Hedron the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +2 robe of cold resistance (20, 1, D) a phantom mirror (21, 1, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may recurse itself when equipped. It has a curse placed upon it. (22, 1, D) a +4 shortbow of flaming (23, 1, D) a book of Clouds (24, 1, D) a manual of Fire Magic (25, 1, D) an uncursed amulet of warding (26, 1, D) a +1 scimitar of holy wrath (27, 1, D) the +2 robe of Pentom {rElec Str+4} It affects your strength (+4). It insulates you from electricity. (36, 1, D) a +1 spear of venom (37, 1, D) a phantom mirror (38, 1, D) a disc of storms (49, 1, D) a +2 rod of clouds (12/12) (50, 1, D) a +6 rapier of electrocution (51, 1, D) a +4 arbalest of freezing (53, 1, D) an uncursed ring of stealth (54, 1, D) a scroll of brand weapon (55, 1, D) a +3 arbalest of flaming (61, 1, D) an uncursed ring of stealth (63, 1, D) a +2 hand axe of electrocution (67, 1, D) a book of Alchemy (68, 1, D) a book of Frost (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (10, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +5 crystal plate armour a +5 broad axe a +3 large shield a +0 war axe (11, 2, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. (19, 2, D) a book of Death (20, 2, D) a +1 dagger of freezing (21, 2, D) an uncursed amulet of faith (22, 2, D) the +6 flail "Zobyisaw" {freeze, rN+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. (23, 2, D) the +10 spear of Dyjiusah {venom, -Cast Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). It prevents spellcasting. (24, 2, D) a sack of spiders (25, 2, D) a +0 pair of boots of flying (26, 2, D) 4 scrolls of enchant weapon (27, 2, D) a Young Poisoner's Handbook (28, 2, D) a Young Poisoner's Handbook (29, 2, D) a phantom mirror (36, 2, D) a book of Changes (37, 2, D) a +2 leather armour of magic resistance (40, 2, D) a fan of gales (41, 2, D) a +0 rapier (42, 2, D) a +0 trident (52, 2, D) a book of Geomancy (53, 2, D) an uncursed staff of wizardry (55, 2, D) a stone of tremors (62, 2, D) a scroll of brand weapon (73, 2, D) a +0 trident (75, 2, D) a +0 trident 3 tomahawks (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +2 executioner's axe of chopping (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (22, 5, D) the ring "Blenwat" {rF+ rN++ MP+9} [ring of magical power] It protects you from fire. It greatly protects you from negative energy. It affects your magic capacity (+9). a +4 lightning rod (12/13) (24, 5, D) a +1 scimitar of flaming (74, 5, D) a tomahawk (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +0 shield (still there?) a +0 shield (still there?) a +3 shield (still there?) a +3 buckler (still there?) (37, 7, D) a +0 spear 12 javelins a +0 leather armour (38, 7, D) a +0 trident the cursed -5 robe of Climew {rC+} It protects you from cold. It has a curse placed upon it. a merfolk corpse (skeletalised by now) (39, 7, D) a +4 demon trident of draining a +3 hand crossbow of flaming a +0 leather armour (40, 7, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (4, 8, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +5 gold dragon armour (still there?) a +5 shadow dragon armour (still there?) a +5 storm dragon armour (still there?) a +5 ice dragon armour (still there?) a +5 fire dragon armour (still there?) a +5 plate armour (still there?) (33, 8, D) 4 javelins of penetration (37, 8, D) a +1 vampiric trident the +3 scale mail "Nobiul" {rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. (38, 8, D) 4 javelins a +2 flail of crushing 14 poisoned javelins a +0 leather armour (40, 8, D) a +2 spear of piercing 11 javelins of penetration a +0 leather armour a +2 buckler of cold resistance a merfolk corpse (skeletalised by now) (51, 8, D) an uncursed staff of summoning a +0 robe a spriggan corpse (skeletalised by now) (52, 8, D) a +0 spear a +0 spear a dryad corpse (skeletalised by now) a yak corpse (skeletalised by now) (54, 8, D) a +6 ring of strength a +4 ring of slaying (38, 9, D) a +1 war axe of chopping 3 throwing nets a +4 ring mail of cold resistance (39, 9, D) a +1 spear of venom a +0 leather armour (40, 9, D) an uncursed ring of magical power (51, 9, D) a +0 quarterstaff a +0 robe an uncursed ring of sustain abilities a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (52, 9, D) a dire elephant corpse (skeletalised by now) (53, 9, D) a dire elephant corpse (skeletalised by now) (54, 9, D) a +0 quarterstaff a +0 robe (61, 9, D) an uncursed staff of fire (63, 9, D) a +2 greatsling of flaming (70, 9, D) a Necronomicon (71, 9, D) a +0 short sword (72, 9, D) a +0 dagger (39, 10, D) 2 javelins 2 poisoned javelins a javelin of penetration (40, 10, D) a water nymph corpse (skeletalised by now) (51, 10, D) a +1 rapier of venom a +0 animal skin an uncursed ring of flight a spriggan corpse (skeletalised by now) (62, 10, D) a plain deck of wonders (70, 10, D) Gyocoita's Disquisition on Ashen Attacks Spells Type Level a - Sandblast Earth 1 b - Searing Ray Conjuration 2 c - Stone Arrow Conjuration/Earth 3 d - Venom Bolt Conjuration/Poison 5 e - Shatter Earth 9 (72, 10, D) the +6 plate armour of Jigsaw {rElec rPois rN+ Str+2 Dex-2} It affects your strength (+2). It affects your dexterity (-2). