Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9042327425003284952 100 HumanPerson the Conjurer (level 4, -1/30 HPs) Began as a Human Conjurer on Sept 12, 2026. Slain by a scorpion (5 damage) ... on level 4 of the Dungeon. The game lasted 00:06:27 (3880 turns). HumanPerson the Conjurer (Human Conjurer) Turns: 3880, Time: 00:06:28 Health: -1/30 AC: 2 Str: 7 XL: 4 Next: 74% Magic: 4/8 EV: 16 Int: 21 God: Gold: 175 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . (100%) e - +0 dagger (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - +5 ring of evasion HPRegen 0.25/turn h - ring of see invisible MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-1 -> -5) A: explore regen a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 175 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +0 sling e - a +0 dagger of protection (weapon) i - the +8 mace "Amakheg" {distort, rN+ Dex+2} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Armour a - a +0 robe (worn) f - an orb of guile Jewellery d - a +5 ring of evasion (worn) g - a ring of protection from fire h - a ring of see invisible (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of enchant weapon {unknown} h - 2 scrolls of fear {unknown} m - 3 scrolls of identify {unknown} n - a scroll of vulnerability {unknown} o - a scroll of silence {unknown} Potions d - 2 potions of lignification {unknown} f - a potion of mutation {unknown} j - 3 potions of enlightenment {unknown} k - a potion of curing {unknown} l - a potion of haste {unknown} p - a potion of moonshine {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% 3-4/arc 9% 2 Jinxbite Hex 4% 2d2 21% 2 Confusing Touch Hex 2% N/A 38% 3 Frozen Ramparts Ice 4% 1d1 38% 3 Gloom Hex/Necr 4% N/A 38% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 38% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dimensional Bullseye Hex/Tloc 1% N/A 80% 4 Vhi's Electric Charge Tloc/Air 4% N/A 80% 4 Gell's Gavotte Tloc 1% 2d(11-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Elyvilon Gozag Hepliaklqana Xom Zin Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The scorpion closely misses you. Things that are here: a +0 whip; an orc corpse The scorpion completely misses you. The scorpion misses you. The scorpion attacks as it pursues you! The scorpion closely misses you. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) You feel very sick. The scorpion barely misses you. Magic courses through your body. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion closely misses you. The searing ray hits the scorpion. The scorpion is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion completely misses you. The searing ray misses the scorpion. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. You die... #.# #.# ##.##### ....... .... ###.## #....# # #.#..# .# #@#..#..#### #.s.)))..... ###<.#.#.... ##.#.# ## ....# .#### #. #. #. You could see a scorpion. Vanquished Creatures 3 adders 2 dart slugs 6 orcs 5 endoplasms 14 hobgoblins 3 jackals (D:1) 6 quokkas 9 ball pythons 5 bats A frilled lizard (D:1) 4 goblins 7 kobolds 3 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HumanPerson the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 233 | D:1 | Found a faded altar of an unknown god. 281 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 613 | D:1 | Identified the maw talisman of the Journeyman {+Inv rCorr | Int-2} 821 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 1369 | D:1 | Learned a level 2 spell: Searing Ray 2034 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/7 3065 | D:3 | Identified the +8 mace "Amakheg" {distort, rN+ Dex+2} 3174 | D:3 | Found a white marble altar of Elyvilon. 3174 | D:3 | Found an opulent altar of Gozag. 3525 | D:3 | Found a hazy altar of Hepliaklqana. 3527 | D:3 | Found a glowing silver altar of Zin. 3779 | D:3 | Found a shimmering altar of Xom. 3880 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic, shapermc_ecumenical_altar_totnotflames, serial_corexii_hall, corexii_hall_statues_l, corexii_hall_statues_s, chequers_hall_statues_wall_a, minmay_tetromino_t2 D:2: layout_basic, serial_forest, infiniplex_forest_straight_4, infiniplex_forest_lined_3_way, infiniplex_forest_end_2, infiniplex_forest_lined_room_3, infiniplex_forest_straight_1, infiniplex_forest_zigzag_1, infiniplex_forest_lined_2 D:3: layout_basic, nicolae_overflow_hidden_temple, minmay_three_crescents D:4: layout_basic, chequers_temple_overflow_statue_of_worship Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 2.7 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 29 | 3 || 32 Melee: Unarmed | 29 | || 29 Dagger | | 3 || 3 Fire: Sling | | 16 || 16 Cast: Magic Dart | 81 | 36 || 117 Searing Ray | | 4 || 4 Drink: Magic | | 1 || 1 Armour: Robe | 23 | 8 || 31 Dodge: Dodged | 24 | 16 || 40