HoaS Level 1 of the Dungeon (0, 0, D:1) 19 stones (5, 0, D:1) a +0 leather armour (6, -31, D:1) a +0 falchion (9, -29, D:1) a +0 scale mail (14, -21, D:1) 19 stones (14, -15, D:1) a +0 whip (23, -5, D:1) a +0 club (24, -15, D:1) a +0 hand axe (25, -10, D:1) a +0 dagger (32, 0, D:1) a +0 flail (still there?) a gnoll corpse (skeletalised by now) (still there?) (36, 4, D:1) a +0 whip (44, -5, D:1) a +0 leather armour Level 2 of the Dungeon (2, 5, D:2) a bat corpse (skeletalised by now) (5, -14, D:2) a frilled lizard corpse (skeletalised by now) (7, 4, D:2) a +0 spear (7, 5, D:2) a +0 halberd (10, -4, D:2) a potion of magic (16, 5, D:2) a potion of magic (17, 5, D:2) a +0 club (20, -9, D:2) a quokka corpse (skeletalised by now) (23, -13, D:2) a +0 short sword a kobold corpse (skeletalised by now) (32, -31, D:2) 23 stones (34, -22, D:2) a +0 dagger (34, -18, D:2) 17 stones (36, -22, D:2) 2 poisoned darts (39, -7, D:2) a +0 dagger (39, 6, D:2) a +0 hand axe (42, -4, D:2) a +0 short sword (44, -1, D:2) a +2 hand axe of distortion a +0 hunting sling 4 stones (57, 2, D:2) a +0 dagger (62, -1, D:2) a +0 whip of holy wrath the +0 scale mail "Sesel" {Harm Fly rCorr MP-9} MP: It affects your magic capacity (-9). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. Level 3 of the Dungeon (0, 0, D:3) a scorpion corpse (2, 2, D:3) a scroll of magic mapping