Dungeon Crawl Stone Soup version 0.34.1-5-gfd259fce64 (webtiles) character file. Game seed: 7798092607435463820 148726 Harlow the Cloud Mage (level 17, -22/103 HPs) Began as a Tengu Air Elementalist on Nov 1, 2026. Was a High Priest of Vehumet. Annihilated by a merfolk impaler ... wielding a +2 heavy trident ... led by Ilsuiw (27 damage) ... on level 3 of the Shoals. The game lasted 02:11:27 (56856 turns). Harlow the Cloud Mage (Tengu Air Elementalist) Turns: 56856, Time: 02:11:27 Health: -22/103 AC: 7 Str: 8 XL: 17 Next: 49% Magic: 14/32 EV: 14 Int: 28 God: Vehumet [*****.] Gold: 768 SH: 6 Dex: 17 Spells: 7/36 levels left rFire . . . (100%) I - +11 Screaming Sword {sonic wave} rCold . . . (100%) e - +0 buckler rNeg . . . (100%) s - +1 troll leather armour rPois . (100%) (no helmet) rElec . (100%) B - +2 cloak {Air} rCorr . (100%) (no gloves) SInv + z - amulet of Vitality {Regen++ RegenMP++} Will ++... y - +6 ring of intelligence Stlth +++ l - ring of see invisible HPRegen 2.77/turn MPRegen 1.03/turn %: acrobat @: unswift, flooded lungs, flying, mesmerised, studying 2 skills, very slow A: beak, talons 3, evasive flight, acrobatic, strong-willed 1 a: Renounce Religion (0%) You were on level 3 of the Shoals. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 5 branches of the dungeon, and saw 26 of its levels. You also visited: Gauntlet and Volcano. You collected 4632 gold pieces. You spent 3864 gold pieces at shops. Inventory: Hand Weapons D - the +4 war axe "Kuafeqost" {venom, rCorr Str+2} (You found it on level 5 of the Lair of Beasts) rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. I - the +11 Screaming Sword (weapon) {sonic wave} (You took it off a minotaur in a Gauntlet) It cannot be enchanted further. Missiles a - 2 boomerangs j - 37 poisoned darts m - 15 javelins o - 2 throwing nets x - 4 curare-tipped darts (quivered) Armour e - a +0 buckler (worn) h - a scarf of resistance r - a +0 kite shield s - a +1 troll leather armour (worn) B - a +2 cloak of air (worn) H - the +2 hat of Foeke {Rampage rC- Str+3 SInv} (You found it in a Gauntlet) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. Magical Staves G - a staff of conjuration Jewellery l - a ring of see invisible (worn) t - a ring of willpower v - a ring of wizardry w - a ring of resist corrosion y - a +6 ring of intelligence (worn) z - the amulet of Vitality (worn) {Regen++ RegenMP++} (You bought it in a shop on level 2 of the Orcish Mines) [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. C - a ring of protection from cold E - a +4 ring of protection J - the ring "Pismipn" {rC+ rN+ EV+5 Str+2} (You found it on level 14 of the Dungeon) [ring of evasion] rC+: It protects you from cold. rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). Str+2: It affects your strength (+2). Talismans d - an inkwell talisman Wands d - a wand of digging (10) a - a wand of flame (20) f - a wand of mindburst (7) c - a wand of roots (21) e - a wand of charming (12) p - a wand of polymorph (5) b - a wand of light (3) Scrolls s - a scroll of summoning I - 4 scrolls of immolation N - 11 scrolls of noise p - 3 scrolls of poison g - 3 scrolls of fog t - 2 scrolls of teleportation f - 2 scrolls of fear x - 3 scrolls of amnesia V - 4 scrolls of vulnerability b - 3 scrolls of blinking T - a scroll of torment S - a scroll of silence r - 2 scrolls of revelation w - 2 scrolls of enchant weapon Potions c - 15 potions of curing M - 6 potions of mutation i - 2 potions of invisibility r - 3 potions of resistance h - a potion of haste w - 4 potions of heal wounds m - 2 potions of might L - 5 potions of lignification a - 2 potions of ambrosia e - a potion of enlightenment A - 3 potions of attraction B - 2 potions of berserk rage g - a potion of magic Miscellaneous g - a +1 phantom mirror (inert) h - a +0 box of beasts (inert) i - a +0 phial of floods (inert) Skills: * Level 10.6 Fighting + Level 1.3 Long Blades - Level 3.0 Throwing - Level 3.0 Armour - Level 2.1 Dodging - Level 6.0 Stealth * Level 6.0 Shields - Level 10.0 Spellcasting * Level 12.9 Conjurations * Level 4.1 Hexes - Level 5.0 Translocations + Level 0.1 Fire Magic - Level 5.2 Ice Magic + Level 24.1 Air Magic * Level 3.0 Earth Magic * Level 6.7 Alchemy - Level 4.0 Evocations - Level 7.0 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 