Haldmier Level 1 of the Dungeon (0, 0, D:1) a +0 mace a +0 club (5, -22, D:1) 22 arrows (9, 12, D:1) a +0 dagger (9, 13, D:1) a +0 hunting sling (25, -25, D:1) a +0 club (27, 9, D:1) a +0 club (29, -27, D:1) 14 bolts (36, -17, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 5, D:2) a +0 hunting sling (10, -18, D:2) a +0 leather armour (14, -4, D:2) a +0 chain mail (19, 35, D:2) a +0 spear (20, -8, D:2) a +0 dagger (23, 4, D:2) a cursed -1 dagger (32, 34, D:2) a +0 ring mail (33, 0, D:2) 25 bolts (41, 3, D:2) a +0 club (41, 14, D:2) a +0 scythe a +0 robe Level 3 of the Dungeon (0, 0, D:3) 21 bolts (2, -38, D:3) a +0 dagger (8, 2, D:3) a +0 club (14, -19, D:3) a tomahawk (15, -19, D:3) a tomahawk (16, -19, D:3) a +0 scale mail a +0 dagger (16, 12, D:3) a cursed -3 mace (17, -20, D:3) 18 arrows (17, -19, D:3) 2 tomahawks (18, -39, D:3) a +0 hunting sling (18, 14, D:3) a +0 dagger a +0 blowgun 14 poisoned needles (22, -29, D:3) an uncursed ring of teleportation a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 mace of protection (17, 3, D:4) 17 bolts (26, -1, D:4) 26 arrows (28, -5, D:4) a +0 robe (31, -21, D:4) a +0 flail (38, -10, D:4) a +0 trident a +2 ring of dexterity (41, 10, D:4) a +0 robe a +1 antimagic dagger (46, -27, D:4) a +0 flail (51, -24, D:4) a +0 animal skin (58, -19, D:4) a +0 animal skin (58, -18, D:4) a +0 animal skin Level 5 of the Dungeon [Shop] Wamel's Jewellery Shop an uncursed ring of positive energy (220 gold) a +3 ring of strength (172 gold) the ring "Giunotif" {rElec rF+ AC+1 Int-3 Dex+8} (379 gold) [ring of protection] It affects your AC (+1). It affects your intelligence (-3). It affects your dexterity (+8). It protects you from fire. It insulates you from electricity. the cursed ring "Ninuepn" {Str+5 Slay-2} (154 gold) [ring of slaying] It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It has a curse placed upon it. an uncursed ring of flight (192 gold) an uncursed amulet of magic regeneration (330 gold) an uncursed ring of protection from fire (275 gold) an uncursed amulet of rage (440 gold) a +5 ring of strength (453 gold) the amulet "Koshizaw" {Spirit rElec} (484 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It insulates you from electricity. an uncursed ring of flight (192 gold) an uncursed ring of stealth (192 gold) [Shop] Veob's Food Shoppe a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) [Shop] Laitwux's Magic Scroll Shop a scroll of immolation (38 gold) a scroll of remove curse (33 gold) a scroll of torment (82 gold) [Shop] Zica's Jewellery Emporium an uncursed amulet of the gourmand (450 gold) an uncursed ring of see invisible (225 gold) an uncursed ring of flight (262 gold) an uncursed ring of stealth (262 gold) a cursed ring of teleportation (67 gold) an uncursed ring of flight (262 gold) an uncursed amulet of harm (450 gold) a cursed -3 ring of protection (30 gold) the ring "Tigil" {+Blink +Fly Stlth-} (354 gold) [ring of loudness] It lets you fly. It lets you blink. It makes you less stealthy. [Shop] Zeicvaoh's Weapon Emporium a +0 giant club (22 gold) a +0 quarterstaff (52 gold) a +0 falchion (39 gold) a +0 dagger of speed (104 gold) 12 stones (15 gold) a +0 falchion (39 gold) (0, 0, D:5) a +0 mace (22, -12, D:5) a +0 hand axe (24, -3, D:5) 12 arrows a +0 shortbow (25, 0, D:5) a +0 animal skin (32, -22, D:5) 23 bolts (35, -14, D:5) 2 arrows (35, 15, D:5) a +0 scale mail (37, -15, D:5) a +0 shortbow 15 arrows (39, -14, D:5) a +0 giant spiked club (40, -13, D:5) 2 arrows (40, -12, D:5) an arrow (40, -11, D:5) an arrow (46, -10, D:5) a +0 whip a +0 spear (46, -9, D:5) a +0 ring mail (57, -9, D:5) a +0 leather armour a +0 war axe (58, -8, D:5) a +0 dagger a +0 robe a +0 dagger (59, -8, D:5) a +0 flail a +0 mace Level 6 of the Dungeon (0, 0, D:6) 25 bolts (4, -6, D:6) a +0 ring mail (22, -1, D:6) a +0 arbalest (24, -19, D:6) a +0 trident 5 tomahawks (27, -3, D:6) a +0 dagger a +0 robe a +0 war axe 4 tomahawks (28, -25, D:6) a tomahawk (28, -3, D:6) a +0 dagger (30, -4, D:6) a +0 short sword (34, -7, D:6) a +0 dagger a +0 robe (35, -10, D:6) a +0 halberd a +1 plate armour of poison resistance (35, -8, D:6) a +3 dagger a +0 scale mail a +2 trident of venom a +0 chain mail (35, -7, D:6) a +0 dagger a +0 robe (36, -14, D:6) a +0 falchion (41, -8, D:6) a cursed -2 dagger (42, -34, D:6) a +0 trident (58, -14, D:6) a +0 mace (58, -12, D:6) a +0 mace (59, -20, D:6) a +0 mace (59, -19, D:6) a +0 mace of holy wrath (59, -16, D:6) a +0 mace (59, -15, D:6) a +0 mace (59, -13, D:6) a +0 mace (60, -20, D:6) a cursed -3 mace (60, -19, D:6) a +4 quarterstaff of chaos a +0 cloak a +0 mace (60, -17, D:6) a +0 mace (61, -20, D:6) a +0 mace (61, -19, D:6) a +0 mace Level 7 of the Dungeon (14, -1, D:7) a +0 dagger a +0 robe (15, -1, D:7) a +2 ring of dexterity a +0 ring mail a +0 leather armour (16, 0, D:7) a cursed -3 club (17, -2, D:7) a +0 ring mail (28, -42, D:7) 18 arrows (30, -21, D:7) a scroll of noise (32, -22, D:7) 19 arrows (35, -12, D:7) 25 arrows (36, -14, D:7) a +0 flail (45, -27, D:7) a +2 trident of venom a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (7, -39, D:8) a +0 quarterstaff (7, -38, D:8) 2 tomahawks (13, -4, D:8) a +0 quarterstaff (28, -33, D:8) a +0 quarterstaff (32, -28, D:8) a +0 scale mail (34, -30, D:8) 11 poisoned needles (43, -20, D:8) a +0 rapier (45, -10, D:8) a +2 dagger of speed a +0 robe a +0 flail a +0 dagger a +0 robe (46, -10, D:8) a +0 whip (48, -20, D:8) 3 arrows (49, -16, D:8) a +0 shortbow 12 arrows Level 9 of the Dungeon (0, 0, D:9) a +4 flail a +0 robe (8, -6, D:9) a +3 leather armour a +0 mace of holy wrath a +2 whip of flaming (9, -13, D:9) a +0 short sword (13, 1, D:9) a +0 ring mail (15, 4, D:9) a +0 robe a +5 trident (21, 12, D:9) a +0 giant club a +0 giant club (27, -21, D:9) a cursed +2 short sword a +0 robe a scroll of noise (34, -25, D:9) a +0 club (35, 13, D:9) a +0 large shield (37, -32, D:9) a +0 plate armour (37, -25, D:9) a +0 dagger a +0 robe (37, 4, D:9) a +0 hunting sling of flaming a +4 hunting sling (38, -24, D:9) a +0 leather armour (40, -9, D:9) 3 arrows (41, -13, D:9) a +0 shortbow 14 arrows (41, -11, D:9) an arrow (42, -18, D:9) 12 arrows (48, -25, D:9) a +0 falchion (56, -28, D:9) 20 poisoned needles Level 10 of the Dungeon [Shop] Nuruiw's Weapon Emporium a +1 vampiric scythe (176 gold) a +0 great mace (71 gold) the +9 dire flail of Saarickiko {freeze, rF+ MR++ Str+5} (936 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It protects you from fire. It affects your resistance to hostile enchantments. a +0 dagger (22 gold) the +1 longbow "Vesilel" {venom, rN+} (237 gold) It poisons the ammo it fires. It protects you from negative energy. a +1 quarterstaff of crushing (143 gold) a +0 dagger (22 gold) a +0 long sword (38 gold) a +0 short sword (33 gold) a +3 halberd of protection (239 gold) a +0 broad axe (44 gold) (11, -15, D:10) 18 arrows (16, -5, D:10) a +0 falchion (22, -7, D:10) a +0 mace (23, -4, D:10) a +0 dagger (30, 26, D:10) a +0 robe (32, -15, D:10) a +0 mace (33, -15, D:10) a +0 troll leather armour (34, -15, D:10) a +0 dire flail (35, 4, D:10) a +0 dire flail a +0 giant club (36, -14, D:10) a +0 flail (36, 17, D:10) a +0 chain mail a +0 mace a cursed +0 cloak a +2 dagger of electrocution (37, 17, D:10) a +0 robe a +0 dagger (38, -16, D:10) a +0 mace (39, -17, D:10) a +0 morningstar (42, 28, D:10) a wand of flame (19) (43, 5, D:10) a +0 giant club Level 11 of the Dungeon (0, 0, D:11) a +0 short sword (0, 26, D:11) the +0 pair of gloves of Cicviq {rF- Int+6} It affects your intelligence (+6). It makes you vulnerable to fire. the +8 hand crossbow of Mana {flame, -Tele +Inv Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It lets you turn invisible. It prevents most forms of teleportation. a +3 plate armour of magic resistance a +1 robe (1, 33, D:11) a +0 scale mail (2, -1, D:11) a +0 short sword (2, 4, D:11) 8 tomahawks (3, 26, D:11) a +0 robe a +0 dagger (4, 25, D:11) a +0 giant spiked club (7, -7, D:11) 4 large rocks (10, -5, D:11) a large rock (11, -5, D:11) a large rock (13, 27, D:11) a +0 giant club (16, -4, D:11) a +0 leather armour (23, 26, D:11) a +3 ring of strength (26, 38, D:11) a -1 spear of flaming a +0 animal skin (31, 7, D:11) a +0 battleaxe (32, 5, D:11) a +0 falchion (33, -7, D:11) a +0 robe of magic resistance (35, 17, D:11) a +0 giant club (42, 28, D:11) a +0 club (42, 40, D:11) a +0 centaur barding (45, 18, D:11) a +0 hand axe a cursed +0 ring mail (45, 20, D:11) 2 curare-tipped needles a +0 whip 7 javelins (45, 22, D:11) a +0 short sword (46, 22, D:11) a +0 club a +1 dagger of distortion a +0 robe (47, 23, D:11) a +0 blowgun a +0 rapier 2 curare-tipped needles (50, 37, D:11) a +0 dagger Level 12 of the Dungeon (0, 0, D:12) a stone (2, -1, D:12) 2 stones (unseen) (3, -22, D:12) 2 arrows (3, -2, D:12) 3 sling bullets (still there?) 2 sling bullets (still there?) (4, -25, D:12) 5 stones (4, -24, D:12) 2 stones (4, -23, D:12) a stone (4, -22, D:12) 2 large rocks (4, -18, D:12) a large rock (4, -15, D:12) 2 large rocks (4, -14, D:12) 2 stones (5, -3, D:12) a sling bullet (5, -2, D:12) 6 stones (still there?) 5 stones (still there?) (6, -27, D:12) a +0 shortbow of flaming 8 arrows (6, -2, D:12) a sling bullet (still there?) 2 stones (still there?) a vampire mosquito corpse (still there?) (8, -2, D:12) a sling bullet (9, -31, D:12) 2 stones (9, -30, D:12) the +7 trident "Horrixah" {flame, Dex+2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). 