Hasart Level 1 of the Dungeon (0, 0, D:1) a +0 club 4 stones (2, -27, D:1) 13 bolts (5, 1, D:1) a +0 hand axe 3 stones a +0 dagger (6, -12, D:1) a +0 leather armour (8, 4, D:1) a +0 short sword (18, -33, D:1) a +0 whip (27, -19, D:1) 18 stones (31, -23, D:1) a +0 dagger (31, -21, D:1) a +0 dagger (31, -4, D:1) a +0 whip 4 stones a +0 club (33, -21, D:1) a +0 dagger (34, -15, D:1) 15 arrows (35, -31, D:1) a +0 club (36, 15, D:1) a +0 dagger (44, 7, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 29 arrows (3, -1, D:2) a +0 whip (14, -25, D:2) a +0 mace (23, -34, D:2) a +0 dagger a +0 scale mail (24, -34, D:2) a +0 club (25, -32, D:2) a +0 dagger (25, -31, D:2) a +0 dagger a +0 animal skin a +0 helmet a +0 club (34, -9, D:2) a +0 club a +0 hunting sling 16 stones (36, -4, D:2) a +0 buckler (39, -38, D:2) the +5 mace of Calew {vorpal, rElec rCorr Int+3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (43, -11, D:2) a +0 club (52, -41, D:2) 19 stones Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (1, -1, D:3) a +0 dagger a +0 ring mail a +0 flail (12, -5, D:3) 21 stones (13, -27, D:3) the +0 leather armour of Ufibrut {rElec Dex+4} Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. (14, -4, D:3) a +0 dagger (15, -26, D:3) a +0 whip (18, -14, D:3) a +0 rapier (19, 8, D:3) a +0 dagger a +0 ring mail (24, -14, D:3) a +0 dagger (34, -13, D:3) a +0 chain mail (35, -13, D:3) a +0 club (36, -24, D:3) 23 stones (37, -23, D:3) a +0 hand axe (56, 16, D:3) a +0 hand axe a +0 leather armour Level 4 of the Dungeon [Shop] Cedabban's General Store 18 arrows (50 gold) a wand of flame (10) (84 gold) 16 arrows (44 gold) a scroll of identify (28 gold) a +0 dagger (28 gold) the +3 Elemental Staff {rElec rF++ rC++ AC+5} (1211 gold) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. 17 arrows (47 gold) (17, 14, D:4) a +0 falchion (23, 36, D:4) a +0 giant club (24, 37, D:4) a +0 shortbow 25 arrows (26, 33, D:4) 4 poisoned darts (27, 8, D:4) a +0 short sword a +0 leather armour (27, 33, D:4) a +0 dagger (28, 8, D:4) a +0 club a +0 leather armour a +0 mace a +0 scale mail (28, 37, D:4) a +0 club (29, 8, D:4) a +0 club (29, 9, D:4) a +0 mace (38, 44, D:4) 4 poisoned darts a +0 whip (42, 8, D:4) a +0 leather armour (47, 15, D:4) a +0 club (49, 36, D:4) a +0 leather armour (51, 42, D:4) 19 stones Level 5 of the Dungeon (0, 0, D:5) 12 arrows (1, -13, D:5) a +0 whip a +0 hunting sling a +1 leather armour of positive energy an orc corpse (4, -11, D:5) a water moccasin corpse (5, 1, D:5) a scroll of teleportation (6, 21, D:5) the +4 short sword of the Coin {pain, rN++ Int-2 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+3). rN: It greatly protects you from negative energy. (11, 5, D:5) a +0 buckler