HoaS Level 1 of the Dungeon (0, 0, D:1) 14 stones (4, 2, D:1) a stone (5, 1, D:1) a stone (6, -19, D:1) a +0 club (17, -19, D:1) an uncursed ring of wizardry (20, 3, D:1) 22 stones (26, -24, D:1) 14 stones (26, -16, D:1) 12 stones (27, -10, D:1) 26 stones (44, -27, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour of fire resistance (3, 6, D:2) a +0 club (6, -3, D:2) a +0 animal skin (14, 19, D:2) a +0 club (17, -12, D:2) a +0 dagger (20, 25, D:2) a +0 dagger (30, -11, D:2) a +0 robe (42, 10, D:2) 28 stones (44, 10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 13 stones (34, 14, D:3) a +0 club (35, 4, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) 4 stones (0, 4, D:4) a stone (1, 1, D:4) 6 stones (1, 2, D:4) 3 stones (1, 3, D:4) 2 stones (1, 4, D:4) a stone (1, 7, D:4) 4 stones (2, 0, D:4) 3 stones (2, 7, D:4) a stone (3, 4, D:4) a stone (3, 7, D:4) a stone (4, 5, D:4) a cursed -2 rapier a +0 leather armour (13, -20, D:4) 18 stones (16, -31, D:4) 13 stones (18, -35, D:4) 2 scrolls of random uselessness (21, -35, D:4) a +0 robe (28, -25, D:4) a +0 short sword (30, -34, D:4) a +0 mace (42, 9, D:4) a +0 ring mail (44, -3, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) a cursed -3 long sword (0, 6, D:5) a +0 giant club (21, 13, D:5) a +0 robe a +0 dagger (22, -4, D:5) a +0 flail a +0 ring mail a cursed -3 whip (22, -3, D:5) a +0 hand axe a +0 leather armour of positive energy a cursed +0 robe a +2 dagger of electrocution a +0 halberd (23, -3, D:5) a +0 whip a +0 giant spiked club a +0 scale mail a +0 whip (23, 29, D:5) a +0 ring mail a +0 leather armour a +0 dagger a +0 flail (24, -29, D:5) 42 bolts (24, -3, D:5) a +0 glaive a +0 robe a cursed -3 dagger (24, 9, D:5) a +0 robe a cursed +0 scythe (24, 27, D:5) a tomahawk (24, 28, D:5) a +0 club (24, 29, D:5) 3 tomahawks a +1 dagger of speed (25, -26, D:5) a +0 whip (25, -19, D:5) 17 stones (27, -14, D:5) a +0 ring mail (27, -12, D:5) a +0 robe (28, -15, D:5) a +0 rapier (32, 20, D:5) a +0 leather armour of poison resistance (34, 17, D:5) 11 sling bullets Level 6 of the Dungeon (0, 0, D:6) a stone (1, 1, D:6) a stone (1, 2, D:6) a stone (2, 3, D:6) a stone (2, 4, D:6) a stone (3, 6, D:6) a stone (3, 7, D:6) a +0 halberd 19 stones (3, 11, D:6) a stone (4, 10, D:6) a stone (4, 12, D:6) 10 stones (5, 9, D:6) a stone (5, 10, D:6) a +0 falchion a +0 leather armour (5, 18, D:6) 14 gold pieces (6, 9, D:6) a +0 dagger a +0 leather armour a +2 flail of protection (6, 10, D:6) a +0 club a +0 ring mail a stone (6, 14, D:6) a stone (7, 11, D:6) a +0 club (7, 12, D:6) a cursed -1 flail (8, 7, D:6) a stone (8, 19, D:6) a stone (11, 15, D:6) a stone (15, -4, D:6) 20 stones (17, -1, D:6) a +0 dagger a cursed +0 robe 3 tomahawks of returning (17, 0, D:6) a +0 dagger a +0 robe (18, 1, D:6) a cursed -1 hand axe a +0 chain mail (18, 23, D:6) a +0 dagger (19, -7, D:6) a +0 flail of holy wrath a +0 robe a +4 mace (21, -9, D:6) a +0 whip a +0 robe a +0 whip a +0 robe a +0 flail (21, -8, D:6) a +0 robe a cursed +3 scimitar (21, -7, D:6) a +0 robe a +4 flail (22, -8, D:6) a +0 mace (23, -9, D:6) a +0 robe a +0 dagger (23, -7, D:6) 15 stones (23, 10, D:6) a +0 mace (23, 11, D:6) a +0 flail a +0 robe Level 7 of the Dungeon [Shop] Laer's Antique Weapon Shop the cursed +0 arbalest of Judgement {venom, +Blink Str-4 SInv} (329 gold) It poisons the ammo it fires. It affects your strength (-4). It lets you see invisible. It lets you blink. It has a curse