Hipnos the Dungeon (0, 50, D) the +8 quarterstaff of Lekeid {flame, rPois MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. (0, 51, D) a plain deck of wonders (0, 55, D) a +0 halberd (1, 14, D) a +0 arbalest (unseen) (1, 16, D) an uncursed staff of summoning (1, 31, D) a +0 hunting sling of velocity (1, 32, D) a +4 ring mail of cold resistance (1, 33, D) a +4 scale mail of fire resistance (1, 54, D) the +3 warlock's mirror {reflect} (2, 16, D) 18 bolts (2, 17, D) a +0 longbow (unseen) (2, 31, D) a cursed staff of death (2, 32, D) a +1 short sword of electrocution (2, 50, D) an uncursed ring of ice a book of Party Tricks (2, 52, D) an uncursed staff of poison (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) a +1 battleaxe of venom (3, 15, D) 2 large rocks (unseen) (3, 16, D) a +0 arbalest (unseen) (3, 17, D) a +0 shortbow (unseen) (3, 32, D) a book of Necromancy (3, 34, D) a +1 short sword of draining (3, 51, D) a +1 scythe of flaming a +0 trident (3, 52, D) an ornate deck of summoning a +2 war axe of chopping a +4 hand axe of electrocution (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 14, D) a fan of gales (4, 17, D) 4 large rocks (unseen) (4, 31, D) the Volume of Fiery Displacement Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Sticky Flame Conjuration/Fire 4 d - Passage of Golubria Translocation 4 e - Ring of Flames Charms/Fire 7 (4, 38, D) a +0 trident (4, 50, D) a book of the Dragon (4, 52, D) a +0 giant spiked club a +2 battleaxe of venom a Young Poisoner's Handbook (5, 14, D) a +0 leather armour of magic resistance an uncursed staff of death a +0 arbalest 19 bolts (5, 15, D) a +0 arbalest (unseen) (5, 16, D) a +0 spear 12 poisoned javelins a +0 leather armour (5, 17, D) a +2 spear of freezing 20 javelins of returning a +0 leather armour (5, 18, D) a bolt (5, 19, D) 2 bolts (5, 20, D) a bolt (5, 31, D) a +2 hand axe of freezing (5, 34, D) the cursed +1 ring mail of Follow the Leader {rF+} It protects you from fire. It has a curse placed upon it. a +2 plate armour of magic resistance a +0 battleaxe the +1 leather armour of the Princeling {SInv Stlth+} It lets you see invisible. It makes you more stealthy. (5, 50, D) a +0 battleaxe of chopping (5, 51, D) a +3 leather armour of fire resistance (still there?) a crystal ball of energy (still there?) (5, 52, D) a +3 hunting sling of freezing (6, 14, D) an uncursed staff of poison a +0 arbalest 11 bolts a sack of spiders (6, 15, D) a +0 arbalest 17 bolts a cursed -3 ring of protection (6, 16, D) a +0 shortbow (unseen) (6, 17, D) the cursed +1 rapier "Xicatil" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It has a curse placed upon it. (unseen) (6, 20, D) a bolt 2 large rocks an arrow (6, 22, D) an arrow (6, 24, D) a large rock (6, 31, D) the Reference Book on Damaging Intoxication Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Throw Icicle Conjuration/Ice 4 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Bolt of Fire Conjuration/Fire 6 a book of Party Tricks the Tome of Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Static Discharge Conjuration/Air 3 c - Dazzling Spray Conjuration/Hexes 3 d - Conjure Flame Conjuration/Fire 3 (6, 50, D) a +7 lightning rod (12/12) (6, 51, D) a +1 dagger of speed (6, 56, D) a +2 robe (7, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 flail (7, 5, D) a scroll of holy word (7, 12, D) a book of Callings (7, 14, D) an uncursed staff of fire a +4 shortbow 17 arrows a +0 scimitar of protection (7, 15, D) 3 large rocks (7, 16, D) 2 large rocks (7, 17, D) 2 large rocks (7, 21, D) a bolt 2 large rocks 6 arrows (7, 22, D) a bolt 2 arrows (7, 24, D) a bolt (still there?) 2 large rocks (still there?) (7, 33, D) a +1 leather armour of fire resistance (still there?) the ring "Qalahoh" {Wiz rElec MP+9} (still there?) [ring of wizardry] It improves your spell success rate. It insulates you from electricity. It affects your magic capacity (+9). (7, 50, D) an uncursed staff of summoning (7, 51, D) an uncursed staff of fire (still there?) an uncursed staff of earth (still there?) (7, 59, D) a hell hound corpse (8, 12, D) a +3 scale mail of magic resistance (8, 14, D) a +0 shortbow an uncursed staff of fire a +0 shortbow 39 arrows (8, 16, D) a +0 longbow (unseen) (8, 18, D) 2 large rocks (8, 31, D) the Grimoire of the Aerial Snowflakes Spells Type Level a - Lightning Bolt Conjuration/Air 5 b - Bolt of Cold Conjuration/Ice 6 c - Tornado Air 9 an uncursed staff of air (8, 32, D) a +1 short sword of protection the +2 great sword "Giwot" {elec, Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). a book of Summonings (8, 39, D) an uncursed staff of death (8, 50, D) the +3 chain mail of the Gate {Int+5} It affects your intelligence (+5). (8, 51, D) an uncursed staff of fire (still there?) a legendary deck of defence (still there?) (9, 13, D) 5 large rocks (still there?) a sack of spiders (still there?) (9, 14, D) the Almanac of the Whale Spells Type Level a - Shock Conjuration/Air 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Inner Flame Hexes/Fire 3 d - Spectral Weapon Hexes/Charms 3 e - Silence Hexes/Air 5 (9, 15, D) a +0 arbalest (unseen) (9, 31, D) an uncursed amulet of magic regeneration a +1 troll leather armour (9, 38, D) a +4 iron rod (9/9) (9, 50, D) a +2 great sword of protection (9, 51, D) a +0 flail (9, 53, D) a +1 pair of boots of running (9, 55, D) a +0 giant spiked club an iron giant corpse (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 6, D) a wand of disintegration (7/24) (unseen) (10, 12, D) an uncursed staff of death a +0 shortbow 21 arrows (10, 13, D) a +0 hunting sling of flaming (10, 14, D) a +0 shortbow 13 arrows a +2 ring mail of fire resistance (10, 15, D) a cursed +0 arbalest (unseen) (10, 17, D) 5 large rocks (unseen) (10, 51, D) the ring "Juen" {rN++ Dex+4} [ring of dexterity] It affects your dexterity (+4). It greatly protects you from negative energy. a +2 rapier of draining (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +2 spear of venom a +0 shortbow (11, 30, D) the Catalogue of Transmigration and Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Petrify Transmutation/Earth 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Dragon Form Transmutation 7 (unseen) (11, 51, D) an uncursed amulet of dismissal (unseen) (11, 52, D) a Grand Grimoire (12, 12, D) a phantom mirror (12, 13, D) 3 large rocks (12, 34, D) a +2 chain mail of poison resistance (12, 38, D) a +0 giant spiked club (12, 50, D) a fan of gales (12, 52, D) a +2 scythe of protection (still there?) a box of beasts (still there?) (13, 14, D) 20 arrows a +0 leather armour 15 poisoned javelins a +4 morningstar of venom (13, 31, D) the Catalogue of Self-Knowledge and Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Ozocubu's Armour Charms/Ice 3 c - Regeneration Charms/Necromancy 3 d - Lightning Bolt Conjuration/Air 5 e - Ring of Flames Charms/Fire 7 (13, 32, D) a +0 scimitar (still there?) the Tome of Captivating Evil (still there?) Spells Type Level a - Slow Hexes 2 b - Vampiric Draining Necromancy 3 c - Animate Dead Necromancy 4 d - Agony Necromancy 5 (13, 51, D) a Fen Folio (13, 52, D) a +3 ring mail of fire resistance a lamp of fire (14, 50, D) a +1 arbalest of freezing (14, 51, D) a Young Poisoner's