Hipnos the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 1, D) a box of beasts (19, 19, D) a cursed -2 robe (still there?) 4 scrolls of enchant armour (still there?) a wand of acid (10) (still there?) (20, 0, D) a +4 quick blade (20, 1, D) a +1 battleaxe of electrocution (20, 2, D) a +0 trident (20, 17, D) the ring of the Evening {Str+6 Int+7} [ring of strength] It affects your strength (+6). It affects your intelligence (+7). (20, 18, D) a +0 scimitar of flaming (still there?) a cursed -3 rapier (still there?) a +3 ring mail of cold resistance (still there?) a wand of flame (23) (still there?) a scroll of brand weapon (still there?) (21, 0, D) a +2 shortbow of freezing (21, 1, D) a phial of floods (21, 4, D) a +0 dire flail (21, 19, D) an uncursed ring of protection from fire (still there?) a +0 giant club (still there?) (22, -1, D) a phantom mirror (22, 3, D) a +0 vorpal scythe (22, 17, D) a +3 vorpal glaive (22, 22, D) a +0 robe (22, 25, D) a +2 robe of cold resistance (23, 0, D) the Volume of Toxic Clay Spells Type Level Known a - Sandblast Earth 1 yes b - Sting Transmutation/Poison 1 no c - Passwall Transmutation/Earth 2 yes d - Stone Arrow Conjuration/Earth 3 yes e - Ignite Poison Fire/Transmutation/Poison 3 no f - Olgreb's Toxic Radiance Poison 4 no g - Iron Shot Conjuration/Earth 6 no (23, 1, D) a book of Clouds (23, 17, D) the cursed +1 plate armour of Trial and Error {Harm rN+} It protects you from negative energy. It increases damage dealt and taken. It has a curse placed upon it. (23, 18, D) the cursed +1 hunting sling of Fehupn {vorpal, rN+ Str+6 SInv} Any stone fired from it inflicts extra damage. It affects your strength (+6). It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (23, 25, D) a +0 dagger of chaos (still there?) an uncursed staff of fire (still there?) the human corpse of Psyche (still there?) (23, 26, D) a potion of degeneration (still there?) a +0 scythe (still there?) (24, 0, D) the +0 hand crossbow "Onoqaph" {venom, SInv} (still there?) It poisons the ammo it fires. It lets you see invisible. a +0 dagger (still there?) (24, 3, D) a +0 mace (24, 5, D) a +3 scythe of protection (24, 17, D) a manual of Throwing (still there?) an uncursed ring of poison resistance (still there?) (24, 18, D) a +1 robe (still there?) a phantom mirror (still there?) (24, 19, D) 33 sling bullets (still there?) a +0 scale mail (still there?) a +1 longbow of flaming (still there?) a +1 trident of venom (still there?) a cursed -2 dagger (still there?) a +0 robe (still there?) a potion of brilliance (still there?) the human corpse of Joseph (still there?) (25, 0, D) a phial of floods (25, 3, D) a +2 war axe of freezing (still there?) a +1 robe of fire resistance (still there?) (25, 18, D) a +1 quarterstaff of holy wrath (still there?) a +0 hunting sling (still there?) 33 sling bullets (still there?) a +0 ring mail (still there?) an uncursed staff of cold (still there?) the human corpse of Joseph (still there?) (26, 0, D) a +2 whip of venom an uncursed staff of earth a +1 great sword of electrocution (26, 3, D) an uncursed staff of earth (26, 17, D) an uncursed staff of fire (26, 18, D) a +1 great sword of holy wrath (still there?) a +0 chain mail (still there?) (27, 3, D) a +3 vorpal scythe (27, 17, D) a +4 hand axe of flaming (still there?) a +0 robe (still there?) a cursed -1 battleaxe (still there?) (28, 0, D) a +2 vorpal scimitar (29, 0, D) a +1 chain mail of fire resistance (29, 2, D) a condenser vane (29, 17, D) an uncursed staff of air (34, 28, D) a book of Necromancy (35, 0, D) an uncursed staff of air (35, 14, D) an uncursed ring of poison resistance (35, 15, D) the cursed +0 leather armour of the Blind Marksman {*Corrode +Fly rF+} It protects you from fire. It lets you fly. It may corrode you when you take damage. It has a curse placed upon it. (35, 28, D) a cursed staff of conjuration (35, 29, D) a +2 short sword of holy wrath (36, 0, D) a +0 plate armour (36, 1, D) an uncursed staff of fire (36, 14, D) a book of the Tempests (36, 15, D) a +1 short sword of speed (36, 16, D) a +0 vampiric spear (still there?) a +0 longbow (still there?) 