HoaS the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of berserk rage (10, 0, D) +5 shadow dragon scales a +5 crystal plate armour a +0 leather armour the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +3 vorpal hunting sling (19, 1, D) a lightning rod (4/4) (20, 1, D) a +3 vorpal hunting sling (21, 0, D) a +0 short sword (21, 1, D) a +0 dire flail (22, 0, D) a +0 hand axe (22, 1, D) a phial of floods (23, 0, D) a +2 chain mail of cold resistance (23, 1, D) an uncursed staff of death (24, 18, D) an uncursed staff of death (25, 1, D) a tin of tremorstones (3/3) (25, 18, D) a phial of floods (26, 1, D) a +0 mace (27, 1, D) an uncursed ring of positive energy (27, 12, D) a cursed +0 halberd (still there?) a +4 ring of slaying (still there?) (28, 0, D) a +0 short sword (28, 12, D) a +0 glaive a +6 ring of dexterity a +0 short sword a +0 cloak a +0 glaive an uncursed ring of ice a black draconian corpse (skeletalised by now) a green draconian skeleton (29, 1, D) a book of Spatial Translocations (29, 12, D) a +0 short sword 2 potions of haste a +0 long sword an uncursed amulet of reflection a +0 short sword a +1 halberd of venom a green draconian skeleton (30, 9, D) a +0 trident (30, 10, D) a +0 halberd a +0 war axe of freezing the +3 mace "Saoqame" {vorpal, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). a purple draconian corpse a green draconian skeleton (30, 11, D) a +3 halberd of venom a +2 dire flail of protection the +6 halberd of Fiuf {flame, rPois MR- Str+8 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+8). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. a cursed -3 flail a +0 great sword a +2 cloak a +0 mace a +0 glaive a purple draconian corpse a green draconian corpse a white draconian corpse (skeletalised by now) a red draconian skeleton (30, 12, D) a +0 dire flail a cursed +0 war axe a +0 hand axe a white draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (30, 28, D) a +0 robe (still there?) a spriggan corpse (still there?) (30, 29, D) the +8 whip "Snakebite" {curare, rPois} (still there?) It poisons the flesh of those it strikes. It protects you from poison. a +0 robe (still there?) a potion of stabbing (still there?) a spriggan corpse (still there?) (31, 28, D) a wind drake corpse (34, 28, D) a +0 vorpal falchion (35, 0, D) an uncursed ring of positive energy (35, 14, D) a +2 scale mail of cold resistance (35, 15, D) a lightning rod (4/4) (35, 29, D) a book of Air (36, 0, D) the +9 staff of Wucad Mu {channel} (36, 1, D) a +2 dagger of venom (36, 14, D) a +0 dagger (36, 15, D) the Tome of Ignition and Lightness Spells Type Level Known a - Shock Conjuration/Air 1 no b - Swiftness Air 2 no c - Inner Flame Hexes/Fire 3 no d - Sticky Flame Conjuration/Fire 4 no e - Fireball Conjuration/Fire 5 no (36, 28, D) a +0 dagger (36, 29, D) a book of Party Tricks (37, 0, D) a book of Transfigurations (37, 14, D) a +0 trident (37, 15, D) an uncursed staff of air (37, 28, D) a +0 battleaxe of electrocution (37, 29, D) a +1 dagger of flaming (38, 0, D) a phial of floods (38, 1, D) a phantom mirror (38, 14, D) a book of Summonings (38, 28, D) a book of Debilitation (38, 29, D) a +0 battleaxe (39, -1, D) an uncursed amulet of faith an uncursed ring of ice a manual of Axes a +0 helmet (39, 1, D) a Necronomicon (39, 14, D) a book of Cantrips (39, 15, D) the +1 falchion of the Bespelling Augurer {vorpal, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (39, 28, D) a book of Alchemy (39, 29, D) a +2 chain mail of poison resistance (40, 0, D) an uncursed staff of earth (40, 1, D) an uncursed ring of poison resistance (40, 14, D) a +0 chain mail (40, 15, D) a lightning rod (4/4) (40, 28, D) a book of Alchemy (40, 29, D) the cursed +1 scimitar of the Goat {elec, rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. It has a curse placed upon it. (41, 1, D) a +3 vorpal war axe (41, 7, D) a +0 antimagic trident (41, 15, D) an uncursed staff of fire (41, 28, D) Ivviph's Reference Book on Hurtful Earth Spells Type Level Known a - Sandblast Earth 1 no b - Searing Ray Conjuration 2 no c - Lightning Bolt Conjuration/Air 5 no d - Spellforged Servitor Conjuration/Summoning 7 no (41, 29, D) an uncursed staff of poison (41, 32, D) a +4 vorpal spear a +0 robe (42, 0, D) a +4 vampiric scimitar (42, 1, D) a book of Cantrips (42, 15, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (42, 28, D) a +0 leather armour of magic resistance (42, 29, D) Ifiaquxt's Incunabulum of Unstable Creation Spells Type Level Known a - Blink Translocation 2 no b - Portal Projectile Hexes/Translocation 3 no c - Gell's Gravitas Translocation 3 no d - Summon Lightning Spire Summoning/Air 4 no e - Disjunction Translocation 8 no (42, 32, D) an uncursed staff of death (43, 14, D) an uncursed staff of poison (43, 15, D) a +0 hand axe (43, 20, D) a +0 hand axe a +0 leather armour (43, 28, D) a book of Geomancy (43, 29, D) an uncursed ring of poison resistance (43, 32, D) a +4 hand axe a +0 robe (44, 20, D) a +0 halberd the +5 scale mail "Aprunwur" {SInv} It lets you see invisible. a +0 giant club a +0 war axe a +0 chain mail of fire resistance a cursed -1 scimitar a +0 plate armour a cursed -3 short sword a +0 plate armour (44, 21, D) an uncursed staff of fire a +0 robe a +0 dagger a +0 robe a +0 war axe a +0 plate armour 3 large rocks a +0 giant club (44, 34, D) a +0 scimitar a +0 robe (45, 20, D) the +8 autumn katana {vorpal, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. a +0 chain mail a +0 scimitar a +0 plate armour (45, 21, D) the cursed +1 trident of Duty {flame, rF- MP+9 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. a +0 plate armour (45, 22, D) a +0 scimitar a +0 plate armour a +2 great mace a +0 plate armour a +0 dagger a +2 robe of the Archmagi (45, 35, D) the +4 trident "Starlight" {speed, +Rage rC+ rN+ Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from cold. It protects you from negative energy. It lets you go berserk. a +0 chain mail (45, 36, D) a +2 long sword of holy wrath a +0 robe a +0 short sword a +0 robe a +2 vampiric dagger a +0 robe a +0 dire flail (49, 1, D) a Young Poisoner's Handbook (49, 12, D) a condenser vane (2/2) (49, 24, D) the +6 morningstar "Fiqutof" {speed, Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). (49, 36, D) the +8 hunting sling "Lakuiwk" {flame, Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (49, 37, D) a +3 great mace of holy wrath (50, 0, D) an uncursed amulet of guardian spirit (50, 1, D) a +4 lajatang of pain (50, 12, D) a +2 chain mail of poison resistance (50, 24, D) a +4 scale mail of magic resistance (50, 25, D) the +0 swamp dragon scales of Eternity {rElec rPois} It insulates you from electricity. It protects you from poison. (50, 36, D) a +2 plate armour of positive energy (50, 37, D) an uncursed staff of earth (51, 0, D) a +0 ring mail of fire resistance (51, 1, D) a book of Changes (51, 12, D) a box of beasts (3/3) (51, 13, D) the +5 whip of the Endless Persimmons {drain, Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). (51, 24, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (51, 25, D) the Papyrus of Moulding and Evil Rituals Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Beastly Appendage Transmutation 1 no c - Corpse Rot Necromancy/Air 2 no d - Passwall Transmutation/Earth 2 no e - Vampiric Draining Necromancy 3 no f - Petrify Transmutation/Earth 4 no (51, 36, D) a +0 dire flail (51, 37, D) an uncursed staff of poison (52, -1, D) an uncursed ring of magical power the ring "Pinaogi" {rPois rN+ Int-4 Dex+4} [ring of poison resistance] It affects your intelligence (-4). It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. the ring of Dixyffydgh {+Inv rF+ Dex+4} [ring of protection from fire] It affects your dexterity (+4). It