HoaS Level 1 of the Dungeon (0, 0, D:1) a +0 club 5 stones (12, 1, D:1) a +0 club (15, -4, D:1) a +1 whip of electrocution (17, -8, D:1) a +0 dagger (19, -17, D:1) 7 stones (25, 9, D:1) a +0 robe (31, -7, D:1) a +0 short sword (32, -24, D:1) a +0 club a stone (33, -29, D:1) a +0 plate armour (37, -8, D:1) a +0 pair of boots (42, -33, D:1) a +0 whip 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a stone (0, 3, D:2) a +0 dagger (7, -30, D:2) a +0 club (8, -12, D:2) a scroll of torment (9, -34, D:2) a +0 robe (19, -37, D:2) a +0 ring mail (19, -10, D:2) a +0 barding (23, -36, D:2) 4 stones (still there?) a +0 short sword (still there?) (24, -13, D:2) a +0 dagger (24, 0, D:2) 8 stones (25, -20, D:2) a +0 leather armour (26, -32, D:2) a +0 dagger (26, -10, D:2) the +1 robe of Hopscotch {*Corrode Dex+4} Dex: It affects your dexterity (+4). *Corrode: It may corrode you when you take damage. (32, -28, D:2) a +0 club (36, 6, D:2) a +2 quarterstaff of chaos (37, -29, D:2) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (37, 9, D:2) a +0 hammer Level 3 of the Dungeon (0, 0, D:3) a +0 flail 3 boomerangs of dispersal (5, -3, D:3) a +0 ring mail (10, 11, D:3) a +0 dagger (10, 12, D:3) a +0 whip (13, 9, D:3) +0 fire dragon scales an amulet of faith (17, -24, D:3) 6 stones (22, -36, D:3) a +0 glaive (23, -9, D:3) 4 stones (41, 7, D:3) a +0 club (41, 11, D:3) a +0 dagger (43, 6, D:3) a +0 sling (43, 8, D:3) a +0 dagger a +0 club a +0 dagger a +0 club (43, 9, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (0, 19, D:4) a +0 short sword (4, -10, D:4) a +0 leather armour (6, -5, D:4) a +0 giant club (8, 18, D:4) a +0 club a +0 flail (8, 19, D:4) a +0 whip a +0 leather armour a +0 whip 7 stones (8, 20, D:4) a +4 vorpal spear a +0 halberd (10, -8, D:4) a +0 ring mail (12, -18, D:4) a +0 whip a +3 leather armour of fire resistance (13, -6, D:4) a +0 giant club (13, 26, D:4) a +0 dagger (15, 20, D:4) a +0 war axe (21, -11, D:4) a +0 club (35, -3, D:4) a ring of flight (42, 11, D:4) a +0 leather armour (43, 10, D:4) a +0 dagger (49, 0, D:4) a +0 halberd of protection (51, 9, D:4) a +1 shortbow (54, -2, D:4) a +0 flail (57, -6, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 short sword a +0 leather armour (3, 10, D:5) a +0 trident (4, 12, D:5) a +0 rapier (13, 12, D:5) a +0 robe (35, 18, D:5) a +0 spear a +0 spear a gnoll skeleton a gnoll skeleton (35, 20, D:5) a +0 club a gnoll skeleton (36, 27, D:5) a +0 club a gnoll corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) 15 gold pieces