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (71, 11, D) a +1 spear of venom (70, 12, D) a cursed +0 long sword (71, 12, D) a +1 short sword of freezing a +0 scale mail a +0 short sword (72, 12, D) a +0 short sword a +2 buckler (49, 13, D) a +2 plate armour of magic resistance (50, 13, D) a crystal ball of energy (51, 13, D) the cursed -5 robe of Cheibriados' Favour {+Inv rPois rF+} It protects you from fire. It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (53, 13, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (54, 13, D) an uncursed ring of stealth (55, 13, D) an uncursed staff of conjuration (50, 14, D) a plain deck of defence (51, 14, D) a +2 vampiric lajatang (52, 14, D) an uncursed staff of power (55, 14, D) a +2 pair of boots of flying (35, 15, D) the amulet "Ickompo" {Inacc Dex+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+2). (36, 15, D) the +6 chain mail of Pneop {rElec Str+4 Dex+3 Stlth+} It affects your strength (+4). It affects your dexterity (+3). It insulates you from electricity. It makes you more stealthy. (37, 15, D) a +2 helmet of intelligence (39, 15, D) a fan of gales (40, 15, D) a sack of spiders (41, 15, D) a +3 whip of draining (43, 15, D) a book of Cantrips (35, 16, D) a +0 dagger (36, 16, D) a +0 dagger (37, 16, D) a book of Necromancy (38, 16, D) Pledy's Almanac of the Birds and Confrontation Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Freezing Cloud Conjuration/Ice/Air 6 d - Tornado Air 9 (39, 16, D) a crystal ball of energy (41, 16, D) a scroll of brand weapon (42, 16, D) a +0 mace of holy wrath (43, 16, D) a +0 dire flail (23, 17, D) a +3 glaive of freezing (24, 17, D) a Fen Folio (25, 17, D) a book of Envenomations (61, 17, D) an uncursed staff of fire (62, 17, D) a +0 mace (63, 17, D) a book of Party Tricks (64, 17, D) the +8 great sword of Internal Strife {elec, rC- rN+ MR+ Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (71, 17, D) a +1 morningstar of venom (72, 17, D) a crystal ball of energy (20, 18, D) a phial of floods (21, 18, D) a scroll of recharging (22, 18, D) a +1 dagger of electrocution (23, 18, D) a fan of gales (24, 18, D) a box of beasts (25, 18, D) a +2 mottled dragon armour (26, 18, D) a book of Flames (27, 18, D) a +5 short sword of electrocution (28, 18, D) an uncursed staff of power (51, 18, D) a +3 hand crossbow of flaming (62, 18, D) a +2 quarterstaff of protection (63, 18, D) Ohubausa's Wizardry in Simple Steps Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Repel Missiles Charms/Air 2 d - Confusing Touch Hexes 2 e - Blink Translocation 2 (64, 18, D) a +0 rapier of speed (73, 18, D) the +7 trident of Grufry Mise {drain, Contam Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It causes magical contamination when unequipped. (23, 19, D) a +1 robe of resistance (24, 19, D) the +1 shield of the Dungeon {rPois rC+ Int-5} It affects your intelligence (-5). It protects you from cold. It protects you from poison. (25, 19, D) an uncursed ring of protection from magic (38, 22, D) a cursed +2 hand axe of freezing (unseen) (64, 22, D) a +1 vampiric battleaxe a +0 robe (38, 23, D) a +2 vampiric battleaxe a +0 robe (39, 23, D) a +0 battleaxe a +0 robe (40, 23, D) the +5 glaive "Bougud" {pain, +Blink Str+4 Dex-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your dexterity (-5). It lets you blink. a +0 plate armour (38, 24, D) a +0 great sword of draining a +0 robe a +1 scimitar a +0 robe a +0 robe (40, 24, D) a +0 battleaxe (38, 25, D) a +0 great sword a +0 robe (49, 25, D) the Grimoire of Execration Spells Type Level a - Confusing Touch Hexes 2 b - Dazzling Spray Conjuration/Hexes 3 c - Confuse Hexes 3 d - Inner Flame Hexes/Fire 3 (50, 25, D) Onkolici's Guide on the Traveller Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Recall Summoning/Translocation 3 c - Control Teleport Charms/Translocation 4 (52, 25, D) a fan of gales (55, 25, D) a +4 vampiric glaive (39, 26, D) a +3 vampiric