ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. Version: Dungeon Crawl Stone Soup 0.19.0-19-g8c6edcc Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-0.19 -name HungrySpirit -rc /dgldir/rcfiles/crawl-0.19/HungrySpirit.rc -macro /dgldir/rcfiles/crawl-0.19/HungrySpirit.macro -morgue /dgldir/morgue/HungrySpirit/ -webtiles-socket /crawl-master/webserver/sockets/HungrySpirit:2016-11-13.15:07:45.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 27 stack frames. /usr/games/crawl-0.19(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x679843]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.19(_Z13do_crash_dumpv+0x2b8) [0x680508]: do_crash_dump() /usr/games/crawl-0.19(_Z20crash_signal_handleri+0x74) [0x679ab4]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7f4b242e11e0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f4b24649f6b]: /usr/games/crawl-0.19() [0x67fda4] /usr/games/crawl-0.19() [0x68002a] /usr/games/crawl-0.19(_ZN7ray_def7advanceEv+0x180) [0xa37570]: ray_def::advance() /usr/games/crawl-0.19(_ZN21targetter_thunderbolt7set_aimE9coord_def+0xa35) [0xb0ffc5]: targetter_thunderbolt::set_aim(coord_def) /usr/games/crawl-0.19() [0x6dc873] /usr/games/crawl-0.19(_ZNSt17_Function_handlerIFbRK9coord_defESt5_BindIFPFbS2_14targ_mode_typebiP9targetter8aff_typeS8_ESt12_PlaceholderILi1EES5_biS7_S8_S8_EEE9_M_invokeERKSt9_Any_dataS2_+0x27) [0x6e68f7]: std::_Function_handler, targ_mode_type, bool, int, targetter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targetter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) /usr/games/crawl-0.19() [0x6dbbfa] /usr/games/crawl-0.19() [0x6dbfbf] /usr/games/crawl-0.19(_ZNK17direction_chooser27find_default_monster_targetER9coord_def+0x217) [0x6dcb67]: direction_chooser::find_default_monster_target(coord_def&) const /usr/games/crawl-0.19(_ZNK17direction_chooser19find_default_targetEv+0x28) [0x6dd038]: direction_chooser::find_default_target() const /usr/games/crawl-0.19(_ZN17direction_chooser16choose_directionEv+0x1e3) [0x6e4333]: direction_chooser::choose_direction() /usr/games/crawl-0.19(_Z9directionR4distRK22direction_chooser_args+0x22) [0x6e4442]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-0.19(_Z15spell_directionR4distR4boltP22direction_chooser_args+0x1bc) [0xac4e1c]: spell_direction(dist&, bolt&, direction_chooser_args*) /usr/games/crawl-0.19(_Z11your_spells10spell_typeibbb+0x75a) [0xa8507a]: your_spells(spell_type, int, bool, bool, bool) /usr/games/crawl-0.19() [0x71ba44] /usr/games/crawl-0.19(_Z10evoke_itemib+0x284) [0x71c134]: evoke_item(int, bool) /usr/games/crawl-0.19(_Z15process_command12command_type+0x403) [0xbb7773]: process_command(command_type) /usr/games/crawl-0.19() [0xbba699] /usr/games/crawl-0.19() [0xbbb2c5] /usr/games/crawl-0.19(main+0x2eb) [0x5e6a0b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f4b242cdead]: /usr/games/crawl-0.19() [0x5e6fbd] Trying to run gdb. GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f4b24649c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f4b24649c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000679f03 in call_gdb (file=0x7f4b24635880) at crash.cc:420 gdb = attach_cmd = "attach 24022\000\000\000\000\000\000\000" #2 0x0000000000680521 in do_crash_dump () at dbg-asrt.cc:670 t = 1479051167 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x312e2d8 "/dgldir/morgue/HungrySpirit/"}} name = "/dgldir/morgue/HungrySpirit/crash-HungrySpirit-20161113-153247.txt", '\000' file = 0x7f4b24635880 #3 0x0000000000679ab4 in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007f4b24649f6b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x000000000067fda4 in _BreakStrToDebugger (mesg=mesg@entry=0x7fffa9f53ba0 "ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed.", assert=) at dbg-asrt.cc:794 No locals. #7 0x000000000068002a in AssertFailed (expr=0xc5e62c "in_non_diamond_int(r.start)", file=0xc5e5c8 "ray.cc", line=217, text=0x0) at dbg-asrt.cc:832 mesg = "ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed.\000\377\177\000\000\060<\365\251\377\177\000\000\242Q\277\002\000\000\000\000\242Q\277\002\000\000\000\000\260B\365\251\377\177\000\000\240B\365\251\377\177\000\000\001\000\000\000\000\000\000\000\340C\365\251\377\177\000\000\260B\365\251\377\177\000\000\371$/$K\177\000\000\001\200\255\373", '\000' , "\001\000\000\000\000\000\000\000\220<\365\251\377\177\000\000\222\352\315\002\000\000\000\000\242Q\277\002\000\000\000\000\b\000\000\000\060\000\000\000\300G\365\251\377\177\000\000\000G\365\251\377\177\000\000\220\352\315\002\000\000\000\000\366m\361\002\000\000\000\000\235\343\071$gA\365\251\001\200\255\373", '\000' "\242, Q\277\002", '\000' ... args = {{gp_offset = 2851422248, fp_offset = 32767, overflow_arg_area = 0xffffffffffffffff, reg_save_area = 0x0}} fileName = #8 0x0000000000a37570 in ray_def::advance (this=0x7fffa9f54540) at ray.cc:217 No locals. #9 0x0000000000b0ffc5 in targetter_thunderbolt::set_aim (this=0x378fbf0, a=...) at target.cc:860 ray = {r = {start = {x = -nan(0x8000000000000), y = -nan(0x8000000000000)}, dir = {x = -nan(0x8000000000000), y = -nan(0x8000000000000)}}, on_corner = false, cycle_idx = -1} p = {x = 56, y = 25} a1 = a2 = #10 0x00000000006dc873 in _find_monster_expl (allowed_self_aff=AFF_YES, mon_aff=AFF_MULTIPLE, hitfunc=0x378fbf0, range=5, need_path=true, mode=TARG_HOSTILE, where=...) at directn.cc:2351 No locals. #11 _find_monster_expl (where=..., mode=TARG_HOSTILE, need_path=true, range=5, hitfunc=0x378fbf0, mon_aff=AFF_MULTIPLE, allowed_self_aff=AFF_YES) at directn.cc:2327 No locals. #12 0x00000000006e68f7 in __call (__args=..., this=) at /usr/include/c++/4.7/functional:1156 No locals. #13 operator() (this=) at /usr/include/c++/4.7/functional:1215 No locals. #14 std::_Function_handler, targ_mode_type, bool, int, targetter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targetter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) (__functor=..., __args#0=...) at /usr/include/c++/4.7/functional:1912 No locals. #15 0x00000000006dbbfa in _find_square (mfp=..., direction=direction@entry=1, find_targ=..., hitfunc=hitfunc@entry=0x378fbf0, wrap=wrap@entry=true, los=los@entry=0) at directn.cc:2633 targ_x = targ_y = targ = {x = 55, y = 25} temp_xps = 16 i = maxx = 42 ctry = 9 temp_yps = 9 j = vyou = {x = 17, y = 9} maxy = 34 y_change = onlyHidden = false radius = minx = -8 x_change = -1 onlyVis = false miny = -16 ctrx = 17 #16 0x00000000006dbfbf in _find_square_wrapper (mfp=..., direction=direction@entry=1, find_targ=..., hitfunc=hitfunc@entry=0x378fbf0, los=los@entry=LS_ANY) at