Hasart Level 1 of the Dungeon (0, 0, D:1) a +0 club 3 stones (4, 12, D:1) 19 stones (7, -7, D:1) a +0 hand axe (14, -11, D:1) 21 stones (16, -26, D:1) a +0 mace (16, -22, D:1) a +0 short sword (16, 17, D:1) a +0 club (29, -19, D:1) a +0 dagger of electrocution (29, -15, D:1) a +2 vampiric hand axe (29, 1, D:1) a +0 club (30, 3, D:1) a +0 chain mail (31, -16, D:1) a +0 club (31, 6, D:1) a +0 club (37, 4, D:1) a +0 ring mail (38, 3, D:1) a +0 helmet (40, 2, D:1) a +0 club (40, 8, D:1) a +0 hunting sling (44, 12, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 5 javelins (7, -10, D:2) a +0 whip (17, 29, D:2) 25 stones (21, 1, D:2) 18 stones (25, -10, D:2) a +0 dagger (25, 14, D:2) a +0 hand axe (25, 15, D:2) a +0 dagger (27, 4, D:2) a +0 scale mail (29, 17, D:2) a +0 ring mail a +0 hand axe (29, 18, D:2) a +0 club (30, 10, D:2) a +2 hunting sling of flaming (33, 7, D:2) a +0 robe (48, 32, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +1 hand axe of electrocution (2, -42, D:3) a +0 spear a +0 ring mail (2, -9, D:3) 19 stones (5, -12, D:3) a +0 whip 27 stones (9, -25, D:3) a +0 dagger 4 stones (11, -28, D:3) a +0 whip a +0 flail a +0 whip a +0 club (13, 3, D:3) a +0 club (20, -42, D:3) a +0 club 26 stones a +0 flail a +0 spear (24, -38, D:3) 21 stones (30, -32, D:3) a +0 dagger (30, -28, D:3) a +0 spear (30, 0, D:3) a +0 dagger (30, 1, D:3) a +0 dagger (31, -41, D:3) a +0 club (33, -30, D:3) a +0 flail a +0 short sword a +0 robe (33, -29, D:3) a +0 flail (36, -9, D:3) a +0 short sword (38, -44, D:3) a +0 spear (47, -36, D:3) a +0 dagger (51, -22, D:3) 16 stones Level 4 of the Dungeon [Shop] Vuenk's General Store the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (1503 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a scroll of enchant armour (105 gold) a scroll of amnesia (49 gold) a potion of curing (42 gold) an amulet of faith (560 gold) a +0 whip (35 gold) 8 stones (11 gold) a scroll of teleportation (42 gold) 21 stones (29 gold) a staff of cold (350 gold) the +8 falchion of Inflation {elec, rC- Str+2 Dex+5} (870 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+2). Dex: It affects your dexterity (+5). rC: It makes you vulnerable to cold. (0, 0, D:4) a +0 hand axe 3 boomerangs a +0 leather armour (1, -3, D:4) a +0 hand axe a +0 leather armour 12 stones a +0 dagger a +0 club (1, 1, D:4) a +0 hand axe (2, 12, D:4) a book of Dreams (4, 1, D:4) 18 stones (5, 0, D:4) a +0 flail of protection (8, -11, D:4) 4 large rocks (8, -6, D:4) a stone (9, -8, D:4) a stone (10, -10, D:4) 6 large rocks (11, -7, D:4) a stone (11, -6, D:4) a stone (12, -9, D:4) a stone (15, -14, D:4) a +0 dagger (16, -16, D:4) a +2 dagger of venom 6 poisoned darts (22, 4, D:4) 24 stones (22, 9, D:4) a +0 mace (26, 3, D:4) a +0 club (28, 1, D:4) a +0 club (36, -19, D:4) a +0 ring mail (38, 14, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) 20 bolts (0, 1, D:5) a bolt (1, 0, D:5) 18 bolts (1, 1, D:5) 22 arrows (3, -26, D:5) 3 poisoned darts (5, -16, D:5) a +0 flail (5, -15, D:5) a +0 dagger a +0 robe (6, -17, D:5) a +0 leather armour (6, -15, D:5) a +0 falchion (7, -16, D:5) a +0 hand axe a +0 hand axe (9, -9, D:5) a +0 spear (26, -22, D:5) a +0 giant club (30, 2, D:5) a +0 chain mail (32, -27, D:5) a +0 rapier (47, -11, D:5) a +0 hunting sling Level 6 of the Dungeon (0, 0, D:6) a +0 club (10, 8, D:6) a +0 giant club (11, 14, D:6) a +1 vampiric dagger a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (11, 15, D:6) a +0 flail an orc corpse (skeletalised by now) (12, 15, D:6) a +0 dagger a +0 robe (12, 16, D:6) a +0 club 19 stones a +0 leather armour (16, 12, D:6) 12 arrows (19, 2, D:6) a +0 trident (19, 22, D:6) a +0 robe (19, 25, D:6) 16 stones (21, 12, D:6) a +0 robe (29, 5, D:6) a sky beast corpse (43, 15, D:6) 16 gold pieces