Hipnos the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 shield a +3 buckler (4, 7, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 5, D) an uncursed staff of energy (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a lamp of fire (49, 37, D) a legendary deck of destruction (50, 36, D) a +3 scythe of slicing (50, 37, D) a book of Annihilations (51, 36, D) an uncursed staff of earth (51, 37, D) the +1 scale mail of Ozotsyol {*Corrode rF++ rN+} It greatly protects you from fire. It protects you from negative energy. It may corrode you when you take damage. (52, 36, D) a +1 flail of crushing (52, 37, D) the +11 halberd "Ukaomaqe" {chop, *Confuse +Rage Dex+8 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+8). It lets you go berserk. It may confuse you when you take damage. It makes you more stealthy. (53, 36, D) a +2 spear of flaming (53, 37, D) a +1 morningstar of protection (54, 36, D) a book of the Warp (59, 36, D) a sack of spiders (60, 36, D) a +1 falchion of freezing (60, 37, D) a lamp of fire (61, 8, D) a +0 long sword (61, 16, D) the +2 chain mail "Worueb Genki" {Dex+2} It affects your dexterity (+2). (61, 36, D) the +5 morningstar of Domination {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). (61, 37, D) a sack of spiders (61, 41, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a very ugly thing corpse (62, 0, D) a disc of storms (62, 1, D) a +0 shortbow of evasion (62, 8, D) a +0 robe of magic resistance (62, 11, D) a +5 quarterstaff a +0 chain mail (62, 17, D) a plain deck of destruction (62, 26, D) a +3 hunting sling of flaming (62, 27, D) an uncursed staff of fire (62, 36, D) the +3 blowgun "Aqag" {evade, rPois rC- Int+2} It affects your evasion (+5 to EV). It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from poison. (62, 37, D) an uncursed staff of wizardry (62, 41, D) a shapeshifter corpse (63, 8, D) a +0 short sword (63, 17, D) the +4 quarterstaff "Farex" {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (63, 19, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +3 large shield a +0 shield a +0 scale mail (63, 26, D) a book of Air (63, 36, D) a +0 dire flail of protection (63, 37, D) a +0 scimitar of slicing (64, 10, D) a +1 great sword of slicing (64, 16, D) an uncursed staff of conjuration (64, 17, D) the +1 robe of Absolutism {MR- rCorr Str+8 Int-2} It affects your strength (+8). It affects your intelligence (-2). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (64, 27, D) a crystal ball of energy (70, 8, D) a +3 greatsling of freezing (70, 9, D) an uncursed staff of conjuration (70, 19, D) a +0 shortbow a +2 great mace of holy wrath 15 arrows (70, 36, D) a +3 dagger of speed (70, 37, D) a +0 flail (71, 8, D) a +3 dagger of electrocution (71, 19, D) a +0 shortbow 22 arrows (71, 27, D) a +5 arbalest of flaming (71, 36, D) a +4 antimagic spear (71, 37, D) a plain deck of changes (72, 8, D) a book of Fire (72, 9, D) the +7 hand crossbow of Cythufus {velocity, rF- rC+ rN+ Dex+4} Any bolt fired from it inflicts extra damage. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (72, 18, D) a +0 arbalest the +11 lajatang of Ginn {slice, *Drain +Rage Str-4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-4). It lets you go berserk. It causes draining when unequipped. It makes you more stealthy. 18 bolts a yaktaur corpse (skeletalised by now) (72, 19, D) a +0 shortbow 18 arrows (72, 20, D) a bolt 4 arrows (72, 21, D) a bolt 2 arrows (72, 22, D) an arrow (72, 23, D) an arrow (72, 26, D) a cursed -3 ring of strength (72, 27, D) an uncursed staff of summoning (72, 28, D) a +0 robe a naga corpse (skeletalised by now) (72, 36, D) a +6 giant club (72, 37, D) the +4 mace of Wyrd {crush, rN++ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It greatly protects you from negative energy. (73, 1, D) a +2 chain mail of poison resistance (73, 17, D) a cursed amulet of inaccuracy (73, 19, D) a +0 arbalest 19 bolts (73, 20, D) a +0 arbalest 25 bolts (73, 26, D) a +1 demon whip of electrocution (73, 27, D) a +0 mace of holy wrath (73, 29, D) a +0 whip (unseen) (73, 36, D) the Reference Book on Earth and the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Passwall Transmutation/Earth 2 d - Conjure Flame Conjuration/Fire 3 e - Ignite Poison Fire/Transmutation/Poison 3 f - Petrify Transmutation/Earth 4 g - Fireball Conjuration/Fire 5 (73, 37, D) a book of Enchantments (75, 1, D) an uncursed staff of conjuration