0% 1 b - Swiftness Air 100% N/A 0% 3 c - Airstrike Air 61% 2d(9-25) 0% 4 d - Blink Tloc 84% N/A 1% 2 e - Mephitic Cloud Conj/Alch/Air 97% N/A 1% 3 f - Ignite Poison Fire/Alch 33% N/A 5% 4 g - Passwall Erth 31% N/A 7% 3 h - Olgreb's Toxic Radia Alch 51% N/A 1% 4 i - Yara's Violent Unrav Hex/Alch 22% 3d10 7% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lee's Rapid Deconstruct Erth 15% 3d10* 17% 5 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Freeze Ice 100% 1d10 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Sandblast Erth 62% 2d14 1% 1 Slow Hex 100% N/A 1% 1 Lesser Beckoning Tloc 84% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Searing Ray Conj 100% 2d8 1% 2 Frozen Ramparts Ice 86% 1d13 1% 3 Hailstorm Conj/Ice 60% 3d11 1% 3 Flame Wave Conj/Fire 50% 2d12 1% 4 Iskenderun's Battlesphe Conj/Frge 50% 2d12 1% 4 Iskenderun's Mystic Bla Conj/Tloc 59% 2d12 (+2d61% 4 Scorch Fire 28% 2d6 3% 2 Inner Flame Hex/Fire 25% N/A 3% 3 Confusing Touch Hex 37% N/A 4% 3 Sticky Flame Fire/Alch 33% 2d7 5% 4 Petrify Alch/Erth 20% N/A 11% 4 Sublimation of Blood Necr 14% N/A 12% 2 Dimensional Bullseye Hex/Tloc 19% N/A 13% 4 Eringya's Noxious Bog Alch 25% 4d6 21% 6 Starburst Conj/Fire 25% 6d8 22% 6 Call Canine Familiar Summ 14% N/A 24% 3 Nazja's Percussive Temp Frge 7% 4d5 47% 5 Permafrost Eruption Ice/Erth 18% 2x4d4 47% 6 Alistair's Walking Alem Alch/Frge 32% N/A 50% 5 Summon Forest Summ/Tloc 14% N/A 63% 5 Sculpt Simulacrum Ice/Alch 23% N/A 73% 6 Dispersal Tloc 21% N/A 85% 6 Fortress Blast Frge 18% 6d5 95% 6 Forge Phalanx Beetle Frge 7% N/A 100% 6 Summon Cactus Giant Summ 7% N/A 100% 6 Manifold Assault Tloc 21% N/A 100% 7 Summon Hydra Summ 7% N/A 100% 7 Fulsome Fusillade Conj/Alch 31% (3-5)d12 90% 8 Disjunction Tloc 21% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:8 Shoals (3/4) Lair:2 Snake (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Volcano (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:6 : D:8 ** D:9 [ Orc:2 (=:* Shoals:3 ? Annotations: D:5 exclusion: 2 staircases D:6 exclusion: staircase D:7 exclusion: staircase D:9 exclusion: 2 staircases D:10 exclusion: 2 staircases D:12 exclusion: staircase D:13 exclusion: staircase D:14 2 runed translucent doors, exclusion: staircase Lair:1 exclusion: 2 staircases Lair:4 exclusion: staircase Shoals:1 exclusions: kraken and staircase Shoals:2 exclusion: 2 staircases Shoals:3 Bai Suzhen, Ilsuiw Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. You are strong-willed. (Will+) Message History The merfolk siren barely misses you. The water elemental misses you. Ilsuiw gestures wildly while chanting. Ilsuiw sings a water chant to call the tide! The merfolk siren hits you from afar with a +0 spear. You slash the water elemental! You peck the water elemental, but do no damage. The water elemental is almost destroyed. Your lungs strain for air. You block the water elemental's attack. The water elemental misses you. Ilsuiw hits you from afar with a +2 trident of freezing. Ilsuiw freezes you. The merfolk siren chants a haunting song. You resist with some effort. The merfolk impaler hits you with a +0 double sword! The merfolk impaler hits you from afar with a +2 heavy trident!! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you! * * * LOW HITPOINT WARNING * * * Ilsuiw completely misses you. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * A nearby plant withers and dies. The merfolk siren chants a haunting song. You resist with almost no effort. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You block the water elemental's attack. You block the merfolk siren's attack. You cannot read scrolls while unable to breathe! You feel much better. Your lungs strain for air. A nearby plant withers and dies. x2 Ilsuiw hits you from afar with a +2 trident of freezing! * * * LOW HITPOINT WARNING * * * Ilsuiw freezes you. * * * LOW HITPOINT WARNING * * * The water elemental barely misses you. The water elemental engulfs you! * * * LOW HITPOINT WARNING * * * The merfolk impaler completely misses you. The merfolk impaler hits you from afar with a +2 heavy trident!! You die... ~~~~~~~~~~~~~~..~.~~~~~≈≈≈~ ~~~~~~~~E~~E.~.~~.~~~~~~~~~ ~~≈≈~~~~~~~..~~~~~~~~~~.... ~≈≈≈~~~≈~~~.....~~~~~~~.##. ~....~~≈~~~~..##.~~~~~~.. ......~~~~~~.##.m~~~~~~. ......~~~~~~...Emm~~~~.. ......~~~~~~~)mE