Dungeon Crawl Stone Soup version 0.28-a0-1485-g077359a4bf (webtiles) character file. Game seed: 1815769216705196534 30 Hasart the Conjurer (level 2, 0/20 HPs) Began as a Demigod Conjurer on Jan 11, 2022. Slain by Edmund (8 damage) ... on level 4 of the Dungeon. The game lasted 00:01:20 (1037 turns). Hasart the Conjurer (Demigod Conjurer) Turns: 1037, Time: 00:01:21 Health: 0/20 AC: 2 Str: 8 XL: 2 Next: 87% Magic: 0/8 EV: 12 Int: 20 God: Gold: 58 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . f - +1 whip (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: high mp 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons f - a +1 whip of venom (weapon) Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of vulnerability {unknown} e - a scroll of immolation {unknown} Potions d - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Edmund the Younger comes into view. He is wielding a +2 dire flail of protection. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 ring mail (asleep, 100% to hit) The searing ray hits Edmund. Edmund is lightly wounded. Edmund shouts! (Press . to maintain the ray.) The searing ray hits Edmund. Edmund is lightly wounded. Unknown command. The searing ray hits Edmund. Edmund is moderately wounded. Edmund says, "People accused me of being a cutpurse!" Unknown command. The searing ray hits Edmund but does no damage. Edmund is moderately wounded. You finish channelling your searing ray. Edmund hits you with a +2 dire flail of protection! Unknown command. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 ring mail (moderately wounded, 81% to hit) The searing ray hits Edmund. Edmund is moderately wounded. (Press . to maintain the ray.) A worm comes into view. Edmund hits you with a +2 dire flail of protection. The searing ray hits Edmund but does no damage. Edmund is moderately wounded. Edmund says, "A flail is better than a scythe, any day of the week!" Edmund barely misses you. Unknown command. You barely miss Edmund. Edmund is moderately wounded. Edmund barely misses you. You completely miss Edmund. Edmund is moderately wounded. Edmund hits you with a +2 dire flail of protection! You die... ##.############ .w....@@....... .#.############ You could see Edmund and a worm. Vanquished Creatures A gnoll (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 3 ball pythons (D:1) 4 bats A frilled lizard (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hasart the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 365 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 368 | D:1 | Learned a level 2 spell: Searing Ray 495 | D:1 | Reached skill level 4 in Conjurations 1029 | D:2 | You fall into a shaft and drop 2 floors! 1029 | D:4 | Noticed Edmund 1037 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_h, layout_rooms, hangedman_glass_teeth D:2: layout_loops_corners, ebering_ecumenical_altar_webs, minmay_misc_feat_roman D:4: layout_basic, minmay_temple_entry_waves, ebering_ghost_rock_garden, uniq_eustachio, uniq_edmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Action || total -------------------------++------- Melee: Whip || 6 Cast: Magic Dart || 20 Searing Ray || 10 Armor: Robe || 1 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1035 | 1029 | 6 | 0 | 923 | 3 | 345.0 | Dungeon | 1035 | 1029 | 6 | 0 | 923 | 3 | 345.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 840 daAuts D:2: 187 daAuts D:4: 7 daAuts