directn.cc:2654 r = #17 0x00000000006dcb67 in direction_chooser::find_default_monster_target (this=0x7fffa9f55580, result=...) at directn.cc:974 mons_target = success = false #18 0x00000000006dd038 in direction_chooser::find_default_target (this=this@entry=0x7fffa9f55580) at directn.cc:1069 result = {x = 17, y = 9} success = false #19 0x00000000006e4333 in direction_chooser::choose_direction (this=this@entry=0x7fffa9f55580) at directn.cc:2000 mc = {m_previous_mode = MOUSE_MODE_NORMAL, static ms_current_mode = MOUSE_MODE_TARGET_PATH} legacy_range = { = {_vptr.targetter = 0xc80990, origin = {x = 56, y = 25}, aim = {x = 56, y = 25}, agent = 0x13514c0, why_not = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x104e3f8 ""}}}, exp_range_min = 0, exp_range_max = 0, exp_map_min = {mData = {mData = {{mData = {0, 842399743, 1, 0, 16, 48, -1443533584, 32767, -1443533776, 32767, 618333209, 32587, 16, 48, -1443533552, 32767, -1443533744, 32767, -1443542401}}, {mData = {32767, 1, 0, 618333283, 32587, -1443534336, 32767, -1443534304, 32767, -1443534296, 32767, -1443534304, 32767, 12458049, 0, 11457938, 0, 65535, 0}}, {mData = {0, 0, 0, 65535, 24, 48, -1443534080, 32767, -1443542304, 32767, -1443541904, 32767, -1443542064, 32767, 12457544, 0, -1443541928, 32767, 7999}}, {mData = {0, -1443542256, 32767, -1443541856, 32767, -1443542016, 32767, 12932827, 0, -1443541880, 32767, 7999, 0, 100, 0, -1443541856, 32767, 607236930, 32587}}, {mData = {-72515583, 32767, -1443541856, 32767, -1443541856, 32767, -1443541856, 32767, 48, 0, -1443541853, 32767, -1443533857, 32767, -1443541856, 32767, 28, 0, 0}}, {mData = {0, 0, 0, 0, 0, 0, 0, 28, 0, 610496064, 32587, 28, 0, 0, 0, 10, 0, 100, 0}}, {mData = {607299744, 32587, -1443533104, 32767, 28, 0, -1443533264, 32767, 3, 0, 0, 0, 617951357, 32587, -1443533520, 32767, 3, 0, -1443533264}}, {mData = {32767, 618326425, 32587, -1443541856, 32767, 618333209, 32587, -1443533824, 32767, -1443541856, 32767, -1443533264, 32767, -1443541889, 32767, 0, 0, 618333283, 32587}}, {mData = {-1443533824, 32767, -1443533264, 32767, -1443533800, 32767, -1443533264, 32767, 12932827, 0, 11457938, 0, 543555616, 1635413831, -1443561369, 32767, 12656816, 0, 24}}, {mData = {48, -1443533584, 32767, -1443533776, 32767, 2107713, 0, 32, 48, -1443533552, 842104831, -1443533744, 32767, 892287026, 1819484210, 7566447, 0, 0, 0}}, {mData = {0, 65535, 16, 48, -1443532832, 32767, -1443533024, 32767, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0}}, {mData = {0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0}}, {mData = {0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, -1443541504}}, {mData = {32767, -1443541104, 32767, -1443541264, 32767, 12743005, 0, -1443541128, 32767, 7999, 0, -1, 0, -1443541104, 32767, 607236930, 32587, -72515583, 0}}, {mData = {-1443541104, 32767, -1443541104, 32767, -1443541104, 32767, 48, 0, -1443541101, 32767, -1443533105, 32767, -1443541104, 32767, 28, 0, 0, 0, 0}}, {mData = {0, 0, 0, 0, 0, 28, 0, 610496064, 32587, 28, 0, 0, 0, 0, 0, -1, 0, 607299744, 32587}}, {mData = {0, 0, 28, 0, -1443532784, 32767, 3, 0, 0, 0, 617951357, 32587, 1, 0, 3, 0, -1443532784, 32767, 618326425}}, {mData = {32587, -1443541104, 32767, 618333209, 32587, 0, 0, -1443541104, 32767, -1443532784, 32767, -1443541137, 32767, 0, 0, 618333283, 32587, -1443533056, 32767}}, {mData = {-1443532784, 32767, -1443533048, 32767, -1443532784, 32767, 12743005, 0, 11457938, 0, 12670223, 0, 100, 0, -1443540088, 32767, 24, 48, -1443532832}}}}}, exp_map_max = {mData = {mData = {{mData = {32767, -1443533024, 32767, 3289402, 0, 65535, 2, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0}}, {mData = {0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0}}, {mData = {0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0}}, {mData = {0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535}}, {mData = {0, 0, 0, 0, 65535, 0, 0, 0, 0, 65535, 0, -1443539056, 32767, -1443539072, 32767, 2, 0, -1443538680, 32767}}, {mData = {-1443539056, 32767, 607069433, 32587, 0, 65535, 1, 0, 1, 0, 65535, 0, 12670225, 0, 0, 65535, 0, 0, 0}}, {mData = {0, 65535, 0, 0, 0, 0, 65535, 0, -1443539385, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}}, {mData = {32, 0, 65535, 0, -1443539384, 0, -1, -1, 7, 0, 0, 0, 65535, 0, 0, 10, -1443539385, 32767, 48}}, {mData = {0, 0, 0, 65535, 0, 0, 0, 39, 0, 0, 0, 48, 0, 607087404, 32587, 39, 0, 39, 0}}, {mData = {610496064, 32587, 39, 0, 50872321, 0, 1, 0, 54201344, 0, 607299744, 32587, 50389249, 0, 39, 0, -1443540160, 32767, 14}}, {mData = {0, 50872321, 0, 617951357, 32587, -1443540128, 32767, 14, 0, -1443540160, 32767, 618326425, 32587, 12360182, 0, 11451357, 0, -1443540128, 32767}}, {mData = {20261688, 0, -1443540160, 32767, 610496064, 32587, -1443540032, 32767, 50872472, 0, 50872321, 0, 1, 0, 54201344, 0, 607299516, 32587, 52907104}}, {mData = {0, 6407894, 0, 54201344, 0, 20261680, 0, 52907104, 0, 6407894, 3080192, 52907128, 0, 20262200, 0, 54201344, 0, 3, 0}}, {mData = {-1443539761, 32767, 20261624, 0, 0, 0, 1, 0, 1, 0, 6408521, 0, 16843009, 16843009, 16843009, 16843009, 16843009, 16843009, 16843009}}, {mData = {16843009, 16843009, 16843009, 16843009, 16843009, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}}, {mData = {0 }}, {mData = {0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 41, 0, 0, 0, 0, 0, 8, 0}}, {mData = {20255936, 0, 41, 0, 610496064, 32587, 41, 0, 50148865, 0, 1, 0, 0, 0, 607299744, 32587, 5, 0, 41}}, {mData = {0, -1443539552, 32767, 11431410, 0, 158, 0, -1443539552, 32767, 20255960, 0, 20255968, 0, 1, 0, 618331763, 32587, 48, 0}}}}}, range = 5, affects_walls = true, affects_pos = 0} rva = {_vptr.range_view_annotator = 0xbf17f0} #20 0x00000000006e4442 in direction (moves=..., args=...) at directn.cc:495 No locals. #21 0x0000000000ac4e1c in spell_direction (spelld=..., pbolt=..., args=0x7fffa9f55970) at spl-util.cc:771 newargs = {hitfunc = 0x378fbf0, restricts = DIR_NONE, mode = TARG_HOSTILE, range = 5, just_looking = false, needs_path = true, self = CONFIRM_NONE, target_prefix = 0x0, top_prompt = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3239d48 "Aiming: Thunderbolt"}}, behaviour = 0x0, show_floor_desc = false, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x5, _M_const_object = 0x5, _M_function_pointer = 0x5, _M_member_pointer = &virtual table offset 4, this adjustment 139960717226109}, _M_pod_data = "\005\000\000\000\000\000\000\000}0\325$K\177\000"}, _M_manager = 0}, _M_invoker = 0x7f4b24636e40}, default_place = {x = 0, y = 