protects you from fire. It lets you turn invisible. (52, 1, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (52, 12, D) a book of Flames (52, 23, D) 4 scrolls of enchant weapon a scroll of brand weapon 4 scrolls of amnesia 2 potions of brilliance 7 potions of magic (52, 24, D) a +0 scimitar of holy wrath (52, 25, D) a +1 robe of magic resistance (52, 36, D) the +7 spear "Zyewoh" {drain, rElec Stlth+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It makes you more stealthy. (52, 37, D) an uncursed staff of earth (53, 0, D) the +9 hunting sling of the Enchanted Forest {freeze, +Inv MR+ Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. (53, 12, D) the Volume of Supportive Feathers Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Poisonous Vapours Poison/Air 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Freezing Cloud Conjuration/Ice/Air 6 no e - Shadow Creatures Summoning 6 no (53, 13, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (53, 24, D) an uncursed staff of earth (53, 25, D) a +4 lajatang of electrocution (53, 36, D) an uncursed staff of air (53, 37, D) the cursed ring of Saili {+Inv rN+ Str-4 Dex+7} [ring of strength] It affects your strength (-4). It affects your dexterity (+7). It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (53, 44, D) the +8 morningstar of an ossuary {vorpal, Int+8} It inflicts extra damage upon your enemies. It affects your intelligence (+8). (54, 0, D) a +2 robe of the Archmagi (54, 1, D) the cursed +1 leather armour of a Labyrinth {Harm rPois Str-3} It affects your strength (-3). It protects you from poison. It increases damage dealt and taken. It has a curse placed upon it. (54, 12, D) a +2 ring mail of poison resistance (54, 13, D) the +8 war axe of Bih Xime {flame, +Blink Str-3 Int+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It affects your intelligence (+3). It lets you blink. It makes you more stealthy. (54, 25, D) a +2 scale mail of cold resistance (54, 36, D) an uncursed amulet of guardian spirit (54, 44, D) a cursed +0 robe (55, 0, D) a +3 plate armour of cold resistance (55, 1, D) a +2 arbalest of flaming (55, 12, D) an uncursed staff of air (55, 13, D) a Young Poisoner's Handbook (55, 24, D) the +6 rapier "HoaS's Peril" {venom, MP+9} It poisons the flesh of those it strikes. It affects your magic capacity (+9). (55, 43, D) a +0 war axe (still there?) a +0 robe (still there?) (59, 36, D) a +1 vorpal hunting sling (59, 37, D) an uncursed staff of earth (60, 36, D) Sif Muna's Disquisition on Excruciating Shape Shifting Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Stone Arrow Conjuration/Earth 3 no c - Iron Shot Conjuration/Earth 6 no (60, 37, D) a phantom mirror (60, 41, D) a +0 short sword (60, 42, D) a +0 spear (still there?) a +0 robe (still there?) a +0 club (still there?) a +0 robe (still there?) 3 potions of heal wounds (still there?) (61, 0, D) a book of Misfortune (61, 8, D) an uncursed staff of fire (61, 16, D) the +10 long sword of Vouxiri {vorpal, rC+ rN+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (61, 26, D) the Disquisition on the Unholy Entourage Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Call Imp Summoning 2 no c - Simulacrum Ice/Necromancy 6 no d - Death Channel Necromancy 6 no (61, 36, D) a box of beasts (3/3) (62, -1, D) a +6 ring of intelligence a +6 ring of intelligence (62, 2, D) a +1 spear of venom (62, 9, D) an uncursed staff of conjuration an uncursed staff of conjuration (62, 16, D) a +1 flail of protection (62, 17, D) a +3 leather armour of fire resistance (62, 26, D) a +2 rapier of speed (62, 27, D) a +5 vampiric dagger (62, 37, D) a +0 vorpal long sword (63, 0, D) a +2 battleaxe of flaming (63, 8, D) a +2 mace of protection (63, 16, D) the Collected Works on Envenoming Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Poisonous Vapours Poison/Air 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Ignite