Herrn Level 1 of the Dungeon (-4, 3, D:1) a +0 short sword (-12, 15, D:1) a +0 dagger (5, 17, D:1) a +0 dagger (-19, 18, D:1) a +0 mace (23, 20, D:1) a +0 club (23, 21, D:1) a +0 club (-16, 26, D:1) a +0 dagger (-15, 26, D:1) a cursed +0 club a stone (-14, 26, D:1) a stone (-19, 30, D:1) a stone (-18, 31, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 club (11, 1, D:2) a +0 whip (32, 1, D:2) a +0 club (47, 1, D:2) 23 stones (47, 6, D:2) a +0 dagger (4, 8, D:2) 8 stones (26, 12, D:2) 13 sling bullets (20, 16, D:2) a +0 dagger (29, 16, D:2) a +0 club (-5, 22, D:2) a stone (38, 22, D:2) a +0 club (17, 24, D:2) a +0 ring mail (-6, 25, D:2) a +0 short sword (35, 27, D:2) a +0 hand axe a +0 scale mail (51, 34, D:2) a +0 club (43, 50, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) 8 arrows (5, 1, D:3) a +0 spear (-7, 8, D:3) a +0 short sword (32, 10, D:3) 20 stones (30, 21, D:3) a +0 dagger (-2, 24, D:3) a +0 whip (-12, 27, D:3) 16 stones a +0 hunting sling a cursed -3 dagger (-3, 27, D:3) a stone (26, 35, D:3) 23 stones (-13, 38, D:3) 9 poisoned needles (22, 43, D:3) a +0 flail (22, 44, D:3) a +0 club a +0 falchion a +0 leather armour a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (-8, 3, D:4) a +0 club (10, 4, D:4) a +0 club (-39, 6, D:4) a +0 rapier a +0 ring mail (-17, 12, D:4) a +0 flail (-12, 14, D:4) 20 stones (unseen) (-5, 17, D:4) a +0 club (-8, 22, D:4) 12 arrows (-29, 28, D:4) 11 bolts a +0 hand crossbow a +0 dagger (-30, 30, D:4) a bolt (9, 36, D:4) a +0 club Level 5 of the Dungeon [Shop] Dueqag's Magic Scroll Emporium a scroll of teleportation (42 gold) a scroll of amnesia (49 gold) a scroll of teleportation (42 gold) a scroll of noise (14 gold) a scroll of fear (49 gold) a scroll of identify (28 gold) a scroll of fear (49 gold) a scroll of identify (28 gold) a scroll of noise (14 gold) (0, 0, D:5) a +0 dagger (-33, 5, D:5) 29 stones (-19, 15, D:5) a steel tomahawk (-29, 16, D:5) a +0 short sword a +0 club (-28, 16, D:5) a +0 trident (-18, 16, D:5) a +0 short sword 4 steel tomahawks a +0 leather armour (-38, 18, D:5) a +0 long sword (-37, 18, D:5) a +0 dagger a +2 robe of cold resistance (-18, 18, D:5) a +0 dagger (-10, 18, D:5) an uncursed amulet of stasis (-6, 18, D:5) 14 stones (14, 18, D:5) a cursed -3 blowgun a +0 dagger (14, 21, D:5) a poisoned needle (14, 22, D:5) a poisoned needle (-44, 23, D:5) a +0 short sword (-42, 26, D:5) a +0 leather armour a +0 falchion (-2, 36, D:5) a +0 animal skin (-1, 36, D:5) a +0 robe (-34, 41, D:5) a +0 robe (-25, 42, D:5) 7 stones (-27, 44, D:5) a scroll of noise a scroll of blinking 6 scrolls of teleportation (-38, 48, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Yptymeal's Weapon Emporium a +0 rapier (40 gold) a +0 hand axe (30 gold) the +11 dagger of Jaricyb {pierce, *Rage rPois Int+4 Dex+3} (818 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+3). It protects you from poison. It may make you go berserk in combat. the cursed +1 hunting sling of the Unspeakable One {flame, +Inv Int+2} (229 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It lets you turn invisible. It has a curse placed upon it. 4 curare-tipped needles (24 gold) a +0 hunting sling (15 gold) a +0 dagger (20 gold) 20 stones (20 gold) (0, 0, D:6) a +0 dagger (-5, 18, D:6) a +0 club a +0 hunting sling 13 stones (16, 19, D:6) a +1 spear of flaming (10, 21, D:6) a +0 shortbow 8 arrows (9, 22, D:6) 2 arrows a +0 dagger a +0 animal skin (-29, 27, D:6) a +0 long sword (-29, 28, D:6) 19 poisoned needles (2, 30, D:6) a +0 club 11 stones (7, 31, D:6) a stone (-9, 32, D:6) a +0 war axe (11, 35, D:6) a +0 robe (-21, 38, D:6) a +0 robe (3, 39, D:6) a +0 whip of venom a +0 club a +0 club (-5, 45, D:6) 8 stones (-4, 54, D:6) a cursed +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (44, 5, D:7) a scroll of noise (18, 6, D:7) 15 poisoned needles (36, 6, D:7) a +0 club (46, 7, D:7) a potion of degeneration (52, 14, D:7) a +0 ring mail (4, 16, D:7) a +0 long sword a +0 robe a +0 falchion a +0 robe a +1 hand axe of freezing a +0 robe a cursed +3 hand axe of freezing a +0 robe (3, 18, D:7) a cursed +0 scimitar a +0 robe (29, 23, D:7) a +1 rapier of electrocution (4, 25, D:7) a +0 rapier (-1, 28, D:7) a +0 ring mail (32, 29, D:7) an uncursed amulet of clarity (46, 30, D:7) a +0 flail an orc corpse (skeletalised by now) (48, 30, D:7) a +0 short sword a +0 leather armour (22, 31, D:7) a scroll of random uselessness (46, 31, D:7) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (47, 31, D:7) 20 poisoned needles (48, 32, D:7) a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) a +0 club (20, 1, D:8) 21 stones (21, 2, D:8) a +0 flail (22, 7, D:8) a +0 chain mail (9, 8, D:8) an adder corpse (14, 11, D:8) a scroll of blinking (25, 11, D:8) the +2 war axe of Disaster {vamp, rElec rF+ MP+9} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). the +1 lajatang "Voaminegha" {pain, Str+6 Dex-2 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It affects your dexterity (-2). It enhances your eyesight. (34, 14, D:8) a +0 robe (23, 19, D:8) a -2 ring of strength (-4, 20, D:8) an adder corpse (16, 20, D:8) a scroll of noise (29, 20, D:8) a +0 robe (-15, 21, D:8) a bread ration (28, 21, D:8) the +1 robe of the Scribe {Int+5} It affects your intelligence (+5). the Ecumenical Temple