Hipnos the Dungeon (1, 31, D) a +2 leather armour of poison resistance (1, 32, D) an ornate deck of defence (2, 12, D) a +3 falchion of electrocution (2, 13, D) a +5 short sword of speed (2, 14, D) a book of Envenomations (2, 32, D) a +0 robe (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) a cursed staff of air (3, 14, D) a +0 hand crossbow of evasion (3, 31, D) a fan of gales (3, 32, D) a plain deck of destruction (3, 33, D) an uncursed staff of air (3, 51, D) the +3 hand crossbow of the Empty Page {velocity, Dex+5 SInv Stlth+} Any bolt fired from it inflicts extra damage. It affects your dexterity (+5). It lets you see invisible. It makes you more stealthy. (3, 52, D) an uncursed ring of magical power (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 battleaxe a +5 executioner's axe (4, 6, D) a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 12, D) a +0 spear (4, 13, D) the +3 falchion "Fosmaor" {antimagic, rPois rN+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from poison. It protects you from negative energy. (4, 14, D) the Grimoire of the Entourage and Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Recall Summoning/Translocation 3 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Demon Summoning 5 e - Bolt of Fire Conjuration/Fire 6 (4, 31, D) a book of Enchantments (4, 32, D) an uncursed staff of power (4, 33, D) a +0 dagger (4, 45, D) a necrophage corpse (4, 51, D) a +3 chain mail of cold resistance (4, 52, D) the +2 pair of gloves of the Shining Light {rF+++ Str-5 Dex-5 Stlth+} It affects your strength (-5). It affects your dexterity (-5). It renders you almost immune to fire. It makes you more stealthy. (5, 5, D) a +0 shield a +0 war axe a +0 scale mail (5, 12, D) a +6 blowgun of evasion (5, 13, D) a +4 rod of inaccuracy (14/14) (5, 14, D) a +1 antimagic glaive (5, 19, D) a +0 battleaxe a +0 robe (5, 21, D) a water moccasin skeleton (5, 32, D) a phantom mirror (5, 44, D) a +3 whip of venom a +0 robe (5, 51, D) a +4 shortbow of flaming (5, 52, D) the cursed +0 robe of Shielding {Str+2} It affects your strength (+2). It has a curse placed upon it. (6, 12, D) a +2 morningstar of crushing (6, 13, D) a phial of floods (6, 14, D) a crystal ball of energy (6, 18, D) a +0 long sword a +0 robe a +0 shield (6, 19, D) a cursed -3 halberd a +0 flail a +0 robe (6, 21, D) a +7 trident of venom an uncursed staff of energy a +0 robe (6, 31, D) a +1 dagger of electrocution (6, 32, D) a book of Death (6, 33, D) the Compendium of Snow Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Bolt of Cold Conjuration/Ice 6 (6, 39, D) a cursed +0 falchion the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). an uncursed staff of summoning a +0 robe a human corpse (6, 40, D) a ghoul corpse (6, 43, D) a +2 great sword of slicing a +0 chain mail (6, 45, D) an uncursed staff of fire a +0 robe (6, 46, D) a +0 battleaxe a +0 plate armour (6, 51, D) a +3 rod of inaccuracy (9/9) (6, 52, D) an Akashic Record (7, 3, D) a +6 ring of intelligence a +6 ring of intelligence (7, 12, D) a legendary deck of changes (7, 13, D) a +2 war axe of venom (7, 14, D) an uncursed staff of death (7, 18, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) (7, 19, D) a cursed -1 flail a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) a ball python corpse (skeletalised by now) (7, 20, D) a +0 halberd a +0 robe (7, 21, D) a +0 spear a +0 robe a +0 flail a +0 robe a naga corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (7, 38, D) a +0 dagger a +2 leather armour of magic resistance a human corpse (7, 39, D) a +0 dire flail a +0 chain mail (7, 40, D) a +0 glaive (7, 41, D) a +0 great mace a +0 greatsling of flaming a +0 plate armour (7, 43, D) a +2 short sword of freezing a +0 robe (7, 46, D) a +2 war axe a +2 plate armour of fire resistance a necrophage corpse (7, 47, D) a +1 battleaxe