Poison Fire/Transmutation/Poison 3 no e - Spider Form Transmutation/Poison 3 no f - Olgreb's Toxic Radiance Poison 4 no (63, 17, D) a phantom mirror (63, 27, D) an uncursed staff of cold (63, 36, D) a +0 war axe of flaming (63, 37, D) the +1 great sword of the Leaping Shrike {vorpal, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (64, 16, D) the cursed +0 leather armour "Zywa" {rC+++ Int-5 Dex+5} It affects your intelligence (-5). It affects your dexterity (+5). It renders you almost immune to cold. It has a curse placed upon it. (64, 26, D) an uncursed staff of air (64, 27, D) the Compendium of Feathers and Attacks Spells Type Level Known a - Magic Dart Conjuration 1 no b - Poisonous Vapours Poison/Air 2 no c - Summon Lightning Spire Summoning/Air 4 no d - Lightning Bolt Conjuration/Air 5 no e - Conjure Ball Lightning Conjuration/Air 6 no (67, 0, D) a +4 scale mail of cold resistance (68, 0, D) a book of Cantrips (69, 41, D) 2 arrows (70, 8, D) a +2 leather armour of poison resistance (70, 9, D) an uncursed ring of wizardry (70, 36, D) a +0 trident (70, 40, D) a +0 trident (still there?) 4 boomerangs (still there?) (70, 41, D) a +5 flail of draining (still there?) a +0 trident (still there?) an arrow (still there?) (70, 42, D) a +0 shortbow of freezing (still there?) the +9 quarterstaff of Gaufiuri {vorpal, rC+ MR- Stlth+} (still there?) It inflicts extra damage upon your enemies. It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. 10 arrows (still there?) (71, 8, D) a book of the Dragon (71, 16, D) a +0 battleaxe (71, 17, D) a book of Ice (71, 36, D) an uncursed amulet of the acrobat the Guide on Darkness and Fire Spells Type Level Known a - Fireball Conjuration/Fire 5 no b - Excruciating Wounds Necromancy 5 no (71, 37, D) Jyniguh's Volume of the Supportive Traveller Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Apportation Translocation 1 no c - Call Imp Summoning 2 no d - Teleport Other Translocation 3 no e - Iskenderun's Mystic Blast Conjuration/Translocation 4 no f - Passage of Golubria Translocation 4 no g - Summon Mana Viper Hexes/Summoning 5 no (71, 41, D) a +0 shortbow 17 arrows a +3 dagger of venom a throwing net (71, 42, D) 2 arrows (71, 43, D) 4 arrows (72, 8, D) a +0 dagger (72, 9, D) a condenser vane (2/2) (72, 16, D) a +2 falchion of holy wrath (72, 23, D) a bolt (72, 25, D) a manual of Evocations (72, 26, D) a +0 vorpal scythe (72, 27, D) a tin of tremorstones (3/3) (72, 31, D) a cursed -2 short sword a +0 robe a +0 buckler (72, 36, D) a +0 trident (72, 37, D) the +3 chain mail of Qazlal's Anger {rN+ MR+ Int+2} It affects your intelligence (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. (72, 41, D) the cursed +3 glaive of the Extremely Mad {holy, rF+++ rN+ Int-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-4). It renders you almost immune to fire. It protects you from negative energy. It has a curse placed upon it. a cursed -3 shortbow 22 arrows (72, 42, D) a +0 trident (still there?) a throwing net (still there?) (73, 1, D) the +2 leather armour of Resonance {rPois rC+} It protects you from cold. It protects you from poison. (73, 12, D) a cursed staff of earth a +0 robe (73, 16, D) a book of the Tempests (73, 17, D) a phantom mirror (73, 23, D) a bolt (73, 26, D) a +0 vampiric demon whip (73, 27, D) a phial of floods (73, 36, D) the cursed +1 ring mail of a Labyrinth {MR++ Int-3 Dex+9} It affects your intelligence (-3). It affects your dexterity (+9). It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 40, D) a +0 trident 6 boomerangs (73, 43, D) 4 arrows (74, 21, D) a +4 vorpal glaive a +0 arbalest 15 bolts a +1 long sword of holy wrath a +0 chain mail (74, 23, D) a +0 arbalest a +2 great sword of holy wrath a +0 plate armour 30 bolts (75, 1, D) a box of beasts (3/3) (75, 21, D) a +0 arbalest 10 bolts (75, 22, D) a bolt (75, 23, D) a bolt