Hasart Level 1 of the Dungeon (0, 0, D:1) 8 javelins (1, 5, D:1) a +0 pair of boots (5, 4, D:1) a +0 club (8, -20, D:1) 26 arrows (8, 4, D:1) a +0 club (8, 7, D:1) a cursed +0 club (10, -17, D:1) a +0 club (11, 4, D:1) a cursed -2 club (14, 3, D:1) an uncursed amulet of magic regeneration (18, 23, D:1) 5 large rocks (20, 21, D:1) a +0 club (21, -14, D:1) a +0 helmet (28, -5, D:1) 13 sling bullets (30, 12, D:1) a +0 short sword (33, 9, D:1) a +0 scale mail (37, -15, D:1) a +0 short sword (39, 27, D:1) 2 stones (43, 17, D:1) 26 arrows (54, 21, D:1) 29 stones Level 2 of the Dungeon [Shop] Zin's Purification Station a potion of curing (90 gold) (12, 6, D:2) a +0 long sword (18, 0, D:2) a +3 dagger 2 stones (18, 4, D:2) a +2 vampiric dagger (20, -9, D:2) a +0 dagger (25, -3, D:2) a +0 short sword (25, 5, D:2) a +0 whip a stone (25, 11, D:2) 2 stones (26, 11, D:2) a stone (29, 10, D:2) 25 stones (37, 4, D:2) 19 poisoned needles (37, 8, D:2) 17 arrows (40, -26, D:2) 23 sling bullets (44, -18, D:2) a +0 whip (45, -17, D:2) a +0 hand axe (47, -14, D:2) 12 arrows Level 3 of the Dungeon (0, 0, D:3) a cursed +0 mace (12, -49, D:3) a +0 helmet (12, -5, D:3) 23 arrows (15, -4, D:3) a +0 club (20, -31, D:3) a +0 short sword (23, -38, D:3) a stone (23, -37, D:3) a stone (23, -36, D:3) a stone (23, -35, D:3) a stone (24, -50, D:3) a stone (24, -40, D:3) a +0 dagger a stone (28, -6, D:3) a +0 club an uncursed amulet of the acrobat (35, -42, D:3) a +0 ring mail (57, -19, D:3) 19 stones (57, -7, D:3) a +0 dagger a +0 scale mail (58, -7, D:3) a +0 scythe a +0 robe (59, -28, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 robe (5, -28, D:4) a +0 giant spiked club (5, -7, D:4) a +0 dagger (12, -25, D:4) a +0 chain mail (12, -20, D:4) a +0 morningstar (13, -11, D:4) a +0 leather armour (13, -9, D:4) a +0 falchion a +0 leather armour a +0 dagger a +0 robe (14, -8, D:4) a +0 dagger a +0 robe (15, -8, D:4) a +0 trident (17, -41, D:4) a +0 ring mail (19, -23, D:4) 22 stones (19, -22, D:4) a +0 short sword (22, -41, D:4) a +0 hand axe a +0 scale mail a +0 war axe (22, -20, D:4) a +0 hand axe (24, -29, D:4) a cursed -1 giant club (35, -5, D:4) 27 stones (37, -11, D:4) a +0 giant spiked club (43, -10, D:4) a throwing net (unseen) (44, 3, D:4) 16 sling bullets (45, -10, D:4) a +0 giant spiked club (45, -9, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (15, -3, D:5) 19 stones (24, 4, D:5) a +0 spear a cursed +0 ring mail a +0 spear (25, 5, D:5) the +5 mace of Wyrd {venom, SInv Stlth+} It poisons the flesh of those it strikes. It lets you see invisible. It makes you more stealthy. (26, 4, D:5) a +0 spear (27, 5, D:5) a +0 giant club (52, 17, D:5) a stone (58, 17, D:5) a +0 dagger (59, -12, D:5) 17 sling bullets (59, 17, D:5) a +0 club a +0 club a +0 giant club a +0 club a +0 club a +0 hunting sling 21 stones (61, 19, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +4 hand axe of freezing a +0 robe (0, 1, D:6) a +4 spear a +0 robe (1, -1, D:6) a +1 spear a +0 robe (3, 47, D:6) a +0 flail of draining a +0 ring mail (6, -4, D:6) a +0 pair of boots (9, -2, D:6) a +0 dagger a +0 robe (10, -2, D:6) a +0 dagger (11, -2, D:6) a +1 war axe of distortion a +0 flail a cursed +0 leather armour (12, 1, D:6) a +0 whip (16, 40, D:6) the +9 spear "Vajise" {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). (19, 27, D:6) 25 stones (20, -9, D:6) a +0 plate armour (25, 11, D:6) a +0 leather armour a +0 falchion (25, 12, D:6) a +0 scimitar a +0 plate armour (26, 11, D:6) a +0 ring mail a +0 club a +0 dagger a +2 robe of magic resistance (26, 12, D:6) a +0 mace a +0 mace (33, 17, D:6) a +0 club (33, 18, D:6) a +0 short sword (33, 21, D:6) a +0 helmet (34, 18, D:6) a +0 dagger a +0 robe a +0 mace a +0 leather armour a +0 dagger a cursed +0 robe (39, 4, D:6) 5 stones Level 7 of the Dungeon (0, 0, D:7) a ration (2, 3, D:7) a +0 long sword (3, -3, D:7) a +0 quarterstaff (4, -3, D:7) 19 gold pieces (4, 43, D:7) 16 stones (6, -3, D:7) the +11 long sword "Ripuu" {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). (7, -3, D:7) a scroll of identify (8, 2, D:7) a ration (14, 18, D:7) a +0 flail (19, 26, D:7) 19 stones (26, 10, D:7) a +0 giant club (30, 13, D:7) 16 sling bullets (33, 27, D:7) 20 bolts (35, 29, D:7) a +1 short sword of flaming (45, 29, D:7) a +0 dagger a +0 robe (49, 23, D:7) a +0 hand axe a +0 chain mail a +0 war axe (50, 41, D:7) a +0 flail a +0 leather armour a +0 dagger (50, 42, D:7) a +0 whip a +0 chain mail (58, 55, D:7) an uncursed ring of flight Level 8 of the Dungeon (0, 0, D:8) 2 stones (0, 1, D:8) a +0 short sword 4 stones (0, 2, D:8) a +0 short sword of holy wrath a stone (1, -1, D:8) a kobold corpse (skeletalised by now) (1, 0, D:8) a +0 whip a big kobold corpse (skeletalised by now) (3, 8, D:8) a +0 short sword (6, 12, D:8) a +0 club (7, 16, D:8) a +0 dagger a +0 robe (14, -7, D:8) a +0 trident a +0 shortbow 18 arrows a centaur skeleton (15, -3, D:8) a hound skeleton (26, -13, D:8) a necrophage corpse (28, -28, D:8) 26 stones (32, -20, D:8) a quokka skeleton the Ecumenical Temple