placed upon it. a +0 quarterstaff (108 gold) a +1 dire flail of protection (318 gold) the +9 hand axe of Annoyance {flame, +Fly rN+ Int+2 Dex-5} (1549 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It affects your dexterity (-5). It protects you from negative energy. It lets you fly. a +2 fustibalus of freezing (1053 gold) a +0 falchion (81 gold) the +5 demon whip "Spellbinder" {antimagic, MR+} (2230 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. the cursed +1 hand crossbow "Hatoehaf" {velocity, Dex+3} (553 gold) Any bolt fired from it inflicts extra damage. It affects your dexterity (+3). It has a curse placed upon it. a +0 dagger (54 gold) a cursed +0 broad axe (27 gold) (0, 0, D:7) 10 sling bullets (0, 15, D:7) a +0 short sword a +0 leather armour (3, 8, D:7) a +0 dagger a +0 robe (10, 16, D:7) a book of Changes (18, 1, D:7) a +0 flail (21, 9, D:7) a +0 giant club (32, 8, D:7) 4 stones (32, 12, D:7) a +0 club (34, -26, D:7) 23 stones (34, 6, D:7) a +0 leather armour (35, -22, D:7) an uncursed staff of fire (37, 12, D:7) a +0 morningstar a +0 robe (39, 15, D:7) a cursed +0 trident a +0 robe (40, 13, D:7) a +0 leather armour (41, 27, D:7) a +0 war axe (42, -14, D:7) a +0 ring mail (51, 19, D:7) a +0 ring mail (58, 4, D:7) 2 potions of magic Level 8 of the Dungeon (0, 0, D:8) 29 sling bullets (5, 36, D:8) a +0 centaur barding (6, 31, D:8) a +0 scale mail 4 tomahawks a +0 dagger a +0 robe a cursed -1 dagger a +0 leather armour a +0 trident a +0 ring mail (6, 32, D:8) a +0 trident (10, 18, D:8) a +0 dagger (12, 30, D:8) a +0 falchion (13, 0, D:8) 14 poisoned needles (14, 48, D:8) a +0 robe (15, 35, D:8) a scroll of random uselessness (22, 0, D:8) 23 stones (22, 21, D:8) a +0 giant spiked club (28, 23, D:8) an uncursed staff of air (34, 11, D:8) a +0 spear (42, -2, D:8) a +0 chain mail (49, 8, D:8) a +0 robe (51, 28, D:8) a +0 shortbow (53, 30, D:8) 18 sling bullets Level 9 of the Dungeon (0, 0, D:9) a +0 great mace (0, 31, D:9) a +0 dagger (5, 28, D:9) a +0 dagger a +0 short sword a +3 dire flail of protection a +0 giant spiked club (6, 28, D:9) 4 stones (17, 5, D:9) a +0 giant club (19, 2, D:9) a book of Battle (21, 10, D:9) 28 stones (24, 15, D:9) 24 stones (40, 43, D:9) a +0 giant spiked club a cursed +0 giant club Level 10 of the Dungeon (0, 0, D:10) 28 sling bullets (1, 0, D:10) a +0 hand axe a +0 animal skin (3, 1, D:10) a +0 dagger a +0 chain mail (3, 2, D:10) a +0 whip a +0 leather armour (4, 2, D:10) a +0 dagger a +0 scale mail a +0 dagger a +0 robe a +0 hand axe 5 tomahawks a +0 plate armour (13, -18, D:10) a +0 quarterstaff (21, -9, D:10) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (23, 18, D:10) a +0 scale mail of poison resistance a +0 chain mail (34, 6, D:10) a +0 chain mail (41, -25, D:10) a +0 halberd a throwing net a cursed +0 ring mail (45, -26, D:10) a throwing net (46, -26, D:10) a throwing net (54, -23, D:10) a potion of magic (54, -19, D:10) an uncursed amulet of harm (54, -18, D:10) the +12 war axe "Widowermaker" {flame, rPois Str+4 Int+2 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+4). It protects you from poison. (54, -17, D:10) the +4 spear of the Vulture {pierce, rF+ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It affects your resistance to hostile enchantments. (61, -25, D:10) 21 sling bullets (63, 0, D:10) a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) 28 stones (0, 1, D:11) a scroll of remove curse (1, 5, D:11) a +0 ring mail