2 stones (still there?) (9, -2, D:12) 2 sling bullets (12, -30, D:12) a stone (13, -31, D:12) a stone the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Lfesosol's Luxury Loot a +0 long sword (45 gold) a lamp of fire (520 gold) a potion of lignification (39 gold) a manual of Long Blades (1435 gold) 2 large rocks (18 gold) a +2 lajatang of pain (643 gold) a +0 longbow (58 gold) a cursed ring of loudness (58 gold) (0, 0, Orc:1) a +0 giant club (1, -5, Orc:1) a +0 giant spiked club (1, 0, Orc:1) a +0 plate armour a +0 great sword (6, 2, Orc:1) a +0 robe a +0 dagger (6, 4, Orc:1) a +0 robe a +0 dagger (6, 9, Orc:1) a +0 mace (7, 9, Orc:1) a +0 dagger (10, 3, Orc:1) a +0 robe a +0 dagger (11, 1, Orc:1) a +2 hand axe of venom (13, -6, Orc:1) a +0 giant spiked club a cursed +0 giant club (16, -2, Orc:1) a +0 giant club (17, -4, Orc:1) a +0 robe a cursed -2 dagger (17, 22, Orc:1) a +0 club (17, 23, Orc:1) a +0 plate armour a +0 scimitar (17, 24, Orc:1) a cursed +0 plate armour a +0 broad axe a +0 plate armour a +0 scimitar a +0 chain mail a +0 scimitar (21, -8, Orc:1) a +0 giant club (21, 0, Orc:1) a +0 robe a +0 dagger (22, 26, Orc:1) a +0 mace (23, 25, Orc:1) a cursed +0 chain mail a +0 dire flail (23, 27, Orc:1) a +0 war axe (25, -5, Orc:1) a +0 hand axe a +0 chain mail (25, -3, Orc:1) a +0 chain mail a +0 club (29, 12, Orc:1) a +0 chain mail of fire resistance a +2 halberd of venom (30, 8, Orc:1) 4 javelins (33, 11, Orc:1) a +0 plate armour a +0 broad axe (34, 13, Orc:1) a +0 long sword a +0 chain mail Level 2 of the Orcish Mines [Shop] Ysmagat's Antique Armour Shop a +0 scale mail (124 gold) a +0 robe (21 gold) the cursed +0 scale mail of Fortitude {rF+ rN+} (595 gold) It protects you from fire. It protects you from negative energy. It has a curse placed upon it. a cursed +0 pair of gloves (46 gold) a +0 leather armour (62 gold) a +0 chain mail (139 gold) a +0 crystal plate armour (2480 gold) a cursed +0 leather armour (3 gold) a +0 robe (21 gold) a +0 robe (21 gold) a +2 chain mail of poison resistance (573 gold) [Shop] Jacont's Antique Weapon Shoppe the +2 spear of Coteadgh {freeze, Fragile rElec rN+++ Int-2} (1055 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It insulates you from electricity. It renders you almost immune to negative energy. It will be destroyed if unequipped. a +0 short sword of venom (145 gold) a +3 flail of protection (551 gold) a +5 hand axe of freezing (842 gold) a +0 flail (91 gold) a +0 dire flail (104 gold) the +1 short sword "Hell-Harrower" {antimagic, rN++ Str+3 Int-5} (709 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your intelligence (-5). It greatly protects you from negative energy. a +0 hunting sling of velocity (109 gold) a +0 short sword (78 gold) [Shop] Uwinagul's General Store a scroll of summoning (123 gold) a +0 flail (45 gold) a +0 spear (39 gold) a +0 glaive (84 gold) a potion of brilliance (52 gold) a +0 spear (39 gold) a +0 dagger (26 gold) 26 stones (33 gold) a +0 ring mail (52 gold) a potion of flight (39 gold) [Shop] Yrchoix's Book Emporium a book of Summonings (1120 gold) a book of Maledictions (400 gold) a book of the Tempests (1120 gold) the Incunabulum of Limitation (785 gold) Spells Type Level a - Infusion Charms 1 b - Apportation Translocation 1 c - Portal Projectile