a +1 chain mail of poison resistance (7, 51, D) a plain deck of escape (7, 52, D) a cursed amulet of inaccuracy (8, 13, D) a +2 ring mail of poison resistance (8, 14, D) a phantom mirror (8, 18, D) a +0 trident a +0 robe a cursed +0 large shield (8, 19, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (8, 31, D) the +9 plate armour "Gexzioru" {rPois} It protects you from poison. (8, 38, D) a +0 dagger a +0 robe (8, 39, D) a +0 dagger a +0 robe a +0 war axe a +0 plate armour a human corpse (8, 40, D) a +0 war axe of freezing a +0 robe (8, 47, D) a cursed +1 flail a +4 chain mail of poison resistance a cursed -3 ring of dexterity (8, 51, D) an ornate deck of war (8, 52, D) a +1 ring mail of poison resistance (9, 12, D) a phial of floods (9, 13, D) a +1 dagger of draining (9, 14, D) a +1 ring mail of fire resistance (9, 32, D) a +0 robe (9, 39, D) a +0 dagger a +1 troll leather armour (9, 40, D) a +0 short sword a +0 robe (9, 51, D) a plain deck of wonders (9, 52, D) a cursed -2 ring of slaying (9, 57, D) a +0 demon whip (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy (unseen) (10, 6, D) a wand of disintegration (7/24) (unseen) (10, 12, D) an uncursed ring of protection from fire (10, 13, D) a Necronomicon (10, 14, D) a +0 cloak of invisibility (10, 20, D) a +2 ring of evasion an uncursed ring of protection from fire a +3 ring of protection the ring "Pocaopt" {Int+5 SInv} [ring of see invisible] It affects your intelligence (+5). It lets you see invisible. the amulet of Finality {Dismiss Int+7} [amulet of dismissal] It may teleport away creatures that harm you. It affects your intelligence (+7). the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. the ring "Foriclan" {rC+ SInv} [ring of protection from cold] It protects you from cold. It lets you see invisible. (10, 31, D) the +4 greatsling of Pride {venom, rF+} It poisons the ammo it fires. It protects you from fire. (10, 32, D) a +2 glaive of protection (10, 33, D) a phial of floods (10, 51, D) a +4 spear of distortion (10, 52, D) a book of Callings (11, 0, D) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 12, D) a book of the Sky (11, 13, D) a lamp of fire (11, 14, D) the +1 scale mail of Negation {rC+ SInv} It protects you from cold. It lets you see invisible. (11, 32, D) a +0 robe (11, 33, D) a crystal ball of energy (11, 39, D) a +4 scale mail of poison resistance (11, 51, D) an uncursed staff of energy (11, 52, D) a +1 glaive of venom (12, 12, D) an uncursed staff of power (12, 13, D) an uncursed ring of protection from cold (12, 14, D) Oqeag's Collected Works on Cloudy Black Secrets Spells Type Level a - Shock Conjuration/Air 1 b - Animate Skeleton Necromancy 1 c - Swiftness Charms/Air 2 d - Summon Lightning Spire Summoning/Air 4 e - Deflect Missiles Charms/Air 6 f - Poisonous Cloud Conjuration/Poison/Air 6 (12, 32, D) a +1 helmet of intelligence (12, 33, D) the Disquisition on Boosting Feathers Spells Type Level a - Song of Slaying Charms 2 b - Regeneration Charms/Necromancy 3 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Deflect Missiles Charms/Air 6 (12, 51, D) the +1 leather armour "Aloboargh" {Dex+3} It affects your dexterity (+3). (12, 52, D) a stone of tremors (13, 31, D) a +0 robe (13, 32, D) the +5 scale mail of the Shoals {rC+} It protects you from cold. (13, 51, D) an uncursed staff of fire (13, 52, D) an ornate deck of changes (14, 51, D) an uncursed amulet of regeneration (14, 52, D) a plain deck of escape (19, 0, D) a book of Spatial Translocations (19, 1, D) a disc of storms (19, 16, D) a +1 gold dragon armour (19, 17, D) a book of Power (19, 33, D) a +0 dagger (20, 0, D) a +2 halberd of protection (20, 1, D) a +3 spear of freezing (20, 5, D) a +0 falchion (unseen) (20, 16, D) a +2 helmet of see invisible (20, 17, D) an uncursed ring of ice (20, 28, D) a +5 rod of shadows (12/12) a +3 iron rod (9/9) (20, 32, D) a +0 robe (20, 33, D) a plain deck of defence (21, 0, D) a +4 vampiric spear (21, 16, D) a wand of hasting (3/9) (21, 33, D) a sack of spiders (21, 34, D) an uncursed staff of energy (22, 0, D) a +0 vampiric war axe (22, 6, D) a +2 hat of intelligence (22, 8, D) a +1 great sword of slicing (22, 9, D) a +0 giant club a +0 robe (22, 16, D) 2 potions of haste (22, 17, D) the cursed +3 rapier of Judgement {pierce, rN+ Str+4 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+2). It protects you from negative energy. It has a curse placed upon it. (22, 32, D) a +0 dagger (22, 34, D) a +4 plate armour of poison resistance (22, 39, D) the cursed +2 mace of Starshine {speed, rC+} Attacks with this weapon are significantly faster. It protects you from cold. It has a curse placed upon it. (unseen) (22, 40, D) a +0 mace of protection (still there?) a necrophage corpse (skeletalised by now) (still there?) (23, 0, D) the Volume of Evil Protection Spells Type Level a - Infusion Charms 1 b - Sublimation of Blood Necromancy 2 c - Simulacrum Ice/Necromancy 6 (23, 1, D) a +0 dagger (23, 6, D) a +3 rapier of electrocution a cursed +0 pair of gloves (23, 7, D) the +1 plate armour of Space {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). a +6 ring of strength a +6 ring of dexterity an uncursed ring of resist corrosion a +6 ring of dexterity (23, 8, D) a +1 falchion a +0 buckler an uncursed amulet of magic regeneration a +1 hand axe of venom a +0 plate armour a +0 large shield (23, 9, D) a +2 long sword of flaming (23, 10, D) an arrow (23, 16, D) a stone of tremors (23, 17, D) the +1 fire dragon armour of Guam {rF++ rC- Str-2 Int+4} It affects your strength (-2). It affects your intelligence (+4). It greatly protects you from fire. It makes you vulnerable to cold. (23, 18, D) a cursed amulet of inaccuracy (23, 26, D) (unseen) (23, 32, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (23, 33, D) a +0 dagger (23, 34, D) a plain deck of destruction (23, 38, D) a +3 hand axe a +4 blowgun a +0 chain mail (23, 39, D) a +3 flail a +0 robe a +2 mace of protection a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) (23, 40, D) the +0 ring mail "Yppoc" {+Inv rPois Str+4} It affects your strength (+4). It protects you from poison. It lets you turn invisible. a +0 dagger a +0 robe the +7 lajatang of Order {silver, rMut} It protects you from mutation. a +0 plate armour an uncursed ring of stealth (23, 43, D) a +0 war axe a +1 mottled dragon armour (23, 44, D) the +5 dagger of Fedhas's Hope {antimagic, -Tele Dex+7} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+7). It prevents most forms of teleportation. a +0 robe (24, 1, D) a plain deck of war (24, 7, D) a troll hide {Snorg} (24, 8, D) an uncursed staff of poison a +0 robe (24, 9, D) a +0 dagger a +2 ring mail of cold resistance (24, 16, D) a stone of tremors (24, 17, D) a +2 scale mail of cold resistance (24, 18, D) a +2 battleaxe of draining (24, 32, D) the +7 rapier "Suojieho" {pierce, *Drain +Fly MR+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you fly. It causes draining when unequipped. (24, 33, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (24, 34, D) an uncursed staff of cold (24, 39, D) a +2 short sword of venom (unseen) (24, 40, D) a +8 quarterstaff (unseen) (24, 41, D) a +0 flail (unseen) (24, 44, D) a +0 battleaxe an uncursed ring of protection from magic (25, 1, D) the +6 hunting sling "Istraor" {velocity, rElec Int-2 Dex+2} Any stone fired from it inflicts extra damage. It affects your intelligence (-2). It affects your dexterity (+2). It insulates you from electricity. (25, 7, D) a +1 dagger of electrocution a +0 robe (25, 16, D) an uncursed staff of death (25, 17, D) a plain deck of wonders (25, 18, D) an Akashic Record (25, 33, D) an uncursed staff of summoning (25, 34, D) an uncursed