Dungeon Sprint DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 16505384517533335393 0 Hugehornet the Shield-Bearer (level 1, -2/14 HPs) Began as a Gargoyle Fighter on Mar 23, 2023. Slain by Ijyb ... wielding a +0 club (4 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:18 (20 turns). Hugehornet the Shield-Bearer (Gargoyle Fighter) Turns: 20, Time: 00:00:18 Health: -2/14 AC: 9 Str: 19 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 8 God: Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Faith . c - +0 buckler rNeg + . . Spirit . b - +0 scale mail rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) @: confused, on berserk cooldown, slowed, very slow A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls j - a scroll of blinking Potions d - a potion of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Skills: - Level 3.2 Fighting + Level 2.0 Maces & Flails - Level 3.2 Armour - Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You bump into the stone wall. You are no longer berserk. You are exhausted. You feel yourself slow down. You bump into the stone wall. Ijyb zaps a wand. You resist with significant effort. Ijyb zaps a wand. Your will is overpowered! You are more confused. You closely miss Ijyb. Ijyb closely misses you. Ijyb zaps a wand. Your will is overpowered! You are more confused. You barely miss Ijyb. Ijyb barely misses you. Ijyb zaps a wand. You resist with significant effort. You sock Ijyb! Ijyb is moderately wounded. Ijyb closely misses you. Ijyb hits you but does no damage. You bump into the stone wall. Ijyb hits you but does no damage. You bump into the stone wall. Ijyb closely misses you. Ijyb zaps a wand. You resist with significant effort. There is a staircase leading out of the dungeon here. You barely miss Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 club. Ijyb hits you but does no damage. You bump into the stone wall. You feel less confused. Ijyb barely misses you. Ijyb hits you but does no damage. You closely miss Ijyb. Ijyb is moderately wounded. Ijyb closely misses you. Ijyb hits you with a +0 club. You barely miss Ijyb. Ijyb is moderately wounded. Ijyb zaps a wand. Your will is overpowered! You are confused. Ijyb hits you but does no damage. Ijyb hits you but does no damage. Ijyb zaps a wand. Your will is overpowered! You are more confused. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * There is an open door, spattered with blood here. You bump into the rock wall. Ijyb hits you with a +0 club. You die... ####### #