions of lignification (still there?) (23, 20, Zot:2) a +0 dagger a +0 cloak (32, 5, Zot:2) an uncursed ring of poison resistance a +2 cloak an uncursed amulet of the gourmand a +4 dagger of flaming (32, 20, Zot:2) a +0 short sword a +0 cloak (33, 5, Zot:2) a +2 cloak of magic resistance a +0 rapier (33, 7, Zot:2) a +0 long sword a +0 cloak (33, 8, Zot:2) a +0 hand axe (34, 5, Zot:2) a +0 short sword a +0 mace (34, 6, Zot:2) a +1 war axe of venom a +0 cloak a +0 large shield (35, 7, Zot:2) a +0 glaive (35, 8, Zot:2) a +0 cloak a +0 short sword (36, 4, Zot:2) a +0 cloak (38, 2, Zot:2) a +0 cloak a +0 short sword (38, 3, Zot:2) a +0 glaive Level 3 of the Realm of Zot Level 4 of the Realm of Zot (0, 0, Zot:4) a +2 war axe of flaming (7, -3, Zot:4) a book of Ice Level 5 of the Realm of Zot (0, 0, Zot:5) a potion of degeneration (16, -38, Zot:5) the Tome of Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Static Discharge Conjuration/Air 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Conjure Flame Conjuration/Fire 3 e - Venom Bolt Conjuration/Poison 5 f - Bolt of Draining Conjuration/Necromancy 5 (39, 4, Zot:5) an uncursed amulet of magic regeneration a +1 cloak a +2 cloak a +1 helmet Level 1 of the Depths [Shop] Jizin's One-of-a-Kind Books the Papyrus of Hexes (1210 gold) Spells Type Level a - Slow Hexes 2 b - Portal Projectile Hexes/Translocation 3 c - Spectral Weapon Hexes/Charms 3 d - Silence Hexes/Air 5 the Almanac of Contamination and Boosts (1595 gold) Spells Type Level a - Swiftness Charms/Air 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Ring of Flames Charms/Fire 7 the Compendium of Creative Weightlessness (1518 gold) Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Static Discharge Conjuration/Air 3 c - Recall Summoning/Translocation 3 d - Summon Demon Summoning 5 e - Freezing Cloud Conjuration/Ice/Air 6 Geebb's Primer on Spellcraft (770 gold) Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Force Lance Conjuration/Translocation 4 c - Iskenderun's Mystic Blast Conjuration 4 d - Summon Ice Beast Ice/Summoning 4 e - Animate Dead Necromancy 4 f - Summon Lightning Spire Summoning/Air 4 Omext's Early Guide to Sorcery (1298 gold) Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Recall Summoning/Translocation 3 Level 2 of the Depths (35, -4, Depths:2) a bolt (38, 0, Depths:2) 21 bolts a +0 arbalest (47, 24, Depths:2) a +0 trident (51, 19, Depths:2) 13 sling bullets Level 3 of the Depths (0, 0, Depths:3) 22 stones (2, 3, Depths:3) a +0 dire flail a +0 dire flail (32, 28, Depths:3) 9 scrolls of amnesia (35, 40, Depths:3) an arrow (36, 38, Depths:3) a +0 shortbow 24 arrows (38, 52, Depths:3) a +0 giant spiked club (42, 32, Depths:3) an arrow Level 4 of the Depths [Shop] Dagiur's General Store a +0 arbalest (90 gold) a scroll of immolation (70 gold) 25 stones (50 gold) a book of the Earth (1300 gold) a scroll of remove curse (60 gold) a scroll of random uselessness (20 gold) the ring of Shadows {Umbra +Inv Stlth+} (800 gold) [ring of stealth] It lets you turn invisible. It makes you more stealthy. 2 scrolls of torment (300 gold) (0, 0, Depths:4) a +0 plate armour a +0 halberd (1, 1, Depths:4) a +0 robe a +0 dagger (1, 4, Depths:4) 25 stones (8, 8, Depths:4) the ring "Kuxzuh" {*Drain MR++ MP+9 Str+2 SInv} [ring of magical power] It affects your strength (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. It causes draining when unequipped. an uncursed ring of wizardry the ring "Lizynot" {-Tele MP+9 Str+9 Slay+2} [ring of magical power] It affects your strength (+9). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your magic capacity (+9). It prevents most forms of teleportation. a +0 helmet (28, 2, Depths:4) a +0 spear (35, 17, Depths:4) a +0 war axe (48, -21, Depths:4) 18 sling bullets (50, -19, Depths:4) a +0 mace Level 5 of the Depths [Shop] Tyaf's Antique Weapon Shoppe a +1 mace of protection (349 gold) a +2 arbalest of flaming (663 gold) a +2 battleaxe of freezing (782 gold) a +0 great sword (214 gold) a +5 quarterstaff (1023 gold) a +0 war axe (115 gold) the +6 flail "Vacyadim" {venom, rN+ SInv} (1636 gold) It poisons the flesh of those it strikes. It protects you from negative energy. It lets you see invisible. a +0 shortbow (99 gold) a +0 long sword (115 gold) a +0 great mace (214 gold) (1, 0, Depths:5) a +0 troll leather armour