Dungeon Sprint DCSS version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 2173754671410230390 1162 Hipnos the Destroyer (level 7, -1/50 HPs) Began as a Demigod Conjurer on Nov 26, 2021. Slain by a deep troll (22 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:05:06 (1150 turns). Hipnos the Destroyer (Demigod Conjurer) Turns: 1150, Time: 00:05:07 Health: -1/50 AC: 6 Str: 12 XL: 7 Next: 95% Magic: 8/19 EV: 13 Int: 24 God: Gold: 407 SH: 0 Dex: 12 Spells: 3/17 levels left rFire + . . SeeInvis . l - +2 dagger (drain) rCold + . . Faith . (no shield) rNeg . . . Spirit . i - +1 robe {rC+ rF+} rPois . Reflect . k - +2 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.16/turn (no ring) MPRegen 0.16/turn (no ring) @: no status effects A: high mp 1, forlorn a: no special abilities You were in the Dungeon. You visited 1 branch You collected 605 gold pieces. You spent 198 gold pieces at shops. Inventory: Hand Weapons h - a +0 club l - a +2 dagger of draining (weapon) Armour a - a +0 robe f - a +0 chain mail i - a +1 robe of resistance (worn) k - a +2 helmet (worn) Scrolls g - a scroll of blinking j - a scroll of brand weapon {unknown} Potions b - 3 potions of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: + Level 4.9 Dodging - Level 1.7 Stealth + Level 3.4 Unarmed Combat + Level 5.9 Spellcasting + Level 13.9 Conjurations + Level 1.0 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 3d7 1% 2 c - Dazzling Flash Conj/Hex 86% N/A 1% 3 d - Fulminant Prism Conj/Hex 21% 3d13 3% 4 e - Iskenderun's Mystic Conj/Tloc 40% 2d9 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Shops: D [ Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The deep troll shouts! The deep troll bites your fulminant prism! The deep troll claws your fulminant prism. Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep troll Aim: a deep troll (83% to hit) The searing ray hits the deep troll. The deep troll is lightly wounded. (Press . to maintain the ray.) The searing ray hits the deep troll! The deep troll is moderately wounded. The searing ray hits the deep troll. The deep troll is moderately wounded. The searing ray hits the deep troll! The deep troll is heavily wounded. You finish channeling your searing ray. The deep troll bites you. The deep troll claws you but does no damage. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep troll Aim: a deep troll (heavily wounded, 83% to hit) The searing ray hits the deep troll! The deep troll is severely wounded. (Press . to maintain the ray.) The deep troll bites you!! The deep troll closely misses you. The deep troll claws you! The searing ray hits the deep troll. The deep troll is severely wounded. The deep troll bites you!! You die... #..#####'#####'#__# #..####..#...#.#### #..#__####..##(# #..#_____##'#_.+ #⌠⌠#_.∩...'..._# ####_..__##_.#'# #_____###(#(# #########.####+### +..@T$$.$$+ #...####### ###.### #.#'#.# #.....# #..[(.# ####### You could see a deep troll. Vanquished Creatures Sonja (D) A slime creature (D) Sigmund (D) A yak (D) An ogre (D) A jelly (D) Ijyb (D) 7 creatures vanquished. Vanquished Creatures (others) 2 ballistomycete spores (D) 2 fulminant prisms (D) 4 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Hipnos the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 1 | D | Noticed Ijyb 9 | D | Killed Ijyb 10 | D | Reached skill level 5 in Conjurations 10 | D | Reached XP level 2. HP: 20/20 MP: 4/7 55 | D | Learned a level 2 spell: Searing Ray 160 | D | Noticed an ogre 163 | D | Killed an ogre 164 | D | Reached skill level 1 in Unarmed Combat 164 | D | Reached skill level 8 in Conjurations 164 | D | Reached XP level 3. HP: 26/26 MP: 3/10 164 | D | Reached XP level 4. HP: 33/33 MP: 3/11 230 | D | Noticed Sigmund 233 | D | Killed Sigmund 234 | D | Reached skill level 10 in Conjurations 234 | D | Reached XP level 5. HP: 25/38 MP: 7/13 385 | D | Found Zomak's Armour Emporium. 385 | D | Noticed a yak 392 | D | Killed a yak 393 | D | Reached skill level 11 in Conjurations 393 | D | Reached XP level 6. HP: 35/45 MP: 7/16 491 | D | Bought a +2 helmet for 198 gold pieces 514 | D | Noticed a slime creature 521 | D | Killed a slime creature 522 | D | Reached skill level 12 in Conjurations 573 | D | Learned a level 3 spell: Dazzling Flash 578 | D | Learned a level 4 spell: Fulminant Prism 583 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 592 | D | Noticed Sonja 598 | D | Killed Sonja 599 | D | Reached skill level 5 in Spellcasting 599 | D | Reached skill level 13 in Conjurations 599 | D | Reached skill level 1 in Hexes 599 | D | Reached XP level 7. HP: 10/50 MP: 4/19 1143 | D | Noticed a deep troll 1150 | D | Slain by a deep troll Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 2 3 4 | 4.9 Spellcasting | 2 3 4 5 | 5.9 Conjurations | 5 8 10 11 13 | 13.9 Unarmed Combat | 1 2 3 | 3.4 Hexes | 1 | 1.0 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 6 | | || 6 Cast: Magic Dart | 1 | | || 1 Searing Ray | 1 | 7 | 2 || 10 Fulminant Prism | | 1 | 1 || 2 Use: Potion | 1 | | || 1 Armor: Robe | | | 2 || 2 Dodge: Dodged | 3 | 6 | 1 || 10