Hipnos the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 rapier (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 4, D) 4 meat rations (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 3, D) a disc of storms (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. (unseen) (49, 12, D) a disc of storms (49, 24, D) a +3 rod of clouds (12/12) (49, 36, D) a +5 vampiric halberd (49, 37, D) an uncursed ring of protection from magic (50, 12, D) a +1 great mace of holy wrath (50, 13, D) the +6 morningstar of the Moon {venom, *Corrode +Rage Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It lets you go berserk. It may corrode you when you take damage. (50, 24, D) a +0 spear of piercing (50, 25, D) a +1 shortbow of flaming (50, 36, D) a +3 giant club (50, 37, D) the ring of the King {*Contam rN+ MR+ Stlth+} [ring of stealth] It protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you more stealthy. (51, 12, D) the Handbook of the Arsonist and Creation Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Spellforged Servitor Conjuration/Summoning 7 c - Dragon's Call Summoning 9 (51, 13, D) an uncursed staff of energy (51, 24, D) a book of Party Tricks (51, 25, D) a +1 shield of protection (51, 36, D) an uncursed staff of fire (51, 37, D) 6 large rocks (still there?) an uncursed staff of power (still there?) (52, 12, D) a Necronomicon (52, 13, D) a book of Conjurations (52, 24, D) a +0 hand axe of freezing (52, 25, D) an uncursed staff of air (52, 36, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (52, 37, D) a plain deck of wonders (53, 12, D) an uncursed staff of wizardry (53, 13, D) a sack of spiders (53, 24, D) a crystal ball of energy (53, 25, D) a book of Flames (53, 36, D) a cursed amulet of faith (53, 37, D) a +1 robe (54, 12, D) the ring of Kicus {+Fly Dex+3} [ring of flight] It affects your dexterity (+3). It lets you fly. (54, 13, D) an uncursed ring of stealth (54, 24, D) a +4 scimitar of distortion (54, 25, D) the ring "Zudgh" {rPois rN++ MP+9} [ring of magical power] It protects you from poison. It greatly protects you from negative energy. It affects your magic capacity (+9). (54, 36, D) an uncursed ring of magical power (55, 12, D) the +6 plate armour of the Journeyman {+Fly} It lets you fly. (55, 13, D) a +3 antimagic quarterstaff (55, 24, D) an uncursed ring of protection from fire (59, 37, D) a +0 scale mail of positive energy (60, 37, D) a phantom mirror (61, 0, D) the +6 plate armour of Midsummer {Str+2 SInv} It affects your strength (+2). It lets you see invisible. (61, 8, D) a +0 trident a book of Summonings (61, 16, D) a +2 great mace of crushing (61, 26, D) the Grimoire of Gliding Good Luck Spells Type Level a - Song of Slaying Charms 2 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Silence Hexes/Air 5 d - Deflect Missiles Charms/Air 6 (62, 0, D) the Grimoire of Earth and Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Stone Arrow Conjuration/Earth 3 (62, 1, D) a +0 chain mail of cold resistance (62, 8, D) a +0 trident 6 tomahawks (62, 9, D) a +0 trident of venom the +7 hand axe "Orb Guardian's Bane" {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. (62, 16, D) an uncursed ring of poison resistance (62, 17, D) a +7 falchion of holy wrath (62, 26, D) an uncursed staff of poison (62, 27, D) a +0 vampiric hand axe (62, 37, D) the +4 arbalest of Oenomania {penet, rElec Str+4 Int-5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It affects your intelligence (-5). It insulates you from electricity. (63, 0, D) an uncursed staff of wizardry (63, 8, D) a +0 trident (63, 16, D) a +0 hand crossbow of velocity (63, 17, D) Jufef's Compendium of Hurtful Necromancy Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Excruciating Wounds Charms/Necromancy 5 c - Lightning Bolt Conjuration/Air 5 d - Bolt of Cold Conjuration/Ice 6 (63, 26, D) a +2 dagger of venom (63, 27, D) a +2 ring of intelligence (63, 36, D) a +3 leather armour of magic resistance (63, 37, D) the +2 ring mail of Complete Protection {rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. (64, 16, D) an uncursed ring of protection from cold (64, 17, D) a potion of might (64, 26, D) a +1 crystal plate armour (64, 27, D) an uncursed staff of conjuration (65, 26, D) a +0 short sword of freezing (65, 33, D) an arrow (67, 0, D) a +0 spear of piercing (69, 0, D) a +0 short sword a +0 robe a +9 blowgun (70, 8, D) a +0 trident a phial of floods (70, 9, D) a +0 trident the +5 hunting sling "Astun" {freeze, Int+2 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+4). (70, 36, D) an uncursed staff of earth (70, 37, D) a lamp of fire (71, 8, D) a +0 trident a throwing net a +0 vampiric broad axe (71, 17, D) a +0 club (still there?) a +0 great mace of protection (still there?) (71, 36, D) an uncursed staff of earth (72, 8, D) a +2 trident of venom 2 throwing nets a plain deck of defence (72, 9, D) a +1 vampiric trident a throwing net (72, 16, D) a +0 glaive the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (72, 17, D) a +0 war axe the Handbook of Orientation and Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Ice Beast Ice/Summoning 4 c - Warp Weapon Charms/Translocation 5 d - Aura of Abjuration Summoning 5 e - Summon Demon Summoning 5 (72, 27, D) a +3 flail of protection (72, 36, D) a +2 dagger of venom (73, 16, D) a +2 mace of venom a +5 giant club (73, 17, D) a +0 club a +1 mace of holy wrath (73, 26, D) a +3 falchion of flaming (73, 27, D) an ornate deck of wonders (73, 37, D) a lamp of fire