0}} #22 0x0000000000a8507a in your_spells (spell=SPELL_THUNDERBOLT, powc=5, allow_fail=false, evoked=true, fake_spell=) at spl-cast.cc:1382 prompt = 0x0 additional_desc = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x7fffa9f56c3c, _M_const_object = 0x7fffa9f56c3c, _M_function_pointer = 0x7fffa9f56c3c, _M_member_pointer = (void (std::_Undefined_class::*)(std::_Undefined_class * const)) 0x7fffa9f56c3c, this adjustment 139960709770816}, _M_pod_data = " targ = TARG_HOSTILE dir = range = 5 hitfunc = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x378fbf0}, }, }} title = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3239d48 "Aiming: Thunderbolt"}} args = {hitfunc = 0x378fbf0, restricts = DIR_NONE, mode = TARG_HOSTILE, range = 5, just_looking = false, needs_path = true, self = CONFIRM_NONE, target_prefix = 0x0, top_prompt = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3239d48 "Aiming: Thunderbolt"}}, behaviour = 0x0, show_floor_desc = false, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x7fffa9f56c3c, _M_const_object = 0x7fffa9f56c3c, _M_function_pointer = 0x7fffa9f56c3c, _M_member_pointer = (void (std::_Undefined_class::*)(std::_Undefined_class * const)) 0x7fffa9f56c3c, this adjustment 18268768}, _M_pod_data = "}, default_place = {x = 0, y = 0}} spd = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} flags = 1 potion = -1 god = fail = old_target = wiz_cast = beam = {origin_spell = SPELL_THUNDERBOLT, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x104e3f8 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x104e3f8 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x104e3f8 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x104e3f8 ""}}, loudness = 0, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x104e3f8 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x104e3f8 ""}}, pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x104e3f8 ""}}, affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = true, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fffa9f55ae0, _M_right = 0x7fffa9f55ae0}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fffa9f55b88, _M_right = 0x7fffa9f55b88}, _M_node_count = 0}}}} antimagic = cast_result = SPRET_FAIL #23 0x000000000071ba44 in _rod_spell (irod=..., check_range=check_range@entry=false) at evoke.cc:1902 power = 5 food = ret = spell = SPELL_THUNDERBOLT mana = 500 #24 0x000000000071c134 in evoke_item (slot=26, check_range=false) at evoke.cc:2035 unevokable = false wielded = true did_work = false entry = #25 0x0000000000bb7773 in process_command (cmd=cmd@entry=CMD_EVOKE) at main.cc:2145 No locals. #26 0x0000000000bba699 in _input () at main.cc:1479 cmd = CMD_EVOKE player_disabled = {was_disabled = false} #27 0x0000000000bbb2c5 in _launch_game () at main.cc:480 game_start = true ccon = {cstate = false, smartcstate = false} #28 0x00000000005e6a0b in _launch_game_loop () at main.cc:381 game_ended = false #29 main (argc=, argv=0x7fffa9f58968) at main.cc:337 Recursive crash. No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Nov 12 2016 at 06:01:53 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.19/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.19/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.19/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 12 Level id: D:12 Level build method = , level layout type = rooms, absdepth0 = 11 Level vaults: layout_basic kennysheep_another_room Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You slash the yak! The yak is almost dead. The yak gores you but does no damage. You hit the yak but do no damage. The yak looks as sick as possible! The yak is almost dead. The yak barely misses you. You hit the yak. You kill the yak! You swing at nothing. You swing at nothing. Your iron rod has recharged. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Your lightning rod has recharged. You climb downwards. Level annotation: Erolcha There is a stone staircase leading up here. Found 25 sling bullets. HP restored. An orc comes into view. It is wielding a club. The orc shouts! An orc is nearby! An orc is nearby! An orc is nearby! An orc and an orc wizard come into view. The orc shouts! The orc wizard gestures wildly while chanting. The orc wizard blinks! The orc hits you but does no damage. An orc wizard comes into view. It is wielding a dagger. The orc wizard shouts! You slash the orc! You kill the orc! The orc throws a tomahawk. The tomahawk hits you but does no damage. An orc comes into view. It is wielding a falchion. The orc shouts! The orc moves out of view. Things that are here: 8 gold pieces; a club; 25 sling bullets You closely miss the orc wizard. The orc wizard hits you but does no damage. You closely miss the orc wizard. Your plate armour prevents you from hitting the orc wizard. The orc wizard hits you but does no damage. You hit the orc wizard but do no damage. The orc wizard closely misses you. You miss the orc wizard. Unknown command. You slash the orc wizard! The orc wizard is poisoned. The orc wizard is almost dead. The orc wizard hits you but does no damage. Unknown command. You closely miss the orc wizard. The orc wizard is almost dead. You kill the orc wizard! You slash the orc wizard! The orc wizard looks as sick as possible! The orc wizard is almost dead. You slash the orc wizard! You kill the orc wizard! The orc closely misses you. The orc hits you but does no damage. Items here: $ )) [[ 11 gold pieces; a dagger; a robe; a dagger; a robe You hit the orc. You kill the orc! Your plate armour prevents you from hitting the orc. The orc is distracted by the nearby gold. You strike the helpless orc from behind! You slash the orc! You kill the orc! No target in view! No target in view! No target in view! Items here: $ ( ) [ 8 gold pieces; a falchion; 3 tomahawks; a leather armour You open the door. There is an open door here. A yak is nearby! A yak is nearby! A yak is nearby! A yak is nearby! The yak bellows! There is an open door here. No target in view! No target in view! No target in view! No target in view! The yak bellows! The yak bellows! A yak comes into view. You barely miss the yak. The yak bellows! You hit the yak. The yak is lightly wounded. The yak closely misses you. You slash the yak! The yak is heavily wounded. The yak gores you but does no damage. You completely miss the yak. The yak is heavily wounded. Your plate armour prevents you from hitting the yak. You slash the yak! The yak is poisoned. The yak is severely wounded. You hit the yak. The yak is