Dungeon Sprint DCSS version 0.29-a0-925-g0a7a3d12f8 (webtiles) character file. Game seed: 14009581178387903015 237 Hipnos the Magician (level 6, -7/51 HPs) Began as a Gnoll Wanderer on July 29, 2022. Mangled by a merfolk siren ... wielding a +0 spear (20 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:49 (28 turns). Hipnos the Magician (Gnoll Wanderer) Turns: 28, Time: 00:00:49 Health: -7/51 AC: 2 Str: 7 XL: 6 Next: 6% Magic: 9/15 EV: 13 Int: 15 God: Gold: 0 SH: 5 Dex: 14 Spells: 17/18 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . d - +0 robe rPois . Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots currently unavailable) Stlth +++....... (no amulet) HPRegen 0.17/turn (no ring) MPRegen 0.14/turn (no ring) @: appendages, on berserk cooldown, mesmerised, slowed, very slow A: horns 2, talons 2, fangs 1, strong nose, distributed training a: End Transformation You were in the Dungeon. You had temporarily grown beastly horns and talons. You visited 1 branch Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 buckler (worn) d - a +0 robe (worn) Scrolls c - 2 scrolls of blinking Potions e - a potion of curing g - a potion of haste h - 2 potions of magic Skills: + Level 5.0 Fighting + Level 6.3 Short Blades + Level 4.2 Long Blades + Level 4.2 Axes + Level 4.2 Maces & Flails + Level 4.2 Polearms + Level 4.2 Staves + Level 4.2 Ranged Weapons + Level 4.2 Throwing + Level 5.0 Armour + Level 5.0 Dodging + Level 4.2 Stealth + Level 5.0 Shields + Level 4.2 Unarmed Combat + Level 6.6 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 5.2 Transmutations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Poison Magic + Level 4.7 Invocations + Level 4.2 Evocations You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 40% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 20% N/A 3% 2 Spider Form Tmut/Pois 18% N/A 9% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns and talons. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History There is an open door here. You closely miss the merfolk siren. You claw the merfolk siren, but do no damage. You feel sick. The merfolk siren hits you with a +0 spear! The merfolk siren chants a haunting song. You resist with some effort. You hit the merfolk siren but do no damage. You claw the merfolk siren, but do no damage. You headbutt the merfolk siren! The merfolk siren is lightly wounded. You feel sick. The merfolk siren hits you with a +0 spear!! * * * LOW HITPOINT WARNING * * * You feel much better. You feel sick. You are no longer poisoned. The merfolk siren hits you with a +0 spear! You barely miss the merfolk siren. You claw the merfolk siren, but do no damage. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear. The merfolk siren hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * You hit the merfolk siren. The merfolk siren is moderately wounded. Your horns disappear. Your talons disappear. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Casting: Beastly Appendage (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Beastly Appendage (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. Your feet morph into talons. You block the merfolk siren's attack. You closely miss the merfolk siren. You claw the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. The merfolk siren hits you with a +0 spear!! You die... ∆ ∆ ###∆### .. .. ∆ # .#. ## ##. #†# #.## #$.B##.##...# #+.<.@m# #.B.##.##...# ##. #+# #.## # ∆ ## ∆ You could see a merfolk siren (mesmerising). Vanquished Creatures 4 scorpions (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Hipnos the Gnoll Wanderer began the quest for the Orb. 0 | D | Hipnos set off with the following items: a +0 short sword, | a +0 buckler, 2 scrolls of blinking, a +0 robe, a potion of | curing, a potion of heal wounds, a potion of haste, 2 | potions of magic, a potion of berserk rage; and the | following spell memorised: Beastly Appendage; and the | following spells available to memorise: Wereblood, Spider | Form. 0 | D | Reached XP level 1. HP: 17/17 MP: 6/6 2 | D | Noticed a boulder beetle 2 | D | Noticed a boulder beetle 5 | D | Noticed a scorpion 5 | D | Noticed a scorpion 5 | D | Noticed a scorpion 5 | D | Noticed a scorpion 9 | D | Killed a scorpion 10 | D | Reached skill level 5 in Short Blades 10 | D | Reached skill level 5 in Spellcasting 10 | D | Reached XP level 2. HP: 24/24 MP: 5/8 10 | D | Reached XP level 3. HP: 29/29 MP: 6/10 11 | D | Killed a scorpion 12 | D | Reached XP level 4. HP: 37/37 MP: 8/12 12 | D | Reached XP level 5. HP: 42/42 MP: 8/13 15 | D | Reached skill level 5 in Transmutations 19 | D | Reached skill level 5 in Fighting 19 | D | Reached skill level 5 in Armour 19 | D | Reached skill level 5 in Dodging 19 | D | Reached skill level 5 in Shields 19 | D | Reached XP level 6. HP: 51/51 MP: 8/15 20 | D | Noticed a merfolk siren 28 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 3 4 5 | 5.0 Short Blades | 5 6 | 6.3 Long Blades | 2 3 4 | 4.2 Axes | 2 3 4 | 4.2 Maces & Flails | 2 3 4 | 4.2 Polearms | 2 3 4 | 4.2 Staves | 2 3 4 | 4.2 Ranged Weapons | 2 3 4 | 4.2 Throwing | 2 3 4 | 4.2 Armour | 3 4 5 | 5.0 Dodging | 3 4 5 | 5.0 Stealth | 2 3 4 | 4.2 Shields | 3 4 5 | 5.0 Unarmed Combat | 2 3 4 | 4.2 Spellcasting | 5 6 | 6.6 Conjurations | 2 3 | 3.5 Hexes | 2 3 | 3.5 Summonings | 2 3 | 3.5 Necromancy | 2 3 | 3.5 Translocations | 2 3 | 3.5 Transmutations | 4 5 | 5.2 Fire Magic | 2 3 | 3.5 Ice Magic | 2 3 | 3.5 Air Magic | 2 3 | 3.5 Earth Magic | 2 3 | 3.5 Poison Magic | 2 3 | 3.5 Invocations | 2 3 4 | 4.7 Evocations | 2 3 4 | 4.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 5 | 12 || 17 Kick | 2 | 5 || 7 Headbutt | 1 | 2 || 3 Bite | | 2 || 2 Cast: Beastly Appendage | 1 | 1 || 2 Use: Potion | 1 | 1 || 2 Dodge: Dodged | 2 | 2 || 4 Block: Buckler | 1 | 1 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 24 | 24 | 0 | 0 | 0 | 1 | 24.0 | Dungeon | 24 | 24 | 0 | 0 | 0 | 1 | 24.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 24 daAuts