Hasart Level 1 of the Dungeon (0, 0, D:1) 14 stones (1, 39, D:1) a +0 dagger (13, 49, D:1) a +0 dagger (18, 48, D:1) a +0 dagger 2 stones (19, 13, D:1) a +0 club (29, 17, D:1) a +0 ring mail (36, 46, D:1) a +0 buckler (39, 52, D:1) 21 stones (50, 14, D:1) a +0 robe (57, 17, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Piehet's Antique Armour Emporium a +0 cloak (99 gold) a +0 helmet (99 gold) a +0 leather armour (44 gold) a +1 chain mail of poison resistance (297 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (2362 gold) It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. a +0 scale mail (88 gold) (0, 0, D:2) a +0 leather armour (0, 33, D:2) 23 arrows (9, 32, D:2) a +0 short sword a +0 dagger (13, 36, D:2) 12 stones (30, 34, D:2) 19 arrows (33, 23, D:2) a +0 club (38, 17, D:2) a +0 club (40, 16, D:2) a +0 halberd Level 3 of the Dungeon (1, -15, D:3) a +0 club (1, -14, D:3) a +0 whip a +0 ring mail (3, -15, D:3) a +0 flail (3, -14, D:3) a +0 hand axe a +0 ring mail (4, -37, D:3) a +0 dagger (9, -39, D:3) a +0 vorpal hand axe a +0 leather armour (15, -48, D:3) a +0 mace (19, -20, D:3) a +0 leather armour (24, -10, D:3) a +1 short sword of protection (32, -17, D:3) a +0 mace (37, -31, D:3) a +0 dagger (40, -39, D:3) a +0 giant club (42, -18, D:3) a +0 dagger (46, -10, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a potion of lignification (0, 5, D:4) a +0 dagger (1, 7, D:4) a +0 hand axe (still there?) 3 boomerangs (still there?) (3, -37, D:4) a +0 ring mail (13, -7, D:4) a +0 club (17, -33, D:4) a +0 trident (19, -27, D:4) a +0 short sword