Dungeon Crawl Stone Soup version 0.34-a0-571-g75dcb34f46 (webtiles) character file. Game seed: 2282885047653527342 1046 Heedrag the Destroyer (level 8, 0/41 HPs) Began as a Deep Elf Conjurer on Aug 6, 2025. Was an Initiate of Vehumet. Slain by a crocodile zombie (1 damage) ... in an ossuary. The game lasted 00:07:33 (4597 turns). Heedrag the Destroyer (Deep Elf Conjurer) Turns: 4597, Time: 00:07:33 Health: 0/41 AC: 5 Str: 4 XL: 8 Next: 5% Magic: 0/20 EV: 11 Int: 26 God: Vehumet [......] Gold: 245 SH: 0 Dex: 13 Spells: 6/20 levels left rFire . . . (100%) k - +0 whip (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) j - +2 robe {Will+} rPois . (100%) (no helmet) rElec . (100%) f - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will +.... e - amulet of dissipation Stlth ++ g - ring of wizardry HPRegen 0.26/turn (no ring) MPRegen 0.34/turn %: wizardry (x1) @: no status effects A: magic regeneration a: Renounce Religion You were in an ossuary. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Ossuary. You collected 273 gold pieces. You spent 28 gold pieces at shops. Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.9 Spellcasting * Level 8.7 Conjurations - Level 3.0 Translocations - Level 3.0 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Stone Arrow Conj/Erth 62% 3d10 1% 3 f - Fulminant Prism Conj/Alch 19% 3d10 2% 4 i - Iskenderun's Mystic Conj/Tloc 39% 2d9 (+2d4 2% 4 m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 36% 1d5 2% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Poisonous Vapours Alch/Air 64% 1d3 1% 1 Soul Splinter Necr 36% N/A 2% 1 Jinxbite Hex 18% 2d2 4% 2 Brom's Barrelling Bould Conj/Erth 31% 2d7 4% 4 Vhi's Electric Charge Tloc/Air 32% N/A 14% 4 Detonation Catalyst Fire/Alch 16% 2d1 34% 5 Inventory: Hand Weapons c - a +0 dagger (You took it off a kobold on level 1 of the Dungeon) k - a +0 whip of venom (weapon) (You found it on level 4 of the Dungeon) Missiles a - 4 poisoned darts b - 5 stones l - 4 boomerangs Armour f - a +0 cloak (worn) (You found it on level 2 of the Dungeon) h - the +0 ring mail of Love and Death {rN+ Int-5 Stlth+} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. j - a +2 robe of willpower (worn) (You took it off Sigmund on level 3 of the Dungeon) Magical Staves m - a staff of necromancy {!a} (You found it on level 5 of the Dungeon) Jewellery e - an amulet of dissipation (worn) (You found it on level 1 of the Dungeon) g - a ring of wizardry (worn) (You found it on level 3 of the Dungeon) i - an amulet of wildshape (You found it on level 3 of the Dungeon) Talismans d - an inkwell talisman (You found it on level 1 of the Dungeon) Scrolls c - 2 scrolls of fog {unknown} i - 5 scrolls of identify {@r1} e - a scroll of fear {unknown} h - a scroll of enchant weapon {unknown} m - a scroll of immolation {unknown} q - a scroll of blinking {unknown} u - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} f - a potion of cancellation {unknown} j - a potion of resistance {unknown} k - 3 potions of curing {unknown} l - a potion of experience {unknown} n - a potion of might {unknown} o - a potion of attraction {unknown} p - a potion of enlightenment {unknown} s - 2 potions of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 25474 Temple (1/1) D:4 Zot: 5963 Ossuary (1/1) Zot: 5967 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Vehumet Wu Jian Xom Yredelemnul The Shining One Shops: D:2 ? D:4 = #.....# #.....# #.....# #.....# #..∩..# #.....# #.....# #..∩..# #..@..# #..Z..# ##...## ...^. #.....# .^..... ##....^## Z...... You could see a crocodile zombie and a kobold zombie (dormant). Message History (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile zombie (90% to hit) You focus your ray upon the crocodile zombie. The searing ray hits the crocodile zombie! The searing ray hits the mummy. (Press . to maintain the ray.) The crocodile zombie bites you. The crocodile zombie drags you backwards! You stop channelling your searing ray. The crocodile zombie barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the mummy! The mummy is knocked back by the mystic blast. The mummy slams into the stone wall. The mystic blast hits the crocodile zombie! The crocodile zombie is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile zombie (heavily damaged, 90% to hit) You focus your ray upon the crocodile zombie. The searing ray hits the crocodile zombie! (Press . to maintain the ray.) A kobold zombie comes into view. The searing ray hits the crocodile zombie! The mummy closely misses you. The searing ray hits the crocodile zombie! A crocodile zombie comes into view. The searing ray hits the crocodile zombie! You destroy the crocodile zombie! Vehumet accepts your kill. You finish channelling your searing ray. The mummy hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mummy (almost destroyed, 92% to hit) You focus your ray upon the mummy. The searing ray hits the mummy! You destroy the mummy! Vehumet accepts your kill. (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold zombie (90% to hit) You focus your ray upon the kobold zombie. The searing ray hits the kobold zombie! You destroy the kobold zombie! Vehumet accepts your kill. (Press . to maintain the ray.) The searing ray hits the crocodile zombie! You are too injured to fight recklessly! Without enough magic to sustain it, your Searing Ray dissipates. The crocodile zombie bites you. The crocodile zombie drags you backwards! There is an empty arch of ancient stone here. You closely miss the crocodile zombie. The crocodile zombie bites you! * * * LOW HITPOINT WARNING * * * The crocodile zombie drags you backwards! You closely miss the crocodile zombie. The crocodile zombie bites you! * * * LOW HITPOINT WARNING * * * The crocodile zombie drags you backwards! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile zombie (lightly damaged, 90% to hit) You focus your ray upon the crocodile zombie. The searing ray hits the crocodile zombie! (Press . to maintain the ray.) The crocodile zombie closely misses you. The searing ray hits the crocodile zombie. The crocodile zombie barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. You hit the crocodile zombie. The crocodile zombie barely misses you. Unknown command. You hit the crocodile zombie. The crocodile zombie barely misses you. You barely miss the crocodile zombie. The crocodile zombie bites you. * * * LOW HITPOINT WARNING * * * The crocodile zombie drags you backwards! You barely miss the crocodile zombie. The crocodile zombie bites you! * * * LOW HITPOINT WARNING * * * The crocodile zombie drags you backwards! A kobold zombie comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) The crocodile zombie bites you. You die... Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 8 | 8.7 Spellcasting | 4 5 6 | 6.9 Translocations | 1 2 3 | 3.0 Alchemy | 1 2 3 | 3.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Whip | | | 7 || 7 Cast: Magic Dart | 83 | 50 | 7 || 140 Searing Ray | 7 | 16 | 16 || 39 Fulminant Prism | | 1 | 4 || 5 Iskenderun's Myst | | | 1 || 1 Armour: Robe | 8 | 9 | 13 || 30 Dodge: Dodged | 3 | 5 | 8 || 16 Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic, minmay_3d_cube D:2: minmay_chambers_of_ones, layout_rooms, serial_shops, nicolae_shop_relaxation, minmay_parallelograms D:3: layout_basic, uniq_sigmund, uniq_natasha, uniq_terence D:4: layout_loops_corners, fedhas_altar_1, minmay_temple_entry_hall, serial_shops, nicolae_shop_bimaterial_pillars D:5: layout_basic, mainiacjoe_overflow_swirl, gup_ossuary_entry_pyramid, minmay_liquid_box Temple: hellmonk_temple_divided_pantheon Ossuary: ossuary_the_hunt_dpeg Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heedrag the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 237 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 285 | D:1 | You add the spell Jinxbite to your library. 326 | D:1 | Learned a level 2 spell: Searing Ray 414 | D:1 | You add the spell Stone Arrow to your library. 450 | D:1 | You add the spell Poisonous Vapours to your library. 489 | D:1 | Reached skill level 5 in Conjurations 854 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 903 | D:2 | You add the spell Kiss of Death to your library. 918 | D:2 | You add the spell Brom's Barrelling Boulder to your | library. 1269 | D:2 | Found Lunag's Magic Scroll Shoppe. 