Haldmier Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, 5, D:1) a +0 club (13, -21, D:1) a +0 club (15, -13, D:1) a +0 whip (18, -43, D:1) a +0 club (20, -38, D:1) a +0 robe (35, -20, D:1) a +0 scale mail (38, -4, D:1) 2 potions of mutation (40, -4, D:1) a scroll of magic mapping (50, -12, D:1) a +0 club (56, -3, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 20 bolts (10, 4, D:2) a +0 whip of flaming (12, 2, D:2) a tomahawk (12, 3, D:2) 2 tomahawks (18, 19, D:2) a +0 club (27, 14, D:2) a +0 whip (29, 13, D:2) a +0 hand axe (29, 27, D:2) a +0 club (41, 9, D:2) 12 bolts