HoaS the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 3, D) a +0 flail 4 scrolls of amnesia 2 potions of brilliance a +6 ring of intelligence a +6 ring of intelligence 7 potions of magic a +0 kite shield a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 16, D) a box of beasts (3/3) (61, 26, D) a tin of tremorstones (3/3) (62, 0, D) a book of Flames (62, 1, D) a tin of tremorstones (3/3) (62, 9, D) a +2 great mace of holy wrath (62, 12, D) a +0 rapier a +0 robe (62, 17, D) a +2 vorpal trident (62, 20, D) a +0 rapier an elf corpse (63, 8, D) a manual of Necromancy the Compendium of Arcane Weapons and Flight Spells Type Level Known a - Summon Lightning Spire Summoning/Air 4 no b - Iskenderun's Battlesphere Conjuration 5 no c - Orb of Destruction Conjuration 7 no (63, 12, D) a wolf corpse (skeletalised by now) (63, 16, D) a +1 leather armour of cold resistance (63, 17, D) a phial of floods (63, 20, D) an arrow (63, 26, D) an uncursed staff of air (63, 27, D) a +2 vorpal scythe (64, 12, D) a black bear corpse (skeletalised by now) (64, 16, D) a +2 vorpal arbalest (64, 17, D) an uncursed staff of fire (64, 26, D) a tin of tremorstones (3/3) (64, 27, D) a lightning rod (4/4) (65, 21, D) a +0 dagger (still there?) a +0 leather armour (still there?) (65, 26, D) a tin of tremorstones (3/3) (66, 23, D) a cursed -2 longbow 24 arrows a +0 long sword a +0 buckler (66, 33, D) a rime drake corpse (67, 0, D) the amulet of the Commoners {Inacc rElec MR+ Str-5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. the amulet of Pyodad {Faith Int+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+3). a +0 short sword (67, 3, D) a +1 vorpal bardiche (67, 21, D) a +0 short sword (67, 22, D) a +0 short sword (still there?) a +0 scimitar (still there?) a +0 buckler (still there?) an elf corpse (still there?) an elf corpse (still there?) (67, 23, D) an arrow (68, 0, D) a +1 short sword of draining (69, 36, D) a +0 vorpal spear (70, 9, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (70, 36, D) the Handbook of Heat and the Compass Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Apportation Translocation 1 no c - Gell's Gravitas Translocation 3 no d - Teleport Other Translocation 3 no e - Iskenderun's Mystic Blast Conjuration/Translocation 4 no f - Ignition Fire 8 no (70, 37, D) a +6 ring of intelligence (71, 9, D) the +5 hunting sling of Triumph {flame, rC+ MR+ Str-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It protects you from cold. It affects your resistance to hostile enchantments. (71, 16, D) a cursed amulet of faith (71, 17, D) a phial of floods (71, 27, D) a book of Annihilations (71, 36, D) a +2 battleaxe of flaming (71, 37, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (72, 8, D) the +2 hand crossbow of Hepliaklqana {freeze, rC+ Int+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from cold. It makes you more stealthy. (72, 9, D) a +0 long sword of holy wrath (72, 16, D) a cursed staff of earth (72, 17, D) a +2 trident of protection (72, 26, D) a lightning rod (4/4) (72, 36, D) a book of Changes (72, 37, D) a phial of floods (73, 2, D) a +0 short sword a cursed +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (73, 17, D) a +1 vorpal falchion (73, 26, D) a +3 dagger of venom (73, 36, D) a scroll of brand weapon (73, 37, D) the +2 rapier of the Howling Gnat {chaos, rPois} Each time it hits an enemy it has a different, random effect. It protects you from poison. (74, 23, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) a +0 giant club (still there?) a +0 giant club (still there?) an ogre corpse (still there?) a two-headed ogre corpse (still there?) (74, 26, D) an uncursed amulet of faith an uncursed ring of wizardry (75, 22, D) a +0 giant club (still there?) an ogre corpse (still there?)