Dungeon Crawl Stone Soup version 0.25-a0-424-g80bd347ae0 (webtiles) character file. Game seed: 17270927068406112914, levelgen mode: deterministic 44 Hasart the Shield-Bearer (level 3, -1/26 HPs) Began as an Octopode Fighter on Jan 21, 2020. Slain by a leopard gecko (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:08 (947 turns). Hasart the Shield-Bearer (Octopode Fighter) Turns: 947, Time: 00:02:09 Health: -1/26 AC: 1 Str: 16 XL: 3 Next: 62% Magic: 3/3 EV: 11 Int: 10 God: Gold: 68 SH: 8 Dex: 11 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Gourm . b - +0 shield rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: lethally poisoned (-1 -> -8) A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 shield (worn) Scrolls e - a scroll of identify {unknown} g - a scroll of enchant weapon {unknown} Potions c - a potion of might Comestibles d - 4 rations f - 3 chunks of flesh Skills: + Level 3.3 Fighting * Level 2.8 Polearms + Level 3.3 Dodging + Level 3.3 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You hit the adder but do no damage. Your grab misses the adder. You feel sick. You block the adder's attack. The leopard gecko barely misses you. The adder closely misses you. You hit the adder. Your grab misses the adder. The adder is moderately wounded. You feel sick. The leopard gecko closely misses you. The adder bites you. You are more poisoned. The adder poisons you! The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. Your grab misses the adder. The adder is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You block the leopard gecko's attack. The adder closely misses you. You barely miss the adder. Your grab misses the adder. The adder is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The leopard gecko bites you. You die... ### ### #.. ..# #######.# #.# ......#.# #.# # ......Sl# #.# ## #@# #.#########. #.#####........... #.......#########. ######### ## # ### #.. #####.# ....... You could see an adder and a leopard gecko. Vanquished Creatures 2 leopard geckos 4 bats (D:1) 7 goblins 8 hobgoblins 6 jackals 5 kobolds (D:1) A frilled lizard (D:1) 3 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hasart the Octopode Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 106 | D:1 | Reached XP level 2. HP: 15/21 MP: 2/2 406 | D:1 | Reached XP level 3. HP: 21/26 MP: 3/3 947 | D:2 | Slain by a leopard gecko Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_basic D:2: layout_loops_ring, lemuel_round_altar, kennysheep_slug_shrine, chequers_ecumenical_altar_simple, first_ration, minivault_19 Action || total -------------------------++------- Melee: Trident || 70 Constrict || 17 Tentacles || 8 Stab: Sleeping || 8 Armor: Skin || 3 Dodge: Dodged || 24 Block: Shield || 26 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 55 | 9 | 14.1 | 31 | 5 | 13.9 +---------+---------+-------+---------+---------+------- D:1 | 44 | 9 | 17.0 | 26 | 5 | 16.1 D:2 | 11 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------