26 arrows (still there?) (36, 28, D) a condenser vane (37, 0, D) Latiaraij's Reference Book on the Displaced Rocks Spells Type Level Known a - Sandblast Earth 1 yes b - Bolt of Magma Conjuration/Fire/Earth 5 no c - Summon Forest Summoning/Translocation 5 no d - Statue Form Transmutation/Earth 6 no (37, 1, D) an uncursed staff of earth (37, 3, D) a +0 long sword (still there?) a +0 plate armour (still there?) (37, 14, D) a +1 scimitar of protection (37, 15, D) a +5 antimagic spear (37, 17, D) a cursed -1 trident (unseen) (37, 18, D) a +2 spear of freezing (still there?) 16 javelins (still there?) a +0 leather armour (still there?) (37, 21, D) 2 javelins (37, 28, D) a +3 short sword of draining (37, 29, D) the Handbook of the Unseen Realm Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Sandblast Earth 1 yes c - Passwall Transmutation/Earth 2 yes d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Lee's Rapid Deconstruction Earth 5 yes f - Iron Shot Conjuration/Earth 6 no (38, 0, D) a +2 war axe (38, 1, D) a condenser vane (38, 4, D) a +0 arbalest (still there?) a +0 arbalest (still there?) 20 bolts (still there?) (38, 5, D) a +4 long sword of flaming (still there?) a cursed +0 chain mail (still there?) (38, 6, D) a +1 dire flail a +3 scale mail of cold resistance a +0 vorpal long sword a +0 plate armour (38, 7, D) a +2 great mace a +0 plate armour (38, 14, D) a +5 giant spiked club (38, 15, D) a tin of tremorstones (2/2) (38, 17, D) a +0 spear 15 silver javelins a cursed -1 leather armour (38, 22, D) a +0 rapier (still there?) a +0 robe (still there?) (38, 23, D) 2 javelins (still there?) a silver javelin (still there?) (38, 28, D) a phantom mirror (38, 29, D) a scarf of shadows (39, 0, D) a book of Geomancy (39, 6, D) a +0 war axe (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) (39, 7, D) a bolt (39, 9, D) a bolt (39, 14, D) a +0 leather armour (39, 15, D) an uncursed staff of earth (39, 17, D) a +0 trident (still there?) a +0 robe (still there?) an uncursed amulet of magic regeneration (still there?) (39, 20, D) a +0 antimagic spear 13 javelins a +1 scale mail of poison resistance (39, 23, D) a silver javelin a javelin (39, 25, D) a javelin (39, 29, D) an uncursed amulet of faith (40, 0, D) the +5 kite shield of Least Resistance {rC+ Will+ Str+2 SInv} It affects your strength (+2). It protects you from cold. It affects your willpower, your defense against some magical effects. It lets you see invisible. (40, 1, D) a +0 great sword (40, 2, D) 30 bolts (unseen) (40, 4, D) a +0 arbalest (40, 6, D) 5 large rocks (40, 7, D) the +5 quarterstaff "Goenas" {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. a +0 plate armour a +0 long sword a +0 chain mail a +0 kite shield (40, 14, D) a +2 morningstar of protection (40, 15, D) a +0 trident (still there?) 8 boomerangs (still there?) (40, 16, D) a +2 vampiric spear (still there?) 15 silver javelins (still there?) a +0 leather armour (still there?) (40, 20, D) a +2 morningstar of freezing (still there?) 13 javelins (still there?) a +0 leather armour (still there?) (40, 24, D) a javelin (40, 25, D) 3 javelins (40, 28, D) a +0 ring mail of fire resistance (40, 29, D) a +3 scale mail of positive energy (41, 0, D) an uncursed staff of cold (41, 1, D) a +3 plate armour of cold resistance (41, 2, D) a +0 arbalest (still there?) 13 bolts (still there?) 4 scrolls of enchant weapon (still there?) (41, 3, D) a +0 arbalest (still there?) 8 bolts (still there?) (41, 14, D) an uncursed staff of air (41, 15, D) a condenser vane (41, 16, D) a +0 spear (still there?) 16 javelins (still there?) a +0 leather armour (still there?) an uncursed ring of poison resistance (still there?) (41, 28, D) a condenser vane (41, 29, D) an uncursed staff of conjuration (42, 1, D) Sif Muna's Guide on Earthen Poisoning Spells Type Level Known a - Leda's Liquefaction Hexes/Earth 4 no b - Eringya's Noxious Bog Transmutation/Poison 6 no c - Shatter Earth 9 no (42, 14, D) a condenser vane (42, 17, D) a +3 rapier of protection (still there?) a +0 robe (still there?) (42, 25, D) a javelin (42, 28, D) an uncursed staff of conjuration (42, 29, D) a +2 robe of willpower (43, 14, D) an uncursed staff of death (43, 15, D) a phantom mirror (43, 28, D) a +2 chain mail of positive