Handbook (14, 52, D) an uncursed ring of magical power (19, 1, D) a +0 scale mail (19, 2, D) a +0 short sword (unseen) (19, 3, D) a +0 leather armour (unseen) (19, 16, D) an uncursed staff of fire (19, 17, D) a book of Clouds (19, 32, D) a phial of floods (19, 33, D) a +0 mace (still there?) an uncursed staff of air (still there?) (19, 50, D) a book of Summonings (20, 0, D) a +2 arbalest of flaming (20, 1, D) a plain deck of summoning (20, 3, D) a +0 long sword (unseen) (20, 16, D) a +0 leather armour of fire resistance (unseen) (20, 21, D) a +0 spear (20, 32, D) a +0 long sword of holy wrath (20, 33, D) an uncursed staff of cold (20, 36, D) a +0 morningstar (20, 49, D) a +2 scale mail of cold resistance (20, 50, D) the ring of Talimyn {*Contam rElec MR+ MP+9} [ring of magical power] It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It causes magical contamination when unequipped. (20, 52, D) a +0 antimagic quarterstaff (20, 55, D) a +0 flail (21, 0, D) the Almanac of the Hills Spells Type Level a - Infusion Charms 1 b - Throw Icicle Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 d - Excruciating Wounds Charms/Necromancy 5 e - Bolt of Cold Conjuration/Ice 6 (21, 4, D) a +5 mace of crushing (21, 16, D) a +1 shadow dragon armour (21, 17, D) a plain deck of changes (21, 32, D) the Almanac of Ice and the Mountains Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Leda's Liquefaction Hexes/Earth 4 d - Summon Ice Beast Ice/Summoning 4 e - Petrify Transmutation/Earth 4 f - Metabolic Englaciation Hexes/Ice 5 (21, 33, D) a +0 rapier of speed (21, 49, D) a book of Transfigurations (21, 50, D) a book of Power (22, 0, D) a book of Frost (22, 1, D) a book of Fire (22, 2, D) a +0 scimitar (unseen) (22, 5, D) a +0 dagger (unseen) (22, 16, D) a +0 scale mail of fire resistance (22, 17, D) a +0 glaive (22, 20, D) a +0 robe (unseen) (22, 24, D) a +0 battleaxe (unseen) (22, 25, D) a +0 trident of venom (22, 32, D) an uncursed amulet of the gourmand (22, 33, D) the +3 whip "Pesub" {freeze, *Drain Str+5 Int+5} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your intelligence (+5). It causes draining when unequipped. an uncursed staff of cold (still there?) (22, 35, D) a +4 amulet of reflection an uncursed ring of protection from magic the amulet "Bucalin" {Inacc +Inv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It lets you turn invisible. a +2 ring of protection the ring of Okuagrib {SustAt +Blink} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It lets you blink. the amulet of Qapp {RegenMP Dex+2} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+2). an uncursed ring of wizardry the amulet of Summer {Reflect rPois SH+4} [amulet of reflection] It shields you and reflects attacks. It protects you from poison. It affects your SH (+4). an uncursed ring of protection from magic the amulet of Dithmenos's Esteem {Spirit rF+ Dex+4 Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+4). It protects you from fire. It makes you more stealthy. (22, 50, D) an uncursed staff of poison (still there?) an uncursed staff of wizardry (still there?) (23, 0, D) a +0 shortbow of flaming (23, 1, D) a +3 rapier of holy wrath (23, 2, D) a +0 long sword (23, 3, D) a +0 short sword (unseen) (23, 4, D) a +0 longbow 30 arrows a +0 leather armour (23, 6, D) a +0 short sword (unseen) (23, 16, D) an uncursed ring of protection from magic (23, 17, D) the +4 falchion "Otic" {freeze, +Rage rPois rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. It lets you go berserk. (23, 18, D) a +4 war axe of freezing (still there?) a plain deck of wonders (still there?) (23, 32, D) a +2 flail of