staff of air (26, 0, D) a +0 leather armour (26, 1, D) Imegrag's Catalogue of Summoning and Stolen Souls Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Animate Dead Necromancy 4 e - Excruciating Wounds Charms/Necromancy 5 f - Summon Demon Summoning 5 (26, 16, D) a book of Conjurations (26, 17, D) an uncursed staff of power (26, 32, D) an uncursed staff of wizardry (26, 33, D) a book of Envenomations (27, 0, D) a +3 ring mail of cold resistance (27, 1, D) a +2 hand crossbow of velocity (27, 5, D) a +0 scale mail of cold resistance a +1 cloak (27, 11, D) a +3 longbow of flaming (still there?) an arrow (still there?) (27, 16, D) a +2 chain mail of magic resistance (27, 17, D) an uncursed staff of poison (27, 32, D) a sack of spiders (27, 44, D) a +0 halberd (unseen) (28, 1, D) a book of Burglary (28, 16, D) a crystal ball of energy (28, 17, D) Advanced Steps in Sorcery Spells Type Level a - Iskenderun's Battlesphere Conjuration/Charms 5 b - Lee's Rapid Deconstruction Earth 5 c - Agony Necromancy 5 d - Summon Forest Summoning/Translocation 5 e - Aura of Abjuration Summoning 5 f - Summon Demon Summoning 5 (28, 32, D) a +0 dagger (28, 33, D) a box of beasts (29, 0, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (29, 1, D) a +0 robe of magic resistance (29, 16, D) a +2 hand axe of chopping (29, 17, D) a book of Changes (34, 28, D) a book of Ice (35, 0, D) a +0 vampiric bardiche (35, 14, D) a book of Maledictions (35, 28, D) an uncursed staff of poison (35, 29, D) a book of Maledictions (36, 0, D) an uncursed staff of earth (36, 1, D) an uncursed staff of earth (36, 14, D) an uncursed staff of death (36, 15, D) an uncursed staff of cold (36, 28, D) a +0 cloak of invisibility (37, 0, D) the +9 plate armour of Orthodoxy {rF- Str+5} It affects your strength (+5). It makes you vulnerable to fire. (37, 1, D) a +1 morningstar of protection (37, 14, D) a +2 vampiric halberd (37, 15, D) a book of Transfigurations (37, 28, D) an uncursed staff of power (38, 0, D) a +1 long sword of holy wrath (38, 1, D) an uncursed staff of conjuration (38, 14, D) the +6 longbow of Greed {flame, Int+3 Dex+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+5). (38, 15, D) a legendary deck of summoning (38, 28, D) a +0 spear (38, 29, D) a +0 spear (38, 35, D) a +0 trident of freezing (unseen) (38, 36, D) a +0 mace a +0 robe the ring of the Tick {rF++ MR+} [ring of protection from magic] It greatly protects you from fire. It affects your resistance to hostile enchantments. a cursed -2 whip (39, 0, D) an uncursed staff of poison (39, 1, D) a sack of spiders (39, 14, D) a +2 quarterstaff of draining (39, 15, D) a +3 scale mail of fire resistance (39, 28, D) Goschinao's Disquisition on Cloudy Transformation Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Petrify Transmutation/Earth 4 d - Irradiate Conjuration/Transmutation 5 e - Freezing Cloud Conjuration/Ice/Air 6 (39, 29, D) a crystal ball of energy (39, 33, D) a +0 long sword (39, 34, D) a +0 battleaxe a +0 long sword a +0 robe (39, 35, D) a +1 war axe of electrocution (39, 36, D) a +0 hand axe (40, 0, D) a +1 chain mail of cold resistance (40, 28, D) the cursed +0 dagger of the Scorpion {antimagic, +Inv rF+ rC+ Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It protects you from fire. It protects you from cold. It lets you turn invisible. It has a curse placed upon it. (40, 29, D) an uncursed staff of cold (40, 34, D) an uncursed staff of conjuration (40, 35, D) a +0 short sword a +0 large shield (40, 36, D) the cursed +1 war axe of Symmetry {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 robe (41, 0, D) a +1 long sword of slicing (41, 1, D) an uncursed staff of air (41, 14, D) the +6 flail "Ewni Jal" {holy, rF+ Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It protects you from fire. (41, 15, D) a fan of gales (41, 17, D) the +1 plate