Dungeon Sprint DCSS version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 5532857938322645253 23 Hipnos the Conjurer (level 2, -8/15 HPs) Began as a Deep Elf Conjurer on Nov 25, 2021. Mangled by an ogre (23 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:51 (78 turns). Hipnos the Conjurer (Deep Elf Conjurer) Turns: 78, Time: 00:00:51 Health: -8/15 AC: 2 Str: 4 XL: 2 Next: 72% Magic: 4/8 EV: 13 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . f - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: + Level 3.1 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 7.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 8% 3 Fulminant Prism Conj/Hex 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Your magical contamination has completely faded away. There is an open door here. Things that are here: a +0 dagger; a +0 ring mail You are too berserk! You start resting. You feel a strong urge to attack something. You start resting. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. Okay, then. f - a +0 dagger (weapon) You start resting. Magic restored. Memorise Searing Ray, consuming 2 spell levels and leaving 5? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. An ogre comes into view. It is wielding a +0 giant club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) The searing ray hits the ogre! The ogre is moderately wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..[..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Hipnos the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D | Noticed Ijyb 10 | D | Killed Ijyb 11 | D | Reached skill level 7 in Conjurations 11 | D | Reached XP level 2. HP: 15/15 MP: 0/8 73 | D | Learned a level 2 spell: Searing Ray 75 | D | Noticed an ogre 78 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.1 Conjurations | 7 | 7.0 Stealth | | 2.4 Spellcasting | | 3.9 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 5 Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 6