holy wrath (23, 33, D) a +0 flail (still there?) the ring "Xoegiu Rizu" {SustAt MR+++ MP+9 Slay-3 Stlth+} (still there?) [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your accuracy and damage with ranged weapons and melee attacks (-3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (23, 34, D) the +7 plate armour of Orthodoxy {rC+} It protects you from cold. (23, 38, D) a large rock (23, 41, D) 2 large rocks (24, 0, D) a book of Callings (24, 2, D) a +2 morningstar of flaming (unseen) (24, 3, D) a cursed -1 long sword (unseen) (24, 4, D) a +0 dagger (24, 5, D) a +0 rapier a +0 rapier a +0 leather armour an uncursed ring of wizardry (24, 8, D) an arrow (24, 16, D) a +0 spear of venom (24, 17, D) a +2 ring mail of fire resistance (24, 20, D) a +1 flail of venom a +0 robe (24, 25, D) a cursed staff of poison (24, 32, D) a phantom mirror (24, 33, D) a phial of floods (24, 34, D) the +10 short sword of Bloody Death {pierce, +Blink +Rage rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you blink. It lets you go berserk. (24, 49, D) a +2 robe of magic resistance (still there?) an uncursed staff of death (still there?) (24, 50, D) a book of Conjurations (still there?) a +0 arbalest of flaming (still there?) (24, 55, D) a death scarab corpse (25, 1, D) a +0 war axe an uncursed staff of air (25, 3, D) a +0 long sword a +0 flail a +0 leather armour (25, 4, D) a +3 lightning rod (10/10) (unseen) (25, 5, D) a +0 rapier (unseen) (25, 16, D) a phantom mirror (25, 17, D) a +0 whip (still there?) a +4 ring mail of fire resistance (still there?) (25, 19, D) a +0 robe an uncursed amulet of magic regeneration (25, 32, D) a +2 plate armour of cold resistance (25, 33, D) the +3 glaive "Urejimung" {drain, +Rage +Inv MP+9} A truly terrible weapon, it drains the life of those it strikes. It affects your magic capacity (+9). It lets you turn invisible. It lets you go berserk. (25, 34, D) a +5 quarterstaff of protection (still there?) a legendary deck of summoning (still there?) (25, 36, D) 2 large rocks (unseen) (25, 39, D) 2 large rocks (25, 50, D) an uncursed staff of summoning (25, 52, D) a +0 robe (26, 0, D) a +0 short sword (26, 2, D) the +9 great sword of the Evening {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). a +3 shortbow 19 arrows a +0 leather armour (26, 16, D) a fan of gales (26, 17, D) a +0 club (26, 32, D) a disc of storms (26, 49, D) the Collected Works on Protection Spells Type Level a - Song of Slaying Charms 2 b - Repel Missiles Charms/Air 2 c - Excruciating Wounds Charms/Necromancy 5 d - Warp Weapon Charms/Translocation 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (26, 50, D) an uncursed ring of poison resistance (26, 51, D) a +0 quarterstaff (unseen) (26, 54, D) a death scarab corpse (27, 0, D) a +0 short sword (27, 17, D) a +0 robe (still there?) an uncursed staff of wizardry (still there?) (27, 32, D) a +6 ring of dexterity (27, 33, D) an uncursed ring of flight (still there?) a +0 trident of protection (still there?) (27, 34, D) an uncursed staff of wizardry (27, 50, D) an uncursed staff of cold (28, 0, D) a +3 blowgun (28, 16, D) a +2 ring mail of fire resistance (28, 17, D) an uncursed amulet of the gourmand (28, 32, D) a sack of spiders (28, 33, D) the cursed +3 halberd "Tafur" {chop, Fragile rPois rF+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. It protects you from poison. It will be destroyed if unequipped. It has a curse placed upon it. (28, 35, D) 2 large rocks (28, 50, D) a cursed staff of energy (still there?) a scroll of brand weapon (still there?) (29, 0, D) a +0 leather armour (29, 1, D) a +0 dagger (29, 3, D) the +4 rapier of Cijaehyocs {pierce, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (29, 15, D) a +1 ring mail of positive energy (29, 17, D) an Akashic Record (29, 32, D) a +3 flail of crushing (29, 33, D) a +0 trident of freezing (29, 34, D) a +0 flail (29, 49, D) an uncursed staff of power (29, 50, D) an uncursed ring of stealth (29, 52, D) a +2 hand axe of freezing (30, 49, D) the cursed +1 hand axe of Blood-Lust {chop, Int+5 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your dexterity (+4). It has a curse placed upon it. (30, 50, D) a +0 rapier of protection (31, 49, D) Gyticoegeut's Volume of Shape Shifting and Augmentations Spells Type Level a - Song of Slaying Charms 2 b - Regeneration Charms/Necromancy 3 c - Spider Form Transmutation/Poison 3 d - Warp Weapon Charms/Translocation 5 e - Deflect Missiles Charms/Air 6 (31, 50, D) a death scarab corpse (32, 49, D) a +4 lightning rod (13/13) (33, 49, D) the amulet of Juj Xaisch {RegenMP *Corrode MR+ MP+9 Str+6} (still there?) [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+6). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may corrode you when you take damage. the cursed +0 pair of gloves of Music {+Inv rN+ MR-} (still there?) It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (33, 50, D) the +5 rapier of Incongruity {venom, rC+ MP+9 Int-3} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (-3). It protects you from cold. It affects your magic capacity (+9). a +0 quarterstaff (still there?) (34, 28, D) an uncursed staff of cold (35, 0, D) the +10 morningstar of the Valley {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (35, 14, D) a phantom mirror (35, 15, D) a +1 leather armour of magic resistance (35, 28, D) an uncursed staff of conjuration (35, 29, D) a +0 flail (36, 0, D) a +0 hunting sling of freezing (36, 14, D) the +1 great mace "Neadetud" {freeze, rF- Int+5 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It affects your dexterity (+5). It makes you vulnerable to fire. (36, 28, D) a cursed ring of loudness (36, 29, D) a plain deck of wonders (36, 32, D) a +6 great sword of draining (37, 0, D) a +1 fire dragon armour (37, 4, D) a +0 hand axe (37, 14, D) an uncursed staff of earth (37, 16, D) an uncursed staff of conjuration (37, 29, D) the cursed +1 plate armour "Epe Viluant" {*Confuse rPois rCorr Str+4} It affects your strength (+4). It protects you from poison. It protects you from acid and corrosion. It may confuse you when you take damage. It has a curse placed upon it. (38, 0, D) a book of Maledictions (38, 1, D) a book of Minor Magic (38, 2, D) a +0 dagger a +0 robe (38, 14, D) a +2 great sword of protection (38, 15, D) a +1 glaive of flaming (38, 29, D) a book of Changes (39, 1, D) an uncursed staff of summoning (39, 4, D) a +0 robe a cursed +0 mace (39, 5, D) a +1 long sword of slicing (unseen) (39, 14, D) an uncursed staff of earth (39, 15, D) a book of the Tempests (39, 28, D) a book of Transfigurations (39, 29, D) the +2 robe of Cowardice {rC+} It protects you from cold. (39, 32, D) a +4 scythe of freezing (40, 0, D) a +1 scale mail of poison resistance (40, 2, D) a +0 dagger (unseen) (40, 14, D) the +10 short sword of Beyond {venom, +Fly Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It lets you fly. (40, 28, D) the +1 robe "Huunk" {MP+9} It affects your magic capacity (+9). (40, 29, D) a +2 scale mail of cold resistance (41, 0, D) a book of Annihilations (41, 1, D) a +3 longbow of freezing (41, 14, D) a box of beasts (41, 15, D) the +1 scale mail of Kalynkor {+Inv rElec Int+2 Dex-2} It affects your intelligence (+2). It affects your dexterity (-2). It