Hugehornet Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -11, D:1) a +0 whip (8, 15, D:1) a +0 club (12, -1, D:1) a +0 club (22, -18, D:1) a +0 ring mail (26, 19, D:1) a +0 mace (34, -18, D:1) a +0 hand axe (35, -27, D:1) a +1 vampiric whip 2 stones (47, -5, D:1) a +0 dagger (48, -6, D:1) a +0 chain mail (49, -6, D:1) a +0 robe Level 2 of the Dungeon (7, -37, D:2) a +0 hunting sling 24 stones (11, -34, D:2) 2 stones (12, -33, D:2) a stone (18, -3, D:2) a +0 club (31, -28, D:2) a +0 dagger 77 stones (38, -24, D:2) a stone (39, -4, D:2) a +0 robe (55, -29, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe a +0 flail a +0 dagger a +0 robe a +0 club (1, -5, D:3) a +0 dagger 4 stones (5, 7, D:3) a +0 ring mail (11, -23, D:3) a +0 short sword (11, -12, D:3) a +0 club (34, 29, D:3) a cursed +0 naga barding (38, 10, D:3) a +0 flail a +0 spear (38, 11, D:3) a +0 whip Level 4 of the Dungeon [Shop] Enezulast's Antique Weapon Shoppe a +2 trident of piercing (464 gold) a +0 broad axe (108 gold) a +0 quarterstaff (108 gold) a +2 war axe of electrocution (558 gold) a +0 long sword (94 gold) the +4 hunting sling "Octopus's Death" {flame, rC- rN+ Str+3 Dex+4} (1123 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from negative energy. a +0 long sword (94 gold) a +0 trident (94 gold) (0, 0, D:4) a +0 club a cursed +0 leather armour (1, 0, D:4) a +0 hand axe a +0 leather armour a +0 leather armour (10, 8, D:4) a +0 whip a +0 leather armour a +0 dagger a +0 robe (13, 5, D:4) a +0 ring mail (15, -1, D:4) 29 stones (37, 2, D:4) a +0 hand axe a +0 leather armour (38, 1, D:4) a +0 hand axe a +0 leather armour a +0 scale mail (40, 1, D:4) a +0 hand axe (41, 2, D:4) a cursed +0 club (44, -15, D:4) a +0 whip (46, -2, D:4) 22 stones (59, -4, D:4) 20 bolts (63, -14, D:4) a potion of mutation Level 5 of the Dungeon (0, 0, D:5) a +0 falchion a +0 leather armour (4, -2, D:5) 4 large rocks (16, -16, D:5) a +0 club (18, -17, D:5) a +0 battleaxe a +0 robe (20, -21, D:5) a +0 pair of boots (29, 2, D:5) a +0 hand axe (30, -31, D:5) a book of Cantrips (35, -28, D:5) a +1 dagger of venom a +0 leather armour (36, -28, D:5) a +0 morningstar a +0 club (37, -25, D:5) a +0 short sword (39, -23, D:5) a +0 ring mail (43, -6, D:5) a +0 leather armour (44, -13, D:5) a +0 robe (44, -5, D:5) a +0 dagger (50, 7, D:5) a +0 mace (51, 6, D:5) a +3 quarterstaff of chaos a +2 cloak Level 6 of the Dungeon (0, 6, D:6) a ration (unseen) (1, 6, D:6) a +0 lajatang (2, 6, D:6) a scroll of identify (2, 7, D:6) a wand of digging (7) (6, 4, D:6) a +0 dagger a +0 robe (8, 3, D:6) a +0 short sword a +0 chain mail (33, -26, D:6) a +0 club (38, -27, D:6) a potion of lignification