armour of Zenaggakk {+Inv} It lets you turn invisible. a +2 hand axe of venom (41, 28, D) a +0 crystal plate armour (41, 29, D) a +0 club (42, 1, D) an uncursed ring of flight (42, 14, D) a +0 great mace of protection (42, 15, D) an uncursed staff of conjuration (42, 28, D) an uncursed staff of poison (42, 29, D) the +7 hunting sling of Wouduhod {freeze, *Confuse rPois Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from poison. It may confuse you when you take damage. (43, 14, D) a +1 hunting sling of freezing (43, 15, D) a +0 ring mail of cold resistance (43, 29, D) Sif Muna's Tome of Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Irradiate Conjuration/Transmutation 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Hydra Form Transmutation 6 (44, 28, D) a +7 antimagic morningstar (49, 1, D) a +2 plate armour of magic resistance (49, 12, D) a +2 scimitar of holy wrath (49, 24, D) an uncursed staff of summoning (49, 36, D) a sack of spiders (49, 37, D) a +2 giant spiked club (50, 0, D) a phial of floods (50, 1, D) an uncursed staff of poison (50, 8, D) a +0 trident (50, 12, D) an uncursed staff of earth (50, 13, D) a book of Death (50, 24, D) a plain deck of defence (50, 25, D) the +7 longbow "Govom" {speed, Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). (50, 36, D) a +2 plate armour of poison resistance (51, 1, D) an uncursed staff of poison (51, 7, D) a cursed +0 battleaxe a +0 plate armour a +1 dagger of venom a +0 robe a +0 mace a +0 chain mail a +0 giant club a +0 bardiche a +0 chain mail (51, 8, D) a cursed -3 dagger a +2 robe of fire resistance (51, 13, D) the +4 dagger "Rogadofo" {pierce, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (51, 18, D) a +0 trident a +4 arbalest (51, 25, D) a box of beasts (51, 36, D) an uncursed amulet of dismissal (51, 37, D) a +1 shield of cold resistance (52, 0, D) an uncursed staff of air (52, 7, D) a +2 war axe of electrocution a +0 plate armour (52, 8, D) a +0 club a +3 ring mail of fire resistance a +0 great sword a +0 chain mail (52, 13, D) a fan of gales (52, 16, D) a +1 short sword a +0 robe (52, 18, D) a +1 scythe of flaming (52, 25, D) a +6 falchion of electrocution (52, 36, D) an ornate deck of wonders (52, 37, D) a legendary deck of defence (53, 1, D) a book of Clouds (53, 7, D) a +0 flail (53, 8, D) a +0 dire flail a +0 arbalest 11 bolts a cursed +0 chain mail a +2 dagger of venom a +0 robe (53, 18, D) a +0 scale mail of cold resistance (53, 24, D) Sieluvol's Grimoire of Envenoming and the Blaze Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Sticky Flame Conjuration/Fire 4 e - Alistair's Intoxication Transmutation/Poison 5 (53, 36, D) a +3 ring mail of cold resistance (53, 37, D) a +2 robe of fire resistance (54, 0, D) Sif Muna's Almanac of Changing and Lightness Spells Type Level a - Lightning Bolt Conjuration/Air 5 b - Blade Hands Transmutation 5 c - Dragon Form Transmutation 7 (54, 1, D) an uncursed staff of earth (54, 12, D) a +0 scale mail of cold resistance (54, 13, D) an uncursed ring of poison resistance (54, 36, D) a cursed ring of loudness (55, 0, D) a book of Spatial Translocations (55, 1, D) a +1 hand axe of flaming (55, 12, D) an uncursed staff of earth (55, 13, D) a +3 scale mail of positive energy (55, 24, D) the Reference Book on the Supportive Arsonist Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Summon Forest Summoning/Translocation 5 c - Delayed Fireball Conjuration/Fire 7 (59, 7, D) an arrow (59, 10, D) an arrow (59, 36, D) a +1 short sword of venom (59, 37, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (60, 37, D) a +2 dagger of draining (61, 0, D) an uncursed staff of power (61, 8, D) a +0 dagger (61, 10, D) an arrow a +0 long sword (61, 11, D) an arrow (61, 37, D) a +2 buckler of protection (62, 0, D) an uncursed staff of air (62, 1, D) a plain deck of defence (62, 8, D) a