Dungeon Sprint DCSS version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 745750783979565937 23 Hipnos the Conjurer (level 2, -10/20 HPs) Began as a Demigod Conjurer on Nov 26, 2021. Mangled by an ogre (30 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:36 (67 turns). Hipnos the Conjurer (Demigod Conjurer) Turns: 67, Time: 00:00:37 Health: -10/20 AC: 2 Str: 8 XL: 2 Next: 54% Magic: 2/7 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: high mp 1, forlorn a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: + Level 2.2 Dodging - Level 2.2 Stealth + Level 0.3 Unarmed Combat + Level 2.2 Spellcasting * Level 5.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History Your Conjurations skill gained 2 levels and is now at level 5! You have reached level 2! There is an open door, spattered with blood here. Things that are here: a +0 dagger; a +0 leather armour You feel a strong urge to attack something. There is an open door, spattered with blood here. Things that are here: a +0 dagger; a +0 leather armour You start resting. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. You feel yourself speed up. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You start resting. You recover from your berserk rage. You start resting. Magic restored. You open the door. An ogre comes into view. It is wielding a +0 giant spiked club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray misses the ogre. The searing ray misses the ogre. The searing ray hits the ogre! The ogre is severely wounded. You finish channeling your searing ray. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..)..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Hipnos the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 1 | D | Noticed Ijyb 9 | D | Killed Ijyb 10 | D | Reached skill level 5 in Conjurations 10 | D | Reached XP level 2. HP: 20/20 MP: 0/7 41 | D | Learned a level 2 spell: Searing Ray 63 | D | Noticed an ogre 67 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.2 Stealth | 2 | 2.2 Spellcasting | 2 | 2.2 Conjurations | 5 | 5.6 Unarmed Combat | | 0.3 Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 5 Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 4