Heedrag Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, -10, D:1) 14 stones (12, -5, D:1) a stone (14, 9, D:1) a +0 hand axe (16, 18, D:1) 17 bolts (18, 4, D:1) 15 arrows (18, 7, D:1) 4 needles of sleeping (19, -22, D:1) 21 bolts (23, -2, D:1) a stone a +0 whip (24, -8, D:1) a stone (29, -31, D:1) 20 stones (32, -3, D:1) 20 stones (34, -5, D:1) a +0 club (42, 0, D:1) 23 arrows (46, -5, D:1) 10 arrows Level 2 of the Dungeon (9, -13, D:2) 25 arrows (9, 15, D:2) a +0 club (10, -3, D:2) a +0 whip (15, -18, D:2) a +0 whip (15, -12, D:2) 2 needles of confusion (18, -15, D:2) a +0 club (19, -24, D:2) a +0 scale mail (19, 14, D:2) 25 arrows (19, 18, D:2) 6 stones (36, -25, D:2) 19 stones (38, -26, D:2) a cursed +0 leather armour (45, -8, D:2) a +0 mace a +0 scale mail (46, -4, D:2) a +0 spear (46, -3, D:2) a +0 spear (46, -2, D:2) a +0 halberd (47, 12, D:2) a +0 short sword (50, -8, D:2) a +0 halberd (53, -13, D:2) a +0 trident Level 3 of the Dungeon (14, -34, D:3) a +0 ring mail (16, -1, D:3) 10 bolts (18, -11, D:3) 9 poisoned needles (25, -15, D:3) a +0 mace (25, -14, D:3) a +0 mace (26, -21, D:3) a +0 hand axe (26, -16, D:3) a +0 dagger (26, -14, D:3) a +0 dagger a +0 scale mail (27, -33, D:3) a +0 club (28, -11, D:3) a +0 dagger (30, -14, D:3) a +0 club (32, 3, D:3) a +0 flail (35, -33, D:3) a +0 blowgun a +0 dagger 6 poisoned needles (39, 0, D:3) 10 sling bullets (39, 3, D:3) a +0 short sword a +0 blowgun 14 poisoned needles (42, -26, D:3) 3 poisoned needles Level 4 of the Dungeon [Shop] Tatiocs's Antique Weapon Shop a +0 war axe of venom (186 gold) a +6 trident of flaming (1149 gold) a +0 war axe (105 gold) the cursed +1 bardiche of Fedhas's Benevolence {chop, rPois rF+} (1011 gold) It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It has a curse placed upon it. a +0 hunting sling (45 gold) a +0 spear (90 gold) a +0 long sword (105 gold) a +0 dagger (60 gold) a +0 flail (105 gold) the +8 longbow of Valiance {velocity, +Blink rC+ Dex+3} (2220 gold) Any arrow fired from it inflicts extra damage. It affects your dexterity (+3). It protects you from cold. It lets you blink. (0, 0, D:4) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (2, -1, D:4) a cursed -3 spear (12, -3, D:4) 17 bolts (12, 0, D:4) an arrow (14, 0, D:4) 28 arrows a +0 shortbow (15, 2, D:4) a +0 dagger (unseen) (15, 3, D:4) a +0 short sword (unseen) (15, 24, D:4) 14 stones (18, 24, D:4) a +0 hunting sling (30, -9, D:4) 30 stones (32, 8, D:4) 25 arrows (41, 21, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (5, 22, D:5) a +0 whip a +0 ring mail (5, 23, D:5) a +0 halberd a +0 spear (6, 22, D:5) 12 stones (16, 11, D:5) a +0 short sword (17, 9, D:5) a +0 flail (17, 10, D:5) a +0 hand axe a +0 club (21, 13, D:5) a +0 hunting sling (23, 8, D:5) 3 tomahawks (24, 5, D:5) a +0 ring mail (32, 6, D:5) a +0 spear (32, 22, D:5) a +0 club (33, 26, D:5) a +0 spear (39, 26, D:5) 2 stones (41, 26, D:5) a +0 dagger a +0 robe (46, 27, D:5) a +0 short sword 16 stones a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (1, 2, D:6) a +0 glaive a +1 chain mail of magic resistance (1, 3, D:6) a +0 leather armour (4, -1, D:6) a +0 flail (5, 3, D:6) a +0 dagger (11, -1, D:6) a +0 giant club (12, 2, D:6) a +0 club (15, -1, D:6) a +0 shortbow 20 arrows (15, 26, D:6) a +0 trident a +0 mace (15, 33, D:6) a +0 hunting sling (16, -1, D:6) a +0 falchion (16, 0, D:6) a +0 flail (17, 23, D:6) 12 stones (18, -3, D:6) 2 arrows (19, 31, D:6) a +0 trident a +0 robe (20, -4, D:6) 2 arrows (24, 25, D:6) a +0 club 2 tomahawks (27, -1, D:6) a +0 morningstar (28, -10, D:6) a +0 leather armour (28, -9, D:6) a +0 flail (28, -8, D:6) a cursed +0 dagger a +0 leather armour a +0 dagger a +0 robe (28, 9, D:6) a +0 war axe (28, 24, D:6) a +0 giant club (31, -8, D:6) a +0 flail a +0 leather armour (35, 28, D:6) 9 bolts (37, -7, D:6) a +0 dagger (46, 44, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 plate armour (0, 2, D:7) 11 stones (1, 23, D:7) a cursed +0 short sword 2 stones (2, 23, D:7) a stone (2, 24, D:7) a +0 dagger (3, 24, D:7) a stone (5, -11, D:7) a +0 spear (10, 9, D:7) a +0 morningstar (19, 4, D:7) a +0 flail (24, 9, D:7) a +0 club (40, 10, D:7) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (42, 17, D:7) a +0 greatsling Level 8 of the Dungeon (0, 0, D:8) a potion of might (31, 5, D:8) a +0 robe (34, -7, D:8) a worker ant corpse (34, 7, D:8) a quokka corpse (36, -7, D:8) a +0 cloak (37, -7, D:8) 20 stones the Ecumenical Temple