poisoned. The yak gores you. You slash the yak! The yak is almost dead. You barely miss the yak. You kill the yak! You hit the yak but do no damage. The yak is lightly wounded. The yak gores you. You barely miss the yak. The yak is lightly wounded. You barely miss the yak. The yak gores you. The yak is distracted by the nearby gold. The yak bellows! Unknown command. Your plate armour prevents you from hitting the yak. The yak is lightly wounded. You hit the yak. The yak is poisoned. The yak is no longer distracted by gold. Unknown command. Your plate armour prevents you from hitting the yak. The yak is lightly wounded. You hit the yak. The yak looks as sick as possible! The yak gores you. The yak gores you! Unknown command. You hit the yak. The yak is moderately wounded. You hit the yak. Unknown command. You hit the yak but do no damage. The yak is moderately wounded. You hit the yak but do no damage. The yak looks as sick as possible! You hit the yak but do no damage. The yak gores you but does no damage. The yak gores you. The yak gores you but does no damage. Unknown command. Unknown command. You hit the yak. The yak looks as sick as possible! The yak is heavily wounded. You hit the yak. The yak looks as sick as possible! Your plate armour prevents you from hitting the yak. The yak barely misses you. The yak gores you! Unknown command. You closely miss the yak. The yak is heavily wounded. You hit the yak. The yak is poisoned. You hit the yak. You slash the yak! The yak is poisoned. The yak gores you. The yak is distracted by the nearby gold. The yak gores you! The yak is no longer distracted by gold. You hit the yak. The yak looks as sick as possible! The yak is severely wounded. The yak gores you. You hit the yak but do no damage. The yak is severely wounded. You hit the yak. The yak is almost dead. The yak gores you. You hit the yak but do no damage. The yak looks as sick as possible! The yak is almost dead. The yak gores you. You hit the yak. You kill the yak! You barely miss the yak. The yak is severely wounded. The yak closely misses you. You hit the yak but do no damage. The yak looks as sick as possible! The yak is severely wounded. You slash the yak! You kill the yak! You hit the yak. The yak looks as sick as possible! The yak is heavily wounded. The yak is distracted by the nearby gold. You hit the yak but do no damage. The yak looks as sick as possible! The yak is heavily wounded. The yak gores you but does no damage. You slash the yak! The yak looks as sick as possible! The yak is almost dead. You hit the yak. You kill the yak! You swing at nothing. You swing at nothing. The yak is no longer distracted by gold. You slash the yak! The yak looks as sick as possible! The yak is severely wounded. The yak is distracted by the nearby gold. The yak bellows! You slash the yak! You kill the yak! You swing at nothing. You swing at nothing. You see here 62 gold pieces. You start resting. You start resting. HP restored. Autopickup is now on. You now have 489 gold pieces (gained 62). You now have 512 gold pieces (gained 23). There is an open door here. There is an open door here. You now have 520 gold pieces (gained 8). Things that are here: a falchion; 3 tomahawks; a leather armour You now have 531 gold pieces (gained 11). Items here: )) [[ a dagger; a robe; a dagger; a robe You now have 535 gold pieces (gained 4). You see here 2 tomahawks. Items here: )) [[ a dagger; a robe; a dagger; a robe You now have 543 gold pieces (gained 8). Things that are here: a club; 25 sling bullets Key pressed, stopping explore. Key pressed, stopping explore. A hill giant comes into view. It is wielding a giant club. The hill giant shouts! A hill giant is nearby! A hill giant is nearby! A hill giant is nearby! A centaur warrior skeleton comes into view. The hill giant hits you with a giant club. Found a scroll of identify. You slash the hill giant! The hill giant is poisoned. The hill giant is lightly wounded. You slash the hill giant! The hill giant looks as sick as possible! The hill giant is moderately wounded. The hill giant hits you with a giant club. You slash the hill giant! The hill giant is heavily wounded. You hit the hill giant but do no damage. The hill giant is heavily wounded. The hill giant hits you with a giant club! You slash the hill giant! The hill giant is severely wounded. You hit the hill giant but do no damage. The hill giant is severely wounded. The hill giant hits you with a giant club!! You slash the hill giant! The hill giant is almost dead. You hit the centaur warrior skeleton. The centaur warrior skeleton hits you but does no damage. You hit the hill giant but do no damage. The hill giant looks as sick as possible! The hill giant is almost dead. You hit the centaur warrior skeleton. The centaur warrior skeleton barely misses you. The hill giant barely misses you. You slash the hill giant! You kill the hill giant! You slash the centaur warrior skeleton! The centaur warrior skeleton is distracted by the nearby gold. You hit the centaur warrior skeleton. The centaur warrior skeleton is no longer distracted by gold. The centaur warrior skeleton is moderately damaged. You hit the centaur warrior skeleton. The centaur warrior skeleton is moderately damaged. The centaur warrior skeleton barely misses you. You slash the centaur warrior skeleton! The centaur warrior skeleton is heavily damaged. The centaur warrior skeleton closely misses you. You slash the centaur warrior skeleton! The centaur warrior skeleton is heavily damaged. The centaur warrior skeleton hits you but does no damage. You hit the centaur warrior skeleton. The centaur warrior skeleton is severely damaged. You hit the centaur warrior skeleton. The centaur warrior skeleton is severely damaged. The centaur warrior skeleton barely misses you. You hit the centaur warrior skeleton. The centaur warrior skeleton is severely damaged. The centaur warrior skeleton hits you but does no damage. You slash the centaur warrior skeleton! The centaur warrior skeleton is almost destroyed. The centaur warrior skeleton barely misses you. You slash the centaur warrior skeleton! The centaur warrior skeleton is almost destroyed. You hit the centaur warrior skeleton. You destroy the centaur warrior skeleton! No target in view! No target in view! You now have 566 gold pieces (gained 23). You see here a giant club. You now have 572 gold pieces (gained 6). a - a scroll of identify As you read the scroll of identify, it crumbles to dust. B - a wand of heal wounds (0/9) You