Hasart Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (14, 7, D:1) a +0 robe (15, -1, D:1) a +0 dagger (21, 35, D:1) a +0 club (26, 38, D:1) 6 arrows (27, 41, D:1) a +2 helmet (32, -5, D:1) 5 large rocks (33, 31, D:1) a +0 dagger (37, 31, D:1) a +0 dagger 3 stones (39, 45, D:1) a +0 dagger (41, 22, D:1) 17 stones Level 2 of the Dungeon [Shop] Naack's Jewellery Shoppe a ring of willpower (325 gold) a ring of flight (227 gold) a ring of see invisible (195 gold) a ring of fire (325 gold) a ring of ice (325 gold) a ring of poison resistance (260 gold) an amulet of faith (520 gold) a ring of wizardry (390 gold) a ring of magical power (260 gold) [Shop] Ripluif's General Store a wand of acid (7) (242 gold) a +0 robe (7 gold) a +0 chain mail (49 gold) a +0 chain mail (49 gold) a +0 helmet (49 gold) a potion of ambrosia (88 gold) a +0 dagger of speed (88 gold) [Shop] Jileffel's Jewellery Boutique a +4 ring of slaying (858 gold) an amulet of reflection (330 gold) a ring of protection from fire (275 gold) the ring of Departure {Fly rF+++ Will- MP+9 Str+3} (885 gold) [ring of flight] Str: It affects your strength (+3). rF: It renders you almost immune to fire. MP: It affects your magic capacity (+9). Fly: It grants you flight. Will: It decreases your willpower. a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} (458 gold) [ring of magical power] AC: It affects your AC (+1). EV: It affects your evasion (+1). Str: It affects your strength (+1). Int: It affects your intelligence (+1). Dex: It affects your dexterity (+1). MP: It affects your magic capacity (+9). an amulet of faith (440 gold) a +6 ring of strength (643 gold) an amulet of magic regeneration (330 gold) a +6 ring of intelligence (643 gold) [Shop] Seconopt's Assorted Antiques a +0 club (21 gold) a +0 quarterstaff (84 gold) a scroll of identify (42 gold) a potion of curing (63 gold) a scroll of fog (42 gold) 2 scrolls of vulnerability (315 gold) a +0 mace (63 gold) (0, 0, D:2) a +0 club (1, 12, D:2) a bat skeleton (7, 0, D:2) a +0 hunting sling (8, 11, D:2) a +0 robe (13, 9, D:2) a +0 robe (20, -12, D:2) a +0 whip of venom 4 stones (20, -11, D:2) a +0 short sword a +0 hand crossbow 27 bolts (23, -2, D:2) a +0 whip (23, 7, D:2) a +0 dagger a +1 dagger of venom a +0 short sword a stone (35, -2, D:2) a +0 club (38, 13, D:2) 27 stones (39, 6, D:2) the +0 dagger of Stickiness {vorpal, *Slow rF- rCorr SInv} It inflicts extra damage upon your enemies. rF: It makes you vulnerable to fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (40, 14, D:2) 19 stones (42, 1, D:2) a +0 pair of boots (42, 14, D:2) 16 bolts (45, 0, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a dart slug corpse (11, 4, D:3) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (20, -22, D:3) a +0 dagger (33, -26, D:3) a ball python corpse (33, -25, D:3) a ball python corpse (34, -27, D:3) a hobgoblin corpse Level 4 of the Dungeon (0, 0, D:4) a scroll of summoning