Dungeon Sprint DCSS version 0.29-a0-732-g3d7fbe0af2 (webtiles) character file. Game seed: 11845582447443548107 0 Hipnos the Vexing (level 1, -14/15 HPs) Began as a Deep Elf Enchanter on June 29, 2022. Demolished by a merfolk siren ... wielding a +0 trident (18 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:10 (12 turns). Hipnos the Vexing (Deep Elf Enchanter) Turns: 12, Time: 00:00:10 Health: -14/15 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 6/6 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 6/6 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: berserking (expiring), very quick A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions c - 2 potions of invisibility d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Skills: + Level 1.0 Short Blades + Level 2.4 Dodging + Level 3.6 Stealth + Level 3.0 Spellcasting + Level 4.0 Hexes You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 18% N/A 9% 3 Tukima's Dance Hex 18% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 20% N/A 10% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Welcome, Hipnos the Deep Elf Enchanter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. 2 boulder beetles come into view. Found 243 gold pieces. You close the door. There is a staircase leading out of the dungeon here. You open the door. 2 wyverns come into view. You close the door. You open the door. A merfolk siren comes into view. It is wielding a +0 trident. The merfolk siren shouts! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren closely misses you. You feel a strong urge to attack something. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * There is an open door, spattered with blood here. You barely miss the merfolk siren. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 trident!! Ouch! That really hurt! You die... # ## ##. #+# #.## #.B.##.##...# #+.<.@m# #$B.##.##...# ##. #+# #.## # .#. ## l# #l ## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Hipnos the Deep Elf Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed a boulder beetle 1 | D | Noticed a boulder beetle 5 | D | Noticed a wyvern 5 | D | Noticed a wyvern 8 | D | Noticed a merfolk siren 12 | D | Demolished by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Dagger || 2 Use: Potion || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | Dungeon | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 11 daAuts