1287 | D:2 | Bought a scroll of identify for 28 gold pieces 1331 | D:2 | Reached skill level 4 in Spellcasting 1705 | D:3 | Noticed Natasha 1705 | D:3 | Noticed Terence 1712 | D:2 | Killed Terence 1713 | D:2 | Reached XP level 4. HP: 12/24 MP: 7/12 1765 | D:2 | Learned a level 4 spell: Fulminant Prism 1770 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2120 | D:3 | Identified the +0 ring mail of Love and Death {rN+ Int-5 | Stlth+} 2153 | D:3 | Noticed Sigmund 2158 | D:3 | HP: 4/24 [Sigmund/+0 scythe (8)] 2159 | D:3 | Killed Sigmund 2160 | D:3 | Reached skill level 5 in Spellcasting 2160 | D:3 | Reached skill level 6 in Conjurations 2160 | D:3 | Reached skill level 1 in Translocations 2160 | D:3 | Reached skill level 1 in Alchemy 2160 | D:3 | Reached XP level 5. HP: 5/28 MP: 5/14 2202 | D:3 | Killed Natasha 2203 | D:3 | Reached XP level 6. HP: 16/32 MP: 10/15 2456 | D:3 | Reached skill level 2 in Alchemy 2534 | D:3 | Noticed Natasha 2537 | D:3 | Killed Natasha 2538 | D:3 | Reached skill level 2 in Translocations 2744 | D:3 | Noticed Natasha 2748 | D:3 | Killed Natasha 2887 | D:4 | Reached skill level 7 in Conjurations 2912 | D:4 | Found a blossoming altar of Fedhas. 2944 | D:4 | Learned a level 3 spell: Stone Arrow 3114 | D:4 | Found a staircase to the Ecumenical Temple. 3114 | D:4 | Found a statue of an orb of entropy. 3115 | D:4 | Found a statue of an orb of entropy. 3120 | Temple | Found a transporter. 3120 | Temple | Found a transporter. 3120 | Temple | Found a transporter. 3120 | Temple | Found a transporter. 3120 | Temple | Entered the Ecumenical Temple 3140 | Temple | Became a worshipper of Vehumet 3140 | Temple | Offered knowledge of Kinetic Grapnel by Vehumet. 3810 | D:4 | You add the spell Soul Splinter to your library. 3811 | D:4 | Found Jutuheo's Jewellery Shop. 3884 | D:4 | You add the spell Vhi's Electric Charge to your library. 3891 | D:4 | You add the spell Detonation Catalyst to your library. 4010 | D:4 | Reached XP level 7. HP: 36/36 MP: 9/17 4015 | D:4 | Reached skill level 3 in Translocations 4015 | D:4 | Reached skill level 3 in Alchemy 4018 | D:4 | Reached skill level 6 in Spellcasting 4300 | D:5 | Entered Level 5 of the Dungeon 4335 | D:5 | Reached skill level 8 in Conjurations 4529 | D:5 | Reached XP level 8. HP: 25/41 MP: 14/20 4554 | D:5 | Found a sand-covered staircase. 4566 | Ossuary | Entered an ossuary 4589 | Ossuary | HP: 10/41 [crocodile zombie (7)] 4596 | Ossuary | HP: 1/41 [crocodile zombie (10)] 4597 | Ossuary | Slain by a crocodile zombie Vanquished Creatures Sigmund (D:3) A black bear (D:4) An ogre (D:5) A gnoll sergeant (D:4) 4 scorpions A gnoll bouda (D:5) A sleepcap (D:5) Terence (D:2) Natasha (thrice) (D:3) A crocodile zombie (Ossuary) 2 mummies 4 adders 8 gnolls 2 ufetubi (D:4) 3 ribbon worms 3 dart slugs (D:4) A gnoll zombie (Ossuary) 11 endoplasms A giant cockroach (D:2) 9 hobgoblins 8 jackals 7 orcs 5 quokkas 14 ball pythons 3 bats 2 frilled lizards 7 goblins 5 kobolds (D:1) A kobold zombie (Ossuary) 5 rats 116 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1106 | 389 | 26.0 | 98 | 18 | 15.5 +---------+---------+-------+---------+---------+------- D:1 | 32 | 8 | 20.0 | 25 | 5 | 16.7 D:2 | 28 | 44 | 61.1 | 17 | 6 | 26.1 D:3 | 115 | 268 | 70.0 | 21 | 2 | 8.7 D:4 | 589 | 0 | 0.0 | 25 | 0 | 0.0 D:5 | 342 | 17 | 4.7 | 10 | 1 | 9.1 Ossuary | 0 | 52 | 100.0 | 0 | 4 | 100.0 +---------+---------+-------+---------+---------+------- Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 8 | 8.7 Spellcasting | 4 5 6 | 6.9 Translocations | 1 2 3 | 3.0 Alchemy | 1 2 3 | 3.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Whip | | | 7 || 7 Cast: Magic Dart | 83 | 50 | 7 || 140 Searing Ray | 7 | 16 | 16 || 39 Fulminant Prism | | 1 | 4 || 5 Iskenderun's Myst | | | 1 || 1 Armour: Robe | 8 | 9 | 13 || 30 Dodge: Dodged | 3 | 5 | 8 || 16 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 213.6 Dungeon | 96.6 | 96.6 | N/A | N/A | 96.5 | 288.6 Ossuary | 3.4 | 3.4 | N/A | N/A | 3.5 | 52.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4593 | 4186 | 407 | 9 | 3676 | 7 | 656.1 | Dungeon | 4525 | 4154 | 371 | 9 | 3676 | 5 | 905.0 | Temple | 36 | 1 | 35 | 0 | 0 | 1 | 36.0 | Ossuary | 31 | 31 | 0 | 0 | 0 | 1 | 31.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1390 daAuts D:4: 1073 daAuts D:2: 946 daAuts D:1: 849 daAuts D:5: 265 daAuts Temple: 36 daAuts Ossuary: 31 daAuts