Hexes/Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Deflect Missiles Charms/Air 6 a book of Party Tricks (800 gold) a book of Changes (400 gold) a book of Unlife (1040 gold) a book of Callings (480 gold) a book of Callings (480 gold) a book of Beasts (880 gold) a book of Air (560 gold) a book of Frost (560 gold) (0, 0, Orc:2) a +0 mace a +0 plate armour (2, -12, Orc:2) a +0 short sword a +0 flail (4, -12, Orc:2) a +0 chain mail a +0 falchion (4, -8, Orc:2) a +0 chain mail a cursed -1 dire flail (6, -12, Orc:2) a cursed -2 plate armour 3 tomahawks a +0 battleaxe (7, -8, Orc:2) a +0 dagger (8, 11, Orc:2) a +0 plate armour a +0 war axe (9, -9, Orc:2) a +0 chain mail a +0 flail (9, -8, Orc:2) a +0 hand axe a +0 giant club (9, -7, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 dagger (9, -6, Orc:2) a +0 chain mail a +0 flail (9, 11, Orc:2) 2 large rocks (11, -8, Orc:2) a +0 plate armour a +0 dire flail (11, -7, Orc:2) 2 tomahawks (11, -3, Orc:2) a +0 robe a cursed +0 dagger (11, 9, Orc:2) a +0 war axe a +0 chain mail (11, 13, Orc:2) a +0 battleaxe a +0 plate armour (15, 7, Orc:2) a +0 giant spiked club (22, 14, Orc:2) a +0 trident of piercing a +0 chain mail (22, 15, Orc:2) a +1 battleaxe of flaming a +0 chain mail (22, 16, Orc:2) 3 tomahawks (24, 12, Orc:2) a +3 war axe a +0 plate armour (24, 17, Orc:2) a tomahawk (24, 20, Orc:2) 2 tomahawks (25, 17, Orc:2) a +0 troll leather armour a +0 battleaxe (27, 15, Orc:2) a +0 halberd of chopping a tomahawk a +0 chain mail (27, 16, Orc:2) a cursed -3 giant club (28, 15, Orc:2) a +2 flail of draining (28, 17, Orc:2) a silver tomahawk (29, 16, Orc:2) a silver tomahawk a +0 war axe 4 tomahawks a +0 chain mail (29, 17, Orc:2) a +0 dagger a +0 robe (31, 14, Orc:2) a +0 flail a +0 leather armour (33, 10, Orc:2) a +0 long sword 3 silver tomahawks a +0 plate armour Level 1 of the Lair of Beasts (0, 0, Lair:1) 7 poisoned needles (0, 1, Lair:1) a +0 scale mail (6, -55, Lair:1) a +0 spear (6, -17, Lair:1) 18 arrows (7, -51, Lair:1) a +0 ring mail (33, -26, Lair:1) a +0 ring mail (36, -38, Lair:1) a +1 pair of boots of stealth (39, -39, Lair:1) the +9 mace "Keladann" {freeze, Dex+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It makes you more stealthy. a +3 demon whip (39, -37, Lair:1) a book of the Earth a book of Debilitation a book of Cantrips a book of Flames (41, -40, Lair:1) a scroll of enchant armour 6 scrolls of amnesia 2 scrolls of immolation (41, -39, Lair:1) a potion of flight 4 potions of mutation (52, -45, Lair:1) a +0 ring mail (52, -37, Lair:1) a book of Flames (57, -26, Lair:1) a +0 trident (62, -5, Lair:1) a +1 pair of boots (73, -3, Lair:1) a +0 pair of boots Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 spear (5, -13, Lair:2) a +0 robe (11, 6, Lair:2) a cursed -1 whip (14, -29, Lair:2) a +0 flail (19, 3, Lair:2) a wand of flame (18) Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 dagger (14, 12, Lair:3) a +0 short sword a +0 robe Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 plate armour (32, 6, Lair:4) a +0 spear (34, -11, Lair:4) a +0 scale mail (39, -25, Lair:4) a cursed -1 robe (39, 17, Lair:4) a +0 trident (43, 17, Lair:4) a cursed -1 chain mail (54, -9, Lair:