insulates you from electricity. It lets you turn invisible. (41, 16, D) a +2 arbalest of freezing (41, 28, D) a +3 ring mail of magic resistance (41, 29, D) an ornate deck of wonders (42, 0, D) an uncursed ring of poison resistance (42, 1, D) a sack of spiders (42, 15, D) an uncursed staff of summoning (42, 28, D) a book of Dreams (still there?) a plain deck of destruction (still there?) (43, 14, D) a +3 scale mail of fire resistance (43, 15, D) a fan of gales (43, 28, D) the +5 whip of the Old World {freeze, rPois rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It protects you from poison. (43, 29, D) an uncursed staff of wizardry (44, 28, D) a book of Summonings (48, 6, D) an uncursed staff of death (49, 0, D) a book of Death (49, 1, D) a book of Minor Magic (49, 12, D) a +1 trident of pain (49, 24, D) an uncursed ring of see invisible (49, 36, D) a +1 mace of holy wrath (49, 37, D) a +5 trident of flaming (49, 43, D) a +2 rapier of electrocution (50, 0, D) a +1 ring mail of fire resistance (50, 1, D) an uncursed staff of summoning (50, 12, D) the cursed +3 flail of Summer {flame, rElec rF- Int+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It makes you vulnerable to fire. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (50, 13, D) the cursed +1 whip of the Two Names {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It has a curse placed upon it. (50, 20, D) a +1 scimitar of flaming (50, 21, D) a +2 battleaxe of draining (50, 24, D) a +2 short sword of draining (50, 36, D) a +3 hand axe of electrocution (50, 37, D) a book of the Dragon (51, 0, D) a plain deck of changes (51, 8, D) a +0 great sword (unseen) (51, 12, D) the Compendium of Frigorific Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Freeze Ice 1 c - Ice Form Ice/Transmutation 4 d - Olgreb's Toxic Radiance Poison 4 e - Metabolic Englaciation Hexes/Ice 5 (51, 20, D) a +2 great sword of flaming (51, 24, D) an uncursed amulet of dismissal (51, 25, D) an uncursed staff of summoning (51, 36, D) a +2 scythe of flaming (51, 37, D) a plain deck of summoning (52, 0, D) a book of Burglary (52, 1, D) an uncursed staff of poison (52, 7, D) a +0 short sword a +0 trident a +0 dagger a +0 robe an uncursed staff of fire a +0 robe (52, 12, D) a +2 scimitar of flaming (52, 14, D) a +1 long sword of slicing (unseen) (52, 19, D) a +4 scimitar of flaming (52, 24, D) the +5 whip of Tustiwod {slash, rElec Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It insulates you from electricity. (52, 25, D) a +2 scale mail of cold resistance (52, 36, D) a book of Alchemy (52, 37, D) a +0 vampiric short sword (53, 0, D) a +0 dagger (53, 5, D) a +0 glaive (53, 6, D) a +3 plate armour of fire resistance a cursed +0 mace a +0 robe (53, 8, D) a +0 great sword (53, 12, D) a plain deck of wonders (53, 25, D) an uncursed amulet of faith (53, 36, D) a plain deck of changes (53, 37, D) a +3 rod of inaccuracy (12/12) (54, 1, D) a +4 chain mail of magic resistance (54, 5, D) a +0 great sword (unseen) (54, 6, D) a +0 chain mail (unseen) (54, 13, D) a +0 broad axe of electrocution (54, 24, D) a box of beasts (54, 25, D) an uncursed staff of air (55, 0, D) a +2 quarterstaff of draining (55, 1, D) the +1 scale mail of the Orcish Mines {Str+7} It affects your strength (+7). (55, 13, D) a +4 mace of holy wrath (55, 24, D) a stone of tremors (59, 36, D) a +4 dagger of freezing (59, 37, D) a +3 vampiric hand axe (59, 38, D) a +0 trident (60, 36, D) an uncursed staff of wizardry (60, 37, D) a book of Maledictions (61, 8, D) a +1 ring mail of poison resistance (61, 16, D) a +2 broad axe of chopping (61, 36, D) the cursed +1 chain