phantom mirror (62, 10, D) an arrow (62, 11, D) 2 arrows (62, 12, D) an arrow (62, 16, D) a +3 halberd of venom (62, 17, D) a +6 long sword of electrocution (62, 26, D) an uncursed staff of death (62, 30, D) an uncursed staff of summoning a +0 arbalest a +0 arbalest 45 bolts (62, 31, D) a +0 great sword a +2 hand crossbow of velocity a +0 chain mail (62, 36, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (62, 37, D) a cursed ring of loudness (63, 0, D) an uncursed staff of fire (63, 10, D) a +1 halberd of freezing a +2 robe of magic resistance (63, 11, D) 3 arrows (63, 16, D) an uncursed staff of earth (63, 17, D) the +1 robe of Dogma {rF+ Dex+4 SInv} It affects your dexterity (+4). It protects you from fire. It lets you see invisible. (63, 27, D) a +2 quarterstaff of protection (63, 30, D) 5 large rocks (63, 31, D) a +2 robe of fire resistance 2 bolts (63, 32, D) a bolt (63, 33, D) a bolt (63, 36, D) a +1 scimitar of electrocution (63, 37, D) an uncursed staff of summoning (64, 12, D) a +0 longbow a +0 short sword 4 arrows a +0 leather armour (64, 16, D) an uncursed staff of poison (64, 17, D) an uncursed staff of earth (64, 26, D) an uncursed staff of death (64, 27, D) a phial of floods (64, 30, D) a +0 falchion a +0 ring mail a cursed +0 arbalest 10 bolts (64, 31, D) a +0 long sword a +0 chain mail a +0 shield (64, 32, D) a +0 arbalest 15 bolts (65, 26, D) Kehe's Arcane Secrets of Witchery Spells Type Level a - Discord Hexes 8 (67, 0, D) a disc of storms (68, 0, D) a plain deck of changes (68, 1, D) a +2 glaive of flaming a +0 chain mail (68, 2, D) a +0 flail a +0 leather armour (69, 2, D) a +0 dagger a +0 robe (70, 8, D) a +2 chain mail of cold resistance (70, 9, D) a sack of spiders (70, 10, D) 2 large rocks (70, 11, D) a +0 giant spiked club a +0 giant club (70, 36, D) a +0 rapier of electrocution (70, 37, D) the cursed +2 quarterstaff of Magnificence {crush, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It has a curse placed upon it. (71, 8, D) the cursed +0 chain mail of the Orb {rN++ MP-9} It greatly protects you from negative energy. It affects your magic capacity (-9). It has a curse placed upon it. (71, 10, D) a +0 giant club a +0 giant club a +0 giant club (71, 13, D) a large rock (71, 16, D) a +2 robe of resistance (71, 17, D) a +0 spear (71, 26, D) the +5 whip "Pyrphoq" {venom, rPois rF+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from poison. (71, 27, D) a +3 chain mail of cold resistance (71, 29, D) a +0 trident (71, 36, D) a book of Necromancy (71, 37, D) a stone of tremors (72, 8, D) an ornate deck of defence (72, 9, D) a +0 spear of venom (72, 11, D) a +0 giant club (72, 16, D) the Volume of Analysis Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ice Form Ice/Transmutation 4 c - Olgreb's Toxic Radiance Poison 4 d - Venom Bolt Conjuration/Poison 5 (72, 17, D) a +0 short sword (72, 21, D) a +0 spear (72, 26, D) a book of Power (72, 27, D) a book of Air (72, 29, D) 5 large rocks (72, 31, D) a large rock (72, 33, D) a throwing net (72, 37, D) the cursed +0 hunting sling "Undertaker" {velocity, *Corrode Str+4 Dex+5 SInv} Any stone fired from it inflicts extra damage. It affects your strength (+4). It affects your dexterity (+5). It lets you see invisible. It may corrode you when you take damage. It has a curse placed upon it. (73, 1, D) the +6 mace of Dithmenos's Vengeance {crush, MP+9 Int+4 Dex-4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-4). It affects your magic capacity (+9). It makes you more stealthy. (73, 16, D) a +2 hand crossbow of freezing (73, 20, D) a +3 spear of venom a +0 robe (73, 21, D) the +4 quarterstaff "Vofekoc" {crush, *Drain rElec Str+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. (73, 27, D) a book of Burglary (73, 29, D) a +0 trident (73, 36, D) an uncursed staff of wizardry (73, 37, D) a fan of gales