start resting. HP restored. Okay, then. You now have 588 gold pieces (gained 16). A centaur comes into view. The centaur shouts! The centaur wields a shortbow. The centaur shoots an arrow. The arrow hits you! You see here an arrow. A centaur is nearby! A centaur is nearby! A centaur is nearby! A centaur is nearby! The centaur shoots an arrow. The arrow hits you. You see here an arrow. The centaur shoots an arrow. The arrow hits you but does no damage. You see here an arrow. The centaur hits you but does no damage. The centaur closely misses you. You slash the centaur! The centaur is severely wounded. The centaur hits you but does no damage. You hit the centaur but do no damage. The centaur is severely wounded. The centaur hits you but does no damage. You slash the centaur! You kill the centaur! No target in view! No target in view! No target in view! You now have 604 gold pieces (gained 16). Things that are here: a shortbow; 22 arrows A necrophage comes into view. Found 9 gold pieces. A necrophage is nearby! A necrophage is nearby! A necrophage is nearby! Found 13 gold pieces. The necrophage hits you but does no damage. You closely miss the necrophage. The necrophage hits you but does no damage. You hit the necrophage but do no damage. The necrophage closely misses you. You hit the necrophage. The necrophage is lightly damaged. You slash the necrophage! The necrophage is severely damaged. The necrophage barely misses you. You hit the necrophage. The necrophage is severely damaged. You hit the necrophage. The necrophage is severely damaged. The necrophage hits you but does no damage. You slash the necrophage! You destroy the necrophage! No target in view! No target in view! You now have 610 gold pieces (gained 6). Found a stone staircase leading down. You now have 619 gold pieces (gained 9). You now have 632 gold pieces (gained 13). Something hits you but does no damage. Deactivating autopickup; reactivate with Ctrl-A. Something hits you. x2 There is a stone staircase leading down here. Something hits you but does no damage. Found a stone staircase leading up. You hit something but do no damage. Something hits you but does no damage. x3 You miss something. Your plate armour prevents you from hitting something. Something hits you but does no damage. x2 You hit something but do no damage. Something hits you. Something hits you but does no damage. You barely miss something. Something hits you but does no damage. x2 You barely miss something. Something hits you but does no damage. You slash something! Something hits you but does no damage. Something hits you. You closely miss something. Something hits you but does no damage. You barely miss something. Something hits you. You swing at nothing. Your plate armour prevents you from hitting something. Something hits you but does no damage. x2 You closely miss something. Something hits you but does no damage. You closely miss something. Something hits you but does no damage. You swing at nothing. Something hits you. Your plate armour prevents you from hitting something. Something hits you but does no damage. You miss something. Something hits you but does no damage. You swing at nothing. Something hits you. You slash something! Something hits you but does no damage. You hit something. Something hits you but does no damage. You swing at nothing. You slash something! Reactivating autopickup. Your Axes skill increases to level 14! You feel a bit more experienced. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You start resting. HP restored. You now have 637 gold pieces (gained 5). There is a stone staircase leading down here. An orc comes into view. It is wielding a falchion of holy wrath. An orc is nearby! An orc is nearby! An orc is nearby! An orc comes into view. It is wielding a dagger. The orc shouts! An orc warrior comes into view. It is wielding a halberd. An orc, an orc priest and a zombie come into view. The orc is wielding a flail of crushing. The orc priest shouts! The orc shouts! The orc warrior moves out of view. The orc priest hits you. The orc hits you with a falchion of holy wrath. You convulse. Your plate armour prevents you from hitting the orc priest. You hit the orc but do no damage. The orc is poisoned. The orc priest hits you but does no damage. You closely miss the orc priest. Your plate armour prevents you from hitting the orc. The orc warrior hits you from afar with a halberd! The orc hits you but does no damage. The orc priest hits you but does no damage. You hit the orc priest. The orc priest is poisoned. The orc priest is moderately wounded. You hit the orc but do no damage. The orc looks as sick as possible! The orc hits you with a falchion of holy wrath. You convulse. You hit the orc priest. The orc priest is severely wounded. You hit the orc but do no damage. The orc looks as sick as possible! The orc warrior barely misses you. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! Unknown command. Your plate armour prevents you from hitting the orc priest. The orc priest is severely wounded. You hit the orc but do no damage. The orc looks as sick as possible! The orc hits you with a falchion of holy wrath. You convulse. Unknown command. You hit the orc priest. You kill the orc priest! You hit the orc but do no damage. The orc looks as sick as possible! The orc warrior hits you from afar with a halberd!! Unknown command. You hit the orc. You kill the orc! You hit the orc. The orc is poisoned. Unknown command. You closely miss the orc. The orc is almost dead. You hit the orc but do no damage. The orc warrior hits you but does no damage. The orc barely misses you. The orc hits you with a dagger. Unknown command. You hit the orc. You kill the orc! You barely miss the orc. Unknown command. Unknown command. You hit the orc. The orc is poisoned. The orc is almost dead. You kill the orc! The orc warrior closely misses you. You slash the howler monkey zombie! The howler monkey zombie is heavily damaged. You completely miss the howler monkey zombie. The howler monkey zombie is heavily damaged. The howler monkey zombie hits you. The orc warrior closely misses you. You hit the howler monkey zombie. The howler monkey zombie is heavily damaged. The howler monkey zombie hits you but does no damage. You slash the howler monkey zombie! You destroy the howler monkey zombie! The orc warrior barely misses you. The orc warrior barely misses you. Items here: $ )) [ 10 gold pieces; a flail of crushing; a falchion of holy wrath; a chain mail You barely miss the orc warrior. You closely miss the orc warrior. The orc warrior hits you with a halberd. You hit the orc warrior but do no damage. The orc warrior is poisoned. You closely miss the orc warrior. The orc warrior hits you with a halberd. You slash the orc warrior! The orc warrior looks as sick as possible! The orc warrior is heavily wounded. You hit the orc warrior but do no damage. The orc warrior looks as sick as possible! The orc warrior is heavily wounded. The orc warrior completely misses you. You hit the orc warrior. The orc warrior looks as sick as possible! The orc warrior is heavily wounded. You barely miss the orc warrior. The orc warrior is severely wounded. The orc warrior hits you with a halberd! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the orc warrior but do no damage. The orc warrior is severely wounded. You closely miss the orc warrior. The orc warrior is severely wounded. The orc warrior hits you with a halberd. * * * LOW HITPOINT WARNING * * * You barely miss the orc warrior. The orc warrior is severely wounded. The orc warrior closely misses you. You kill the orc warrior! You now have 652 gold pieces (gained 15). Items here: ))) [[ a halberd; a chain mail; a flail of crushing; a falchion of holy wrath a chain mail You now have 667 gold pieces (gained 15). You see here a dagger. You start resting. You start resting. HP restored. Items here: ))) [[ a halberd; a chain mail; a flail of crushing; a falchion of holy wrath a chain mail Found 14 bolts. Key pressed, stopping explore. You open the door. Found a chain mail. There is an open door here. Found a bread ration. A sky beast comes into view. A sky beast is nearby! The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Found a staircase to the Orcish Mines. No target in view! No target in view! No target in view! Something hits you but does no damage. You completely miss something. Something hits you. Something shocks you. You resist. You hit something. You closely miss something. Something hits you but does no damage. You barely miss something. You slash something! Something hits you but does no damage. You hit something. Something hits you but does no damage. You slash something! Reactivating autopickup. You feel a bit more experienced. You now have 682 gold pieces (gained 15). You see here a bread ration. You open the door. There is an open door here. Found a black potion. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You now have 698 gold pieces (gained 16). You now have 704 gold pieces (gained 6). You now have 749 gold pieces (gained 45). You now have 763 gold pieces (gained 14). Key pressed, stopping explore. There is an open door here. You now have 781 gold pieces (gained 18). Key pressed, stopping explore. You open the door. There is an open door here. Found 13 stones. Found a long sword. i - 5 scrolls of teleportation (gained 1) A sky beast comes into view. The sky beast moves out of view. Found 24 gold pieces. A sky beast is nearby! A sky beast is nearby! A sky beast is nearby! The sky beast hits you but does no damage. You hit the sky beast. The sky beast is poisoned. The sky beast is moderately wounded. The sky beast barely misses you. You hit the sky beast. The sky beast looks as sick as possible! The sky beast is moderately wounded. The sky beast hits you but does no damage. You hit the sky beast but do no damage. The sky beast looks as sick as possible! The sky beast is moderately wounded. You hit the sky beast but do no damage. The sky beast looks as sick as possible! The sky beast is moderately wounded. The sky beast hits you but does no damage. You hit the sky beast but do no damage. The sky beast looks as sick as possible! The sky beast is heavily wounded. You hit the sky beast. The sky beast looks as sick as possible! The sky beast is heavily wounded. The sky beast hits you but does no damage. You hit the sky beast. The sky beast is severely wounded. The sky beast hits you but does no damage. You slash the sky beast! The sky beast is almost dead. You kill the sky beast! No target in view! You now have 803 gold pieces (gained 22). You now have 827 gold pieces (gained 24). You see here a long sword. You open the door. Found a short sword. There is an open door here. A hill giant comes into view. It is wielding a giant club. The hill giant shouts! A hill giant is nearby! A hill giant is nearby! The hill giant hits you with a giant club! You hit the hill giant but do no damage. The hill giant is poisoned. You hit the hill giant. The hill giant looks as sick as possible! The hill giant is lightly wounded. The hill giant hits you with a giant club! Your plate armour prevents you from hitting the hill giant. The hill giant is lightly wounded. You hit the hill giant. The hill giant looks as sick as possible! The hill giant is moderately wounded. The hill giant hits you with a giant club!! You hit the hill giant. The hill giant is moderately wounded. You completely miss the hill giant. The hill giant is moderately wounded. The hill giant hits you with a giant club! You slash the hill giant! The hill giant looks as sick as possible! The hill giant is severely wounded. You kill the hill giant! You start resting. A crimson imp comes into view. The crimson imp blinks! No target in view! No target in view! No target in view! No target in view! You see here a short sword. You now have 849 gold pieces (gained 22). You see here a giant club. You start resting. You barely miss the crimson imp. The crimson imp blinks! The crimson imp hits you but does no damage. You hit the crimson imp. The crimson imp is heavily wounded. You hit the crimson imp. The crimson imp is poisoned. The crimson imp is severely wounded. The crimson imp hits you but does no damage. You hit the crimson imp. The crimson imp is almost dead. You hit the crimson imp. The crimson imp is almost dead. The crimson imp hits you but does no damage. You hit the crimson imp. You kill the crimson imp! You now have 854 gold pieces (gained 5). You start resting. HP restored. You see here a giant club. Key pressed, stopping explore. Found a stone staircase leading down. A centaur comes into view. A centaur is nearby! A centaur is nearby! A centaur comes into view. The centaur shouts! x2 The centaur moves out of view. A centaur comes into view. A centaur comes into view. The centaur shouts! The centaur wields a shortbow. The centaur shoots an arrow. The arrow hits you. The centaur wields a shortbow. The centaur shoots an arrow. The arrow barely misses you. The centaur wields a shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur wields a glowing shortbow. It is covered in frost. The centaur shoots an arrow. The arrow misses you. You see here 3 arrows. