HoaS Level 1 of the Dungeon [Shop] Cefu's Assorted Antiques the +5 dagger "Beidwo" {protect, rN+ Str+4 Int+4} (1606 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+4). Int: It affects your intelligence (+4). rN: It protects you from negative energy. a scroll of silence (275 gold) a scroll of identify (58 gold) a scroll of immolation (116 gold) a potion of magic (232 gold) a wand of polymorph (7) (284 gold) a scroll of teleportation (87 gold) (0, 0, D:1) a +0 hand axe (10, -13, D:1) 8 stones (10, 9, D:1) a +0 short sword (12, 11, D:1) a +0 dagger (17, 13, D:1) a +0 club (41, -6, D:1) a +0 short sword (43, -3, D:1) a +0 club 3 stones (53, -21, D:1) a +0 dagger Level 2 of the Dungeon (1, 2, D:2) 6 stones (1, 6, D:2) a +0 mace (4, -9, D:2) a +0 club (5, 11, D:2) the amulet "Hisiorche" {Reflect Harm rPois SH+5} [amulet of reflection] It reflects blocked missile attacks. rPois: It protects you from poison. SH: It affects your SH (+5). Harm: It increases damage dealt and taken. (10, 19, D:2) a +0 club (15, -14, D:2) 4 stones (19, 15, D:2) a +0 dagger (20, -8, D:2) 3 stones (20, 9, D:2) a +0 falchion (21, 14, D:2) 6 stones (32, -3, D:2) a +0 ring mail (35, -20, D:2) a +0 sling (43, -18, D:2) a +0 whip Level 3 of the Dungeon [Shop] Hesioli's Weapon Shoppe a +0 rapier (44 gold) a +0 dagger (22 gold) a +2 vampiric dagger (198 gold) a +0 dagger (22 gold) 4 javelins (35 gold) a +0 whip (27 gold) a +0 short sword (33 gold) a +1 dire flail of distortion (187 gold) a +0 long sword (38 gold) (0, 0, D:3) a +0 club 3 poisoned darts (10, -10, D:3) a +0 sling (18, 10, D:3) a +0 robe (19, -10, D:3) a +0 club (19, 0, D:3) 2 boomerangs (20, -17, D:3) a +0 dagger (22, -7, D:3) a +0 trident (38, -18, D:3) a +0 dagger 4 stones Level 4 of the Dungeon (0, 0, D:4) a stone (3, -14, D:4) a +0 sling (3, -11, D:4) a +0 whip (4, -11, D:4) a +0 club a +0 trident (4, -5, D:4) a +0 dagger a +0 robe (4, -4, D:4) a +0 dagger a +0 robe (4, -1, D:4) a +0 quarterstaff (8, 8, D:4) a +0 ring mail (11, -11, D:4) 5 boomerangs (14, 21, D:4) a +0 whip (31, 21, D:4) 8 stones Level 5 of the Dungeon (11, 4, D:5) a +0 dagger (13, -27, D:5) a +4 battleaxe of electrocution a +0 robe (24, -26, D:5) 2 stones (25, -6, D:5) a +3 flail of holy wrath a +3 chain mail of fire resistance (28, 23, D:5) a +0 dagger (30, -11, D:5) a +0 chain mail (43, 0, D:5) a +0 spear (44, 1, D:5) a +0 dagger (45, -6, D:5) a +0 hand axe a +0 leather armour of positive energy (45, -5, D:5) a +0 vampiric falchion a +0 whip (45, -3, D:5) a +0 trident (46, -3, D:5) a +0 flail a +0 scale mail a +0 flail a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (1, -9, D:6) a +0 ring mail (6, -6, D:6) a +0 leather armour (13, -11, D:6) a +0 glaive (18, -11, D:6) a +0 mace (24, -2, D:6) a +0 leather armour 3 boomerangs of dispersal a +0 hand axe (29, -37, D:6) a +0 dagger (33, -10, D:6) a +0 ring mail (37, 16, D:6) a +0 robe Level 7 of the Dungeon (3, 8, D:7) a +0 sling (6, -19, D:7) a wand of charming (11) a scroll of butterflies (28, 3, D:7) a +0 flail (28, 16, D:7) a +0 chain mail a +0 hand axe (29, 15, D:7) a +0 robe a +0 dagger (30, -26, D:7) the -1 hat "Goass" {Fly rElec Will+ rCorr} rElec: It insulates you from electricity. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (30, 6, D:7) a +0 robe a +0 whip (31, 13, D:7) a +0 club (34, -27, D:7) a +0 shortbow (36, -12, D:7) a +0 flail (37, -12, D:7) a +0 spear (45, -28, D:7) a +0 war axe (45, -5, D:7) a +0 buckler (48, -4, D:7) a +0 robe (50, -17, D:7) a +0 short sword a +0 chain mail a +0 flail a +0 leather armour (50, -16, D:7) a +0 short sword a +0 leather armour a +0 war axe a +0 leather armour a +0 club a +0 leather armour Level 8 of the Dungeon [Shop] Wastriqi's Antique Weapon Boutique a +0 club (28 gold) a +0 flail (98 gold) a +0 hand axe (84 gold) a +0 sling (42 gold) the +5 sword of Power {vorpal} (2240 gold) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. a +0 battleaxe of venom (274 gold) a +5 hand axe of holy wrath (907 gold) a +2 battleaxe of venom (554 gold) a +2 trident of protection (453 gold) a +0 mace (84 gold) (0, 0, D:8) a +0 plate armour (10, -6, D:8) a +0 helmet (18, 10, D:8) a +0 shortbow (22, 25, D:8) 5 stones (25, 32, D:8) a +3 mace a +0 robe (26, 31, D:8) a +0 short sword a +0 robe (26, 33, D:8) a +3 spear a +0 robe (27, 29, D:8) a +5 scimitar of freezing a +0 robe (29, 17, D:8) the +4 spear "Onoburph" {pain, Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+6). (30, 27, D:8) a +0 halberd a +0 robe (31, 33, D:8) 3 stones (39, 14, D:8) a +0 flail (42, 18, D:8) a +0 spear a +0 whip (43, 24, D:8) a +0 rapier (49, 12, D:8) a +0 dagger a +0 cloak a wand of charming (10) (53, -13, D:8) a +0 mace Level 9 of the Dungeon (0, 0, D:9) a +2 whip of holy wrath (30, 28, D:9) 2 stones (32, 26, D:9) a scroll of noise (44, 24, D:9) a +0 leather armour (46, 18, D:9) 6 stones Level 12 of the Dungeon (0, 0, D:12) a howler monkey corpse the Ecumenical Temple