energy (43, 29, D) a lightning rod (4/4) (unseen) (44, 25, D) a javelin (44, 28, D) the cursed +1 executioner's axe "X" {flame, rC- Will+++ Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It makes you vulnerable to cold. It affects your willpower, your defense against some magical effects. It has a curse placed upon it. (49, 1, D) Sif Muna's Compendium of Ice (still there?) Spells Type Level Known a - Ice Form Ice/Transmutation 4 no b - Summon Ice Beast Ice/Summoning 4 no c - Metabolic Englaciation Hexes/Ice 5 no a +6 ring of strength (still there?) (49, 12, D) the +1 leather armour of Mirth {*Drain rC++ Int+4} It affects your intelligence (+4). It greatly protects you from cold. It causes draining when unequipped. (49, 24, D) a +0 short sword (still there?) a +3 vorpal shortbow (still there?) (49, 36, D) a +0 dagger (49, 37, D) the +8 morningstar of the Walnut {freeze, +Fly Will+ Stlth+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your willpower, your defense against some magical effects. It lets you fly. It makes you more stealthy. a +0 robe (still there?) an uncursed staff of earth (still there?) (50, 0, D) an uncursed staff of conjuration (50, 1, D) a cursed ring of attention (50, 12, D) an uncursed staff of death (50, 13, D) the +1 long sword of the Shallot {freeze, Stlth+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. a +10 plate armour of ponderousness (still there?) (50, 14, D) a condenser vane (50, 24, D) a +2 broad axe of electrocution (still there?) a +0 shortbow (still there?) 20 arrows (still there?) a +0 ring mail (still there?) a lightning rod (4/4) (still there?) (50, 28, D) a cursed -2 short sword (still there?) a +0 leather armour (still there?) (50, 36, D) a box of beasts (50, 37, D) a box of beasts (50, 40, D) a +0 short sword (still there?) a +0 chain mail (still there?) (51, 1, D) a +0 robe (51, 6, D) a +0 dagger (still there?) a +2 robe of positive energy (still there?) (51, 7, D) an uncursed staff of poison (still there?) a +0 robe (still there?) an uncursed ring of fire (still there?) (51, 12, D) a box of beasts (51, 24, D) a phial of floods (51, 25, D) an uncursed staff of air (51, 26, D) a +0 leather armour (51, 27, D) a +0 long sword (51, 28, D) a +0 short sword (51, 30, D) an arrow (51, 36, D) a phantom mirror (51, 37, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It insulates you from electricity. (51, 38, D) a +0 hand axe a +0 chain mail (51, 41, D) a +0 giant club (51, 44, D) a large rock (52, 1, D) Gyaniruh's Further Steps in Spellweaving Spells Type Level Known a - Airstrike Air 4 no b - Iskenderun's Mystic Blast Conjuration/Translocation 4 yes c - Leda's Liquefaction Hexes/Earth 4 no d - Summon Ice Beast Ice/Summoning 4 no e - Dispel Undead Necromancy 4 no f - Olgreb's Toxic Radiance Poison 4 no (52, 6, D) a +3 war axe (still there?) a +0 plate armour (still there?) (52, 11, D) a +2 mace of holy wrath the +2 whip "Xaetz" {flame, rElec Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It insulates you from electricity. (52, 24, D) a +6 vampiric battleaxe (52, 25, D) a book of Changes (52, 26, D) a +0 longbow 32 arrows a +0 leather armour a +0 long sword (52, 37, D) a +0 great sword (still there?) a +0 plate armour (still there?) an uncursed ring of ice (still there?) a condenser vane (still there?) (52, 38, D) a +0 flail (still there?) a +0 chain mail (still there?) (52, 39, D) 3 large rocks (unseen) (52, 41, D) a +0 dire flail (still there?) a +0 chain mail (still there?) (53, 5, D) a +4 trident (still there?) +1 acid dragon scales (still there?) (53, 8, D) a +0 flail a +0 robe (53, 24, D) a book of Unlife a box of beasts (53, 26, D) a +0 short sword a +0 buckler (53, 27, D) an arrow (53, 28, D) an arrow (53, 30, D) a +2 rapier of venom (still there?) a +2 rapier of venom (still there?) a +0 leather armour (still there?) 