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you. You see here 3 arrows. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you. You see here an arrow. The centaur shoots an arrow. The arrow hits you! You see here an arrow. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow barely misses you. You see here 2 arrows. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow barely misses you. You see here an arrow. You start resting. The centaur shoots an arrow. The arrow hits you. The centaur unwields an uncursed shortbow. The centaur misses you. You see here 2 arrows. You slash the centaur! The centaur is poisoned. The centaur is heavily wounded. The centaur shoots an arrow. The arrow barely misses you. You hit the centaur. The centaur looks as sick as possible! The centaur is severely wounded. The centaur hits you. You slash the centaur! You kill the centaur! You hit the centaur. The centaur is poisoned. The centaur unwields an uncursed shortbow. The centaur barely misses you. You completely miss the centaur. The centaur is lightly wounded. You slash the centaur! The centaur looks as sick as possible! The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you. You barely miss the centaur. The centaur is severely wounded. The centaur hits you but does no damage. The centaur shoots an arrow. The arrow barely misses you. You slash the centaur! You kill the centaur! Your Shields skill increases to level 1! The centaur unwields an uncursed shortbow of freezing. The centaur barely misses you. The centaur hits you but does no damage. You see here 2 arrows. You barely miss the centaur. The centaur hits you but does no damage. You hit the centaur but do no damage. The centaur is poisoned. The centaur hits you but does no damage. You barely miss the centaur. The centaur is lightly wounded. You hit the centaur. The centaur looks as sick as possible! The centaur is moderately wounded. The centaur closely misses you. You hit the centaur but do no damage. The centaur looks as sick as possible! The centaur is moderately wounded. The centaur is distracted by the nearby gold. You catch the helpless centaur completely off-guard! You slash the centaur! You kill the centaur! The centaur shoots an arrow. The arrow hits you. The centaur unwields an uncursed shortbow. The centaur hits you. Things that are here: 16 gold pieces; an uncursed shortbow of freezing; 9 arrows You slash the centaur! The centaur is poisoned. The centaur is severely wounded. The centaur hits you but does no damage. You slash the centaur! You kill the centaur! No target in view! No target in view! No target in view! You see here 3 arrows. You now have 887 gold pieces (gained 33). Things that are here: an uncursed shortbow x2; 16 arrows You see here 3 arrows. You now have 903 gold pieces (gained 16). Things that are here: an uncursed shortbow of freezing; 9 arrows You now have 913 gold pieces (gained 10). Things that are here: an uncursed shortbow; 17 arrows You start resting. An orc wizard comes into view. It is wielding a dagger. The orc wizard shouts! The orc wizard gestures at you while chanting. The magic dart hits you! An orc warrior comes into view. It is wielding a battleaxe. Things that are here: an uncursed shortbow of freezing; 9 arrows 2 orcs come into view. The orc warrior shouts! The orc shouts! You see here 3 arrows. The orc wizard hits you but does no damage. Things that are here: an uncursed shortbow x2; 16 arrows You closely miss the orc wizard. You hit the orc wizard. The orc wizard is poisoned. The orc wizard is moderately wounded. You hit the orc. The orc is poisoned. You hit the orc. The orc is almost dead. You hit the orc wizard but do no damage. You kill the orc! The orc wizard hits you but does no damage. You hit the orc wizard. The orc wizard looks as sick as possible! The orc wizard is severely wounded. You hit the orc. You hit the orc warrior. The orc warrior is poisoned. The orc closely misses you. You hit the orc wizard. You kill the orc wizard! You hit the orc. The orc is poisoned. You hit the orc warrior but do no damage. The orc warrior looks as sick as possible! The orc warrior completely misses you. Unknown command. You slash the orc! You kill the orc! You hit the orc warrior. Unknown command. Your plate armour prevents you from hitting the orc warrior. The orc warrior is moderately wounded. The orc warrior hits you but does no damage. Unknown command. Unknown command. You slash the orc warrior! The orc warrior looks as sick as possible! The orc warrior is almost dead. Your plate armour prevents you from hitting the orc warrior. The orc warrior is almost dead. The orc warrior hits you with a battleaxe! You slash the orc warrior! You kill the orc warrior! No target in view! No target in view! You now have 917 gold pieces (gained 4). Things that are here: a dagger; a robe You now have 923 gold pieces (gained 6). Things that are here: a battleaxe; a chain mail You now have 933 gold pieces (gained 10). Things that are here: a hand axe x2; 3 arrows You start resting. HP restored. You see here 3 arrows. Things that are here: an uncursed shortbow of freezing; 9 arrows Things that are here: an uncursed shortbow; 17 arrows You see here an arrow. You see here 3 arrows. There is a stone staircase leading down here. Key pressed, stopping explore. Key pressed, stopping explore. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. Found a stone staircase leading up. Done exploring. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:11, ? - help) There is a stone staircase leading up here. A bullfrog comes into view. The bullfrog croaks. The bullfrog hits you but does no damage. You slash the bullfrog! The bullfrog is poisoned. The bullfrog is heavily wounded. The bullfrog hits you but does no damage. You slash the bullfrog! The bullfrog is severely wounded. The bullfrog barely misses you. You closely miss the bullfrog. The bullfrog is severely wounded. The bullfrog hits you but does no damage. You barely miss the bullfrog. The bullfrog is severely wounded. The bullfrog barely misses you. You slash the bullfrog! You kill the bullfrog! You now have 939 gold pieces (gained 6). (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:12, ? - help) There is a stone staircase leading down here. You climb downwards. Found a meat ration. Found a stone staircase leading down. There is a stone staircase leading up here. An eye of draining comes into view. The eye of draining turns its gaze towards you. Found a cloak. An eye of draining is nearby! An eye of draining is nearby! An eye of draining is nearby! An eye of draining is nearby! Something hits you. Deactivating autopickup; reactivate with Ctrl-A. You miss something. Something hits you but does no damage. You hit something but do no damage. Something hits you but does no damage. Your plate armour prevents you from hitting something. Something hits you. x2 Something hits you but does no damage. Something hits you. Something hits you but does no damage. x2 You slash the eye of draining! The eye of draining is poisoned. The eye of draining is heavily wounded. You hit something but do no damage. Something hits you but does no damage. x2 You hit the eye of draining. The eye of draining is heavily wounded. You hit something but do no damage. Something hits you but does no damage. x2 You slash the eye of draining! The eye of draining looks as sick as possible! The eye of draining is almost dead. You closely miss something. Something hits you. You slash the eye of draining! You kill the eye of draining! You hit something. You slash something! Something hits you. Something hits you but does no damage. Something hits you. x2 No target in view! No target in view! Unknown command. Your plate armour prevents you from hitting something. You miss something. Something hits you. Something hits you but does no damage. You slash something! You hit something. Something hits you but does no damage. x2 Something hits you! Something hits you. x2 Something hits you. Something hits you but does no damage. You feel a bit more experienced. Something hits you. Something hits you but does no damage. Something hits you but does no damage. Something hits you! Something hits you but does no damage. Something hits you. You swing at nothing. Something hits you but does no damage. You hit something. Something hits you. Something hits you but does no damage. You closely miss something. Something hits you. You hit something. Something hits you but does no damage. You swing at nothing. Something hits you but does no damage. You hit something but do no damage. Something hits you. x2 * * * LOW HITPOINT WARNING * * * You slash something! Reactivating autopickup. You feel a bit more experienced. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You start resting. Erolcha is nearby! Erolcha shouts! Erolcha casts a spell at you. The bolt of lightning hits you! You resist. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. An ogre comes into view. It is wielding a giant club. The ogre shouts! You hit the ogre. The ogre is poisoned. The ogre is lightly wounded. You closely miss the ogre. The ogre is lightly wounded. The ogre barely misses you. You barely miss the ogre. The ogre is lightly wounded. You slash the ogre! The ogre looks as sick as possible! The ogre is almost dead. The ogre hits you but does no damage. You slash the ogre! You kill the ogre! No target in view! You now have 961 gold pieces (gained 22). You see here a giant club. There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. Level annotation: Erolcha There is a stone staircase leading up here. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 hand axe of venom stops dripping with poison. E - a +0 iron rod (10/10) (in hand) Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Scattershot Press: ? - help, Shift-Dir - straight line, f - Erolcha Aim: Erolcha, wielding a giant club and wearing a robe The burst of metal fragments hits Erolcha. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) A - a +7 lightning rod (12/12) (in hand) Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - Erolcha Aim: Erolcha, wielding a giant club and wearing a robe The lightning hits Erolcha. Erolcha is moderately wounded. You hear a chilling moan. You hear an angry hiss. You hear a shout! Erolcha gestures wildly while chanting. Erolcha flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - you You hear an angry hiss. Evoke which item? (* to show all) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EVOKE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [HungrySpirit] Species: Mummy Job: Gladiator HP: 101/101; mods: 0/0 MP: 12/12; mod: 0 Stats: 25 (25) 2 (2) 13 (13) Position: (56, 25), god: Gozag (20), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 25 | 11 | 3991 | 541/750 Short Blades | | 0 | 0 | 0 | 0 | 0/70 Long Blades | | 0 | 0 | 0 | 0 | 0/70 Axes | X | 2 | 50 | 14 | 8901 | 416/1485 Maces & Flails | | 0 | 0 | 0 | 0 | 0/70 Polearms | | 0 | 0 | 0 | 0 | 0/70 Staves | | 0 | 0 | 0 | 0 | 0/70 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/70 Crossbows | | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 1 | 151 | 81/142 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 301 | 89/212 Stealth | X | 0 | 0 | 0 | 0 | 0/59 Shields | X | 1 | 25 | 1 | 190 | 120/142 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | | 0 | 0 | 0 | 0 | 0/70 Hexes | | 0 | 0 | 0 | 0 | 0/59 Charms | | 0 | 0 | 0 | 0 | 0/70 Summonings | | 0 | 0 | 0 | 0 | 0/70 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/70 Transmutations | | 0 | 0 | 0 | 0 | 0/70 Fire Magic | | 0 | 0 | 0 | 0 | 0/70 Ice Magic | | 0 | 0 | 0 | 0 | 0/70 Air Magic | | 0 | 0 | 0 | 0 | 0/70 Earth Magic | | 0 | 0 | 0 | 0 | 0/70 Poison Magic | | 0 | 0 | 0 | 0 | 0/70 Invocations | | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 2917 #13: 237 #23: 16073 #24: 2047257966 #27: 30072 #49: 680 #51: 2 #52: 2 #57: 1719 #59: 1 #60: 1 Mutations: cold resistance: 1 (innate) negative energy resistance: 3 (innate) torment resistance: 1 (innate) unbreathing: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #26: +7 lightning rod (5/12) eq slot #1, inv slot #5: +1 cloak eq slot #2, inv slot #16: +2 helmet eq slot #3, inv slot #1: +0 pair of gloves eq slot #4, inv slot #20: +0 pair of boots of Sunlight {rElec rC+++ MR- Int-5} eq slot #6, inv slot #24: +0 plate armour eq slot #7, inv slot #12: ring of protection from cold eq slot #8, inv slot #15: ring "Xyothrer" {Wiz rN+ Str+2} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .# ###.# # ###...# .###########.....# ................># ..###.#.###......# ........###......# #.....###....%...## ##.######.#.....@.####+# ....##.##.#............# .##.##.##.#....######### .......##.#.#### ####.#.$..#.# ####..#####.# #..O#.# #.# #..$#.# #.# #...#.. ..# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>