Hasart Level 1 of the Dungeon (0, 0, D:1) a +0 whip 4 stones (2, 0, D:1) a +0 whip a +0 robe (3, 0, D:1) a +0 club 2 stones (12, 9, D:1) a +0 short sword (21, 9, D:1) 3 boomerangs (23, -6, D:1) a +0 club (26, -6, D:1) 9 arrows (27, -2, D:1) a +0 hunting sling (38, 36, D:1) 15 sling bullets (41, -6, D:1) a +0 dagger (55, 20, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (7, 19, D:2) a +0 robe (11, 19, D:2) a +0 dagger 15 stones (16, 41, D:2) a staff of cold (37, 17, D:2) a +0 mace (42, 33, D:2) a +0 dagger (52, 38, D:2) the +10 short sword of Megalomania {pain, rCorr} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rCorr: It protects you from acid and corrosion. (56, 26, D:2) 23 stones (57, 41, D:2) a +0 short sword (61, 2, D:2) 8 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, 12, D:3) a +0 club a goblin corpse (9, -3, D:3) a hobgoblin corpse a frilled lizard corpse (9, -2, D:3) a hobgoblin corpse (16, -15, D:3) a scroll of identify (still there?) a ring of poison resistance (still there?) (18, -7, D:3) a jackal corpse