rapier a potion of blood (50, 26, D) a book of Flames (52, 26, D) a +0 dagger (53, 26, D) the Grimoire of the Glacier Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Simulacrum Ice/Necromancy 6 (61, 27, D) the +3 leather armour of the Illusory Wars {+Fly rCorr} It lets you fly. It protects you from acid and corrosion. (62, 27, D) a book of Beasts (63, 27, D) a +2 glaive of flaming (65, 27, D) a Necronomicon (71, 27, D) an uncursed ring of positive energy (72, 27, D) a +3 scale mail of poison resistance (73, 27, D) the +5 scale mail of Honour {rElec} It insulates you from electricity. (62, 28, D) a cursed ring of flight (63, 28, D) the +5 dagger "Wenuepoe" {venom, rPois rF- rN+ Int+4 Dex-2} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (-2). It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. (64, 28, D) a manual of Stealth (71, 28, D) a plain deck of defence (72, 28, D) a plain deck of war (34, 29, D) a phial of floods (35, 29, D) a plain deck of defence (36, 29, D) a +2 hand crossbow of evasion (37, 29, D) the +4 buckler of the Invisible Hand {-Cast rPois Dex+2 SInv} It affects your dexterity (+2). It protects you from poison. It enhances your eyesight. It prevents spellcasting. (38, 29, D) a +5 lightning rod (11/11) (39, 29, D) a +0 whip of venom (40, 29, D) a book of Alchemy (41, 29, D) an uncursed staff of summoning (42, 29, D) a +1 plate armour of cold resistance (43, 29, D) a +3 dagger of electrocution (44, 29, D) an uncursed staff of death (35, 30, D) a +2 scale mail of poison resistance (36, 30, D) a book of Beasts (37, 30, D) an uncursed staff of fire (38, 30, D) a +0 bardiche of chopping (39, 30, D) a book of Unlife (40, 30, D) a +4 ring of slaying (41, 30, D) Daddacor's Disquisition on Confrontation and Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Fire Conjuration/Fire 6 e - Iron Shot Conjuration/Earth 6 (42, 30, D) a manual of Short Blades (43, 30, D) a +3 rapier of freezing (51, 32, D) a +0 great sword a +1 robe of magic resistance (52, 32, D) a +0 dagger a potion of blood (73, 32, D) a +5 blowgun (51, 33, D) a +2 war axe of electrocution a +0 robe an uncursed amulet of rage a +0 great sword a +0 chain mail (52, 33, D) a +0 war axe (unseen) (53, 33, D) a +1 dagger of venom (unseen) (51, 34, D) a +0 war axe a +0 chain mail (36, 35, D) a shapeshifter corpse (37, 37, D) a glowing shapeshifter corpse (38, 37, D) a glowing shapeshifter corpse (still there?) an ugly thing corpse (still there?) (49, 37, D) a plain deck of wonders (50, 37, D) the Collected Works on Stolen Souls Spells Type Level a - Sublimation of Blood Necromancy 2 b - Vampiric Draining Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 (51, 37, D) a stone of tremors (52, 37, D) a +0 vampiric dagger (53, 37, D) a +4 vampiric broad axe (54, 37, D) a book of the Warp (59, 37, D) an uncursed staff of fire (61, 37, D) a +0 hand axe of electrocution (62, 37, D) a +4 ring of protection (63, 37, D) a +2 dire flail of crushing (69, 37, D) a plain deck of war (70, 37, D) a book of Conjurations (72, 37, D) the cursed -3 leather armour "Twiuz" {rF- rCorr MP+9} It makes you vulnerable to fire. It affects your magic capacity (+9). It protects you from acid and corrosion. It has a curse placed upon it. (73, 37, D) a +0 spear (36, 38, D) a very ugly thing corpse (38, 38, D) a very ugly thing corpse (49, 38, D) a +3 chain mail of fire resistance (51, 38, D) the Grimoire of Flamy Sinister Rituals Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Corpse Rot Necromancy 2 c - Inner Flame Hexes/Fire 3 d - Vampiric Draining Necromancy 3 e - Cigotuvi's Embrace Necromancy 5 f - Death Channel Necromancy 6 (52, 38, D) an uncursed ring of fire (53, 38, D) Sif Muna's Grimoire of Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Poisonous Cloud Conjuration/Poison/Air 6 (59, 38, D) a +0 hand axe of flaming (60, 38, D) a +0 dire flail (62, 38, D) a scroll of brand weapon (70, 38, D) an uncursed ring of invisibility (71, 38, D) a book of Air (72, 38, D) a book of Necromancy (73, 38, D) a +0 short sword (37, 39, D) a glowing shapeshifter corpse (38, 39, D) a glowing shapeshifter corpse (60, 42, D) a +4 halberd of flaming a +0 robe (70, 42, D) a cursed +0 rapier a +0 robe (71, 42, D) a +0 spear (72, 42, D) a +1 quarterstaff of protection a +0 dagger a +0 robe (60, 43, D) a +0 quarterstaff a +0 leather armour (70, 43, D) a +0 dagger a +0 robe a +0 buckler (72, 43, D) a +2 short sword of electrocution a +0 robe (53, 44, D) a +0 great sword of flaming (60, 44, D) a +2 flail of protection a +0 leather armour (50, 45, D) a +1 scimitar of flaming