Haldmier Level 1 of the Dungeon [Shop] Fuexeak's Antique Weapon Shoppe a +0 spear (72 gold) a +2 eveningstar of protection (720 gold) a +0 short sword (72 gold) a +0 trident (84 gold) a +0 club (24 gold) a +1 sling of flaming (232 gold) a +0 short sword (72 gold) a +3 dagger of electrocution (528 gold) a +0 short sword (72 gold) a +0 dagger of holy wrath (134 gold) a +0 sling (36 gold) [Shop] Qeevuu's Jewellery Shoppe a ring of fire (250 gold) the amulet of the Air {Inacc Air Fly rElec RMsl} (376 gold) [amulet of nothing] It reduces the accuracy of all your attacks. It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. an amulet of guardian spirit (300 gold) a ring of see invisible (150 gold) the ring "Icsiho" {Will++ AC+4} (570 gold) [ring of protection] AC: It affects your AC (+4). Will: It greatly increases your willpower. an amulet of the acrobat (300 gold) a ring of fire (250 gold) [Shop] Kukiegur's Antique Weapon Boutique a +0 mace (63 gold) a +2 war axe of electrocution (434 gold) a +0 mace (63 gold) a +0 shortbow (63 gold) a +0 whip (52 gold) a +2 spear of venom (327 gold) a +0 great sword (136 gold) [Shop] Riak's Antique Weapon Boutique the +7 demon whip of Lust {flame, rC- rCorr Dex+6} (2005 gold) It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+6). rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. a +0 hand axe (75 gold) a +0 club (25 gold) a +0 sling (37 gold) a +0 whip (62 gold) a +0 spear (75 gold) (0, 0, D:1) a +0 dagger (3, -9, D:1) 3 stones (3, -7, D:1) a +0 club (16, -9, D:1) a +0 leather armour (17, -17, D:1) a +0 dagger (32, 17, D:1) a +0 dagger a stone (40, -18, D:1) a +0 club (42, 9, D:1) a +0 club (45, 17, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 rapier a potion of degeneration 4 scrolls of noise (1, 8, D:2) a +0 club (3, 6, D:2) a +0 sling a +0 club (6, -13, D:2) 6 stones (8, 0, D:2) a +0 club a +0 animal skin a +0 club (9, -1, D:2) a +0 club a +0 dagger (14, -5, D:2) 3 stones (15, -14, D:2) a +0 short sword a +0 dagger (20, -13, D:2) a +0 club (21, -14, D:2) a +0 dagger (26, 5, D:2) 3 stones (38, 27, D:2) a +0 club (44, 0, D:2) a +0 robe Level 3 of the Dungeon (2, 5, D:3) a +0 war axe (5, 0, D:3) a +0 quarterstaff (13, -9, D:3) a +0 whip (31, 30, D:3) a +0 short sword a stone Level 4 of the Dungeon (2, 3, D:4) 5 stones an ossuary (6, 0, Ossuary) a scroll of teleportation (6, 1, Ossuary) a scroll of identify (6, 2, Ossuary) a scroll of noise (7, 0, Ossuary) a scroll of noise (7, 1, Ossuary) a scroll of teleportation (7, 2, Ossuary) a potion of heal wounds (8, 0, Ossuary) a scroll of teleportation (8, 1, Ossuary) a scroll of identify (8, 2, Ossuary) a potion of heal wounds