Haldmier Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (1, 20, D:1) a +0 dagger (5, 14, D:1) 14 bolts (11, -12, D:1) a +0 club (13, 27, D:1) a cursed -1 club (15, 6, D:1) a +0 club (22, 32, D:1) a +0 club (26, -8, D:1) a +0 club (36, 5, D:1) a +0 dagger (36, 10, D:1) a +0 dagger (40, 14, D:1) a +0 club (49, 6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +1 spear of freezing (6, 3, D:2) a cursed -1 club (8, 25, D:2) a +0 hunting sling (13, 31, D:2) a +0 chain mail (14, 17, D:2) a +0 hunting sling (14, 18, D:2) a +0 dagger (14, 19, D:2) a +0 mace a +0 animal skin a +0 club (18, 19, D:2) a +0 club (24, 22, D:2) a +0 chain mail (31, 25, D:2) a +0 short sword (44, 26, D:2) a +0 whip (48, 1, D:2) a +0 short sword Level 3 of the Dungeon (0, 15, D:3) a +0 hand axe a cursed +0 dagger a +0 robe (9, 7, D:3) a +0 chain mail (15, 7, D:3) a +0 robe (17, 15, D:3) a +0 dagger (19, 9, D:3) 3 tomahawks a +0 leather armour a +0 short sword a +0 chain mail a +1 short sword of venom a +0 leather armour (20, 9, D:3) a tomahawk (20, 28, D:3) a +0 scimitar (22, 3, D:3) a +0 chain mail (31, 38, D:3) a +0 falchion a +0 ring mail (41, 16, D:3) a +0 club a +0 flail (42, -1, D:3) a +0 club (42, 13, D:3) a +0 robe a +0 club (43, 26, D:3) a +0 hand axe (46, 35, D:3) a +0 flail (48, 2, D:3) a +0 war axe a +0 robe a +0 dagger (49, 2, D:3) a +0 trident (49, 4, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe (1, 0, D:4) a +0 mace a +0 chain mail (10, 35, D:4) a cursed -2 trident (14, 36, D:4) a +0 giant club (15, 38, D:4) a +0 whip a +0 scale mail (16, 39, D:4) a +0 dagger a cursed +0 robe a +0 dagger a +0 robe a +0 hand axe (31, 17, D:4) a +0 flail (34, 12, D:4) a +0 club (51, 7, D:4) a +0 ring mail (52, 2, D:4) a +0 dagger (56, -3, D:4) an uncursed amulet of harm (60, 47, D:4) a +0 flail Level 5 of the Dungeon [Shop] Pousiate's General Store the +2 dagger "Orhyiru" {holy, -Tele rN+ Str+3} (331 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It protects you from negative energy. It prevents most forms of teleportation. a wand of acid (9) (338 gold) a +1 helmet (149 gold) a +0 leather armour (26 gold) (0, 0, D:5) a +0 dagger (1, 1, D:5) a +0 mace a +0 dagger a +0 robe (18, -31, D:5) a +0 shortbow (20, -19, D:5) a potion of degeneration (21, -34, D:5) a +0 spear (25, -10, D:5) a ration (27, -10, D:5) a potion of heal wounds (31, -14, D:5) a +0 scythe a +0 robe (38, 9, D:5) a +0 short sword (39, 0, D:5) a +0 hunting sling (51, 9, D:5) a +0 giant club (52, -10, D:5) a +0 club (56, -10, D:5) a +0 whip a +0 halberd (56, -9, D:5) a +0 whip a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 club (2, -22, D:6) a +0 trident a +0 chain mail (2, -21, D:6) a +0 flail a +0 robe (2, -20, D:6) a cursed +0 flail a +0 leather armour a +0 trident (3, -19, D:6) a +0 trident a +0 robe (3, -13, D:6) a +0 dagger (7, -27, D:6) a +0 robe (7, -19, D:6) a cursed -1 club (8, -27, D:6) a +0 hunting sling (8, -26, D:6) a +0 short sword a +0 leather armour (8, -24, D:6) a +0 dagger a +0 robe (14, -19, D:6) a cursed +0 plate armour (17, 1, D:6) a +0 club (19, -3, D:6) a +0 scale mail (34, 3, D:6) 15 bolts (37, 5, D:6) a +0 hunting sling Level 7 of the Dungeon (0, 0, D:7) a +2 ring of strength a +2 ring of dexterity (5, -9, D:7) a +0 dagger (8, -12, D:7) a cursed -3 hunting sling (17, 3, D:7) a +0 pair of boots (20, 2, D:7) a +0 leather armour a +0 club (20, 12, D:7) 25 bolts (22, 6, D:7) a +0 ring mail (26, -8, D:7) a +0 trident (35, 14, D:7) a +0 ring mail (37, -8, D:7) a +0 robe (47, 1, D:7) a +0 robe a +0 dagger (48, 1, D:7) a +0 mace of protection a +0 hand axe (48, 7, D:7) the +6 spear of the Pillar {flame, rPois Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It protects you from poison. Level 8 of the Dungeon (0, 0, D:8) 22 bolts (5, 7, D:8) a +1 hunting sling of freezing (13, 19, D:8) a +0 whip (13, 20, D:8) a +0 spear a cursed -3 spear (14, 20, D:8) a +0 halberd (17, -3, D:8) a +0 flail a +0 leather armour (19, -4, D:8) a +0 falchion a +0 flail a cursed +0 leather armour (19, 26, D:8) a +1 hand axe of electrocution (22, -21, D:8) a +3 falchion (27, -12, D:8) a +0 dagger of chaos (28, -10, D:8) a +0 giant club (33, 19, D:8) a +0 leather armour (35, 12, D:8) a +0 trident (36, -16, D:8) a +0 whip (36, -12, D:8) a +0 short sword (42, -18, D:8) a +0 short sword (47, -3, D:8) a +0 giant spiked club (50, -6, D:8) a +0 leather armour (50, 1, D:8) a +0 hunting sling (56, -2, D:8) the +2 long sword "Gonkud" {freeze, rF+++ Str-4 Dex-5 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It affects your dexterity (-5). It renders you almost immune to fire. It lets you see invisible. (61, 0, D:8) a -1 hunting sling a +0 leather armour a cursed +0 ring mail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 8 gold pieces (6, 34, Lair:1) 25 gold pieces (13, 42, Lair:1) a spiny frog corpse