Hasart Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 48, D:1) a +0 dagger (8, 8, D:1) a +0 short sword (10, 17, D:1) a +0 club (23, 18, D:1) a +0 ring mail (42, 41, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 flail (0, 1, D:2) a +0 whip (4, 1, D:2) a +0 whip (4, 2, D:2) 10 bolts (9, -5, D:2) a +0 whip (18, -5, D:2) a ration (18, 10, D:2) a +0 hand axe a +0 ring mail (18, 26, D:2) a ration (19, -9, D:2) a +0 hand axe (22, 18, D:2) a ration (31, 4, D:2) a +0 short sword a +0 robe (33, 10, D:2) a ration (40, 2, D:2) 13 arrows (52, 12, D:2) a +0 dagger (53, 32, D:2) a +0 dagger (54, 23, D:2) a +0 club (65, 31, D:2) a +0 club (67, 34, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -52, D:3) a +0 scythe a +0 robe (2, -43, D:3) a +0 dagger (3, -43, D:3) a +0 dagger 3 boomerangs a +0 leather armour (3, -42, D:3) a +0 war axe a +0 leather armour (5, -8, D:3) a ration (12, -56, D:3) 9 poisoned darts (17, -45, D:3) a +0 club (22, -33, D:3) a +0 shield (39, 2, D:3) a +0 flail a cursed +0 club (41, -20, D:3) a +0 dagger (43, -21, D:3) a +0 war axe a +0 scale mail a +0 ring mail (43, -20, D:3) a +0 hand axe (45, -22, D:3) a +0 hand axe (54, -11, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 falchion (3, -2, D:4) a +0 flail of draining (unseen) Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (8, 7, D:5) a +0 whip a +0 leather armour a +0 trident (11, 17, D:5) 3 arrows (12, 15, D:5) a +0 shortbow 9 arrows (14, -23, D:5) a +0 mace (14, -5, D:5) a +0 giant spiked club (15, -21, D:5) 26 arrows (15, -18, D:5) a ration (16, -4, D:5) the +0 leather armour of Fortification {Str+3} It affects your strength (+3). a +3 spear a +0 leather armour (20, -8, D:5) a +0 ring mail (34, -1, D:5) a +0 dagger a +0 animal skin (34, 13, D:5) a +0 arbalest (43, 0, D:5) a +0 mace of protection (48, 12, D:5) 30 sling bullets (54, -21, D:5) a scroll of identify (54, -20, D:5) a scroll of identify Level 6 of the Dungeon [Shop] Paluaranaj's Antique Weapon Boutique the cursed +0 scimitar of Experimentation {flame, *Rage *Corrode rPois Stlth+} (336 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It may make you go berserk in combat. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. the +1 whip "Grim" {slash, Int+4} (771 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). a +3 shortbow of velocity (688 gold) a +2 hand crossbow of freezing (585 gold) a +0 spear (96 gold) a +0 scimitar (128 gold) a +0 quarterstaff (128 gold) a +1 mace of draining (396 gold) a +0 scimitar (128 gold) a cursed -3 hunting sling (3 gold) a +0 trident (112 gold) a +5 short sword of venom (979 gold) (0, 0, D:6) a +0 hunting sling (3, -15, D:6) a ration (16, 9, D:6) 31 sling bullets (22, -2, D:6) 14 poisoned darts (27, 1, D:6) a ration (28, -4, D:6) a +0 mace a +0 plate armour a hound corpse (skeletalised by now) (28, 8, D:6) a +0 giant spiked club (31, 1, D:6) a +0 robe (32, -1, D:6) an adder corpse (skeletalised by now) (35, -5, D:6) a ration (36, -5, D:6) a +0 war axe (55, -24, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) 14 gold pieces (1, 6, D:7) a +0 robe (3, 4, D:7) 11 gold pieces (8, -2, D:7) a potion of brilliance (9, -2, D:7) a potion of might (14, 0, D:7) 18 gold pieces (14, 4, D:7) 10 gold pieces (14, 5, D:7) an arrow (15, 1, D:7) 15 sling bullets (15, 2, D:7) a potion of curing the Ecumenical Temple