2 arrows (still there?) (53, 31, D) a +1 mace of protection (53, 38, D) a +0 dagger (54, -1, D) a +2 quarterstaff of holy wrath (54, 0, D) the cursed +0 ring mail of Viakurph {Regen+} (still there?) It increases your rate of regeneration. It has a curse placed upon it. a +0 robe (still there?) (54, 1, D) an uncursed staff of fire (54, 12, D) the +2 scale mail of Conscience {Regen+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It increases your rate of regeneration. (54, 13, D) a +2 mace of holy wrath (54, 25, D) a book of Changes (still there?) the +4 glaive of the Sage {pain, Will+ Dex+4} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It affects your willpower, your defense against some magical effects. (54, 27, D) a +0 shortbow (still there?) a +0 dagger of venom (still there?) 17 arrows (still there?) a +0 leather armour (still there?) (54, 29, D) an arrow (54, 30, D) 7 arrows (54, 37, D) a lightning rod (4/4) (still there?) the amulet of the Crushed Thickets {Faith Int+4} (still there?) [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+4). a +2 robe of cold resistance (still there?) a +0 robe of positive energy (still there?) a +0 dagger (still there?) the cursed +1 robe of the Ten Ultimatums {+Blink +Fly Int-3 Slay+6} (still there?) It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It lets you fly. It lets you blink. It has a curse placed upon it. (55, -1, D) a +2 scythe of venom (55, 1, D) an uncursed staff of earth (55, 24, D) a book of Spatial Translocations (59, 36, D) a tin of tremorstones (2/2) (59, 37, D) the +0 ring mail of Ipoqidipn {rN+} It protects you from negative energy. (60, 36, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (60, 37, D) an uncursed staff of death (61, 0, D) an uncursed staff of death (61, 16, D) the +8 rapier of Truncation {freeze, rElec MP+9 Int+5 Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It affects your dexterity (-3). It insulates you from electricity. It affects your magic capacity (+9). (61, 26, D) a +1 vorpal hand axe (61, 37, D) a tin of tremorstones (2/2) (62, 0, D) a +3 falchion of electrocution (62, 1, D) the Compendium of Conjuration and Toxins Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Sting Transmutation/Poison 1 no c - Spider Form Transmutation/Poison 3 no d - Olgreb's Toxic Radiance Poison 4 no e - Iron Shot Conjuration/Earth 6 no (62, 8, D) a +2 vorpal hand axe (62, 9, D) a book of the Dragon (62, 16, D) a +1 spear of distortion (62, 17, D) an uncursed staff of death (62, 27, D) a +1 chain mail of cold resistance (62, 28, D) a +4 dagger of venom (62, 30, D) a +1 dagger of venom (62, 37, D) a +2 robe of the Archmagi (63, 0, D) an uncursed staff of earth (63, 8, D) a lightning rod (4/4) (63, 16, D) a +1 short sword of venom (63, 26, D) a +1 chain mail of cold resistance (63, 36, D) a +1 spectral quarterstaff (63, 37, D) a +2 hunting sling of freezing (64, 16, D) a phial of floods (64, 17, D) an uncursed staff of air (64, 26, D) a +0 falchion of protection (64, 27, D) a +2 robe of fire resistance (67, 0, D) a tin of tremorstones (2/2) (68, 0, D) a +2 buckler of fire resistance (69, 0, D) a tin of tremorstones (2/2) (69, 36, D) the +8 trident of the Octopus King {venom, rElec rPois Will+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your willpower, your defense against some magical effects. (70, 8, D) Deekkaov's Incunabulum of Hurtful Envenoming Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Sting Transmutation/Poison 1 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Sticky Flame Conjuration/Fire 4 no e - Eringya's Noxious Bog Transmutation/Poison 6 no (70, 9, D) a lightning rod (4/4) (70, 12, D) a +2 dagger of electrocution (70, 36, D) a +2 dagger of speed (70, 37, D) a +3 vorpal shortbow (71, 8, D) a book of Party Tricks (71, 16, D) a lightning rod (4/4) (71, 17, D) a +2 battleaxe of freezing (71, 26, D) a +1 fustibalus of freezing (71, 27, D) a +4 trident of flaming (71, 36, D) an uncursed staff of poison (71, 38, D) a +0 glaive a +0 robe (71, 39, D) a cursed +0 club (72, 8, D) an uncursed staff of conjuration (72, 16, D) the +4 quarterstaff of the Ancient Friars {spect, *Corrode rElec rPois rN+++} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. It may corrode you when you take damage. (72, 17, D) an uncursed staff of conjuration (72, 37, D) a +1 vorpal arbalest (73, 1, D) a +2 rapier of draining (73, 17, D) a phantom mirror (73, 27, D) a cursed staff of cold (73, 37, D) a book of the Dragon (75, 1, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy.