Hasart Level 1 of the Dungeon [Shop] Vink's One-of-a-Kind Rings a +4 ring of dexterity (297 gold) a +8 ring of intelligence (1115 gold) a +1 ring of slaying (66 gold) the ring "Emiebeurch" {Will+ MP+9 Str+2} (404 gold) [ring of magical power] Str: It affects your strength (+2). MP: It affects your magic capacity (+9). Will: It increases your willpower. the ring "Taive" {rElec Int+6 Stlth+} (828 gold) [ring of intelligence] Int: It affects your intelligence (+6). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (1, 15, D:1) a +0 short sword (23, 27, D:1) a +0 dagger (28, 17, D:1) a +0 club (37, -6, D:1) 22 stones (40, 1, D:1) a +2 dagger of speed (46, 6, D:1) a +1 short sword of holy wrath (52, 19, D:1) a +0 ring mail (55, -2, D:1) 5 poisoned darts Level 2 of the Dungeon (0, 0, D:2) an orb of energy (5, 13, D:2) a +0 war axe (6, -1, D:2) a +0 war axe (10, 17, D:2) a +0 spear (13, 11, D:2) a book of Flames (17, 15, D:2) 4 stones (22, -7, D:2) 12 stones (25, 1, D:2) a +0 short sword (31, 11, D:2) a +0 ring mail (34, 28, D:2) 7 arrows (35, 32, D:2) a +0 dagger (39, 2, D:2) a +0 flail (47, 11, D:2) 13 stones Level 3 of the Dungeon [Shop] Wagasuf's Armour Boutique a +0 robe (9 gold) a +0 robe (9 gold) the +10 tower shield of Ignorance {rN+ Int-4} (802 gold) Int: It affects your intelligence (-4). rN: It protects you from negative energy. a +0 ring mail (56 gold) a +0 leather armour (28 gold) a +0 leather armour (28 gold) (0, 0, D:3) a +0 club (2, 4, D:3) a +0 club a +0 leather armour (12, 47, D:3) a +0 dagger (27, 8, D:3) a book of Maledictions (27, 14, D:3) a +0 ring mail (29, 24, D:3) a +0 ring mail (40, 9, D:3) a +0 hand axe a +0 mace a boomerang a +0 leather armour (41, 9, D:3) a +0 short sword (42, 1, D:3) a ring of wizardry (42, 9, D:3) a +0 whip a +0 leather armour (47, 22, D:3) 22 stones Level 4 of the Dungeon (0, 1, D:4) a +0 club a +0 hand crossbow 13 bolts (5, -5, D:4) a +0 ring mail (28, -13, D:4) a +0 flail (38, 24, D:4) a +0 dagger (40, 25, D:4) a +0 dagger (48, 26, D:4) a book of Pain (53, 13, D:4) a +0 hand axe a +0 club a +0 leather armour a +0 flail a +0 spear (54, -19, D:4) a +0 scythe a +0 robe (62, -7, D:4) a +0 hand crossbow Level 5 of the Dungeon (0, 0, D:5) the Almanac of Malediction and Envenoming Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Tukima's Dance Hexes 3 no c - Leda's Liquefaction Hexes/Earth 4 no d - Alistair's Intoxication Transmutation/Poison 5 no Trog disapproves of the use of such an item. (9, -9, D:5) 21 arrows (16, 16, D:5) a +0 giant club (17, 15, D:5) a +0 hunting sling (19, -2, D:5) a +0 club (20, 1, D:5) 10 gold pieces (21, 1, D:5) a +0 whip (21, 2, D:5) 3 gold pieces (23, 37, D:5) a +0 whip (31, -15, D:5) a +1 whip of draining (37, 18, D:5) 26 bolts (39, -3, D:5) a +0 whip (40, 19, D:5) 11 arrows (41, -3, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 robe (0, 1, D:6) a +0 halberd a gnoll corpse (0, 2, D:6) a +0 whip a +0 robe a gnoll corpse (0, 3, D:6) a +0 flail a +0 flail a gnoll corpse (2, 7, D:6) an adder corpse (5, 9, D:6) 2 potions of might (6, 14, D:6) a +0 whip 30 stones 12 gold pieces a gnoll corpse (15, 9, D:6) 24 stones (16, 8, D:6) a +0 club a +0 robe a gnoll corpse (skeletalised by now) (17, 1, D:6) 2 atropa-tipped darts (17, 7, D:6) 14 stones (34, 23, D:6) a +0 leather armour