mail of Siummaro {rF+} It protects you from fire. It has a curse placed upon it. (61, 37, D) a plain deck of changes (62, 0, D) the Disquisition on Evil Rites Spells Type Level a - Animate Dead Necromancy 4 b - Agony Necromancy 5 (62, 1, D) the +11 great sword of Proximity {flame, Str+4 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+3). (62, 8, D) a +1 lajatang of venom (62, 9, D) the cursed +1 chain mail of Beauty {rCorr} It protects you from acid and corrosion. It has a curse placed upon it. (62, 16, D) a +2 glaive of holy wrath (62, 17, D) a +4 lightning rod (9/9) (62, 26, D) a +1 ring mail of cold resistance (62, 27, D) a crystal ball of energy (62, 32, D) a cursed -3 blowgun (unseen) (62, 37, D) a +2 dagger of electrocution (63, 8, D) an uncursed amulet of magic regeneration (63, 16, D) an uncursed staff of fire (63, 17, D) a book of Callings (63, 26, D) a plain deck of changes (63, 27, D) a +0 mace of protection (63, 30, D) a +0 spear a +2 buckler (63, 31, D) a +0 rapier a +0 robe (63, 33, D) a curare-tipped needle (63, 36, D) a +2 leather armour of positive energy (63, 37, D) Xafosouw's Disquisition on Unholy Air Spells Type Level a - Shock Conjuration/Air 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Conjure Ball Lightning Conjuration/Air 6 e - Tornado Air 9 (63, 42, D) a +4 war axe of chopping (unseen) (64, 16, D) a book of Flames (64, 17, D) the +1 robe "Dicivvips" {+Inv rElec rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. It lets you turn invisible. (64, 26, D) a cursed amulet of inaccuracy (64, 27, D) an uncursed ring of stealth (64, 31, D) a +0 dagger (unseen) (65, 26, D) a book of Power (67, 0, D) a +3 shortbow of evasion (68, 0, D) the Catalogue of the Shifting Escort Spells Type Level a - Sticks to Snakes Transmutation 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Spider Form Transmutation/Poison 3 d - Summon Demon Summoning 5 e - Dragon Form Transmutation 7 (69, 36, D) a +1 halberd of chopping (70, 8, D) a Grand Grimoire (70, 9, D) the Compendium of Warped Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Apportation Translocation 1 c - Shroud of Golubria Charms/Translocation 2 d - Call Canine Familiar Summoning 3 e - Shadow Creatures Summoning 6 (70, 40, D) a +0 short sword (unseen) (71, 8, D) a +0 plate armour of poison resistance (71, 16, D) an uncursed ring of sustain attributes (71, 26, D) the +1 spear of Wuifuca {venom, +Blink rElec rF+++ Str-2} It poisons the flesh of those it strikes. It affects your strength (-2). It renders you almost immune to fire. It insulates you from electricity. It lets you blink. (71, 27, D) a +1 arbalest of flaming (71, 37, D) a book of Power (71, 40, D) a +4 mace a +0 robe (72, 8, D) a plain deck of changes (72, 16, D) a +3 plate armour of magic resistance (72, 20, D) a +0 vampiric glaive (72, 27, D) a +1 chain mail of magic resistance (72, 36, D) a +0 dagger (72, 37, D) a +0 dagger (72, 41, D) the +10 flail of Iluiqall {holy, +Inv rElec Int+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It insulates you from electricity. It lets you turn invisible. It makes you less stealthy. (unseen) (72, 42, D) a cursed -2 spear a +0 blowgun 4 curare-tipped needles a +0 buckler (73, 17, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (73, 27, D) an uncursed staff of wizardry (73, 36, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (73, 37, D) the +8 plate armour "Sobeb" {Int+5 Dex+3} It affects your intelligence (+5). It affects your dexterity (+3). (75, 1, D) the cursed +0 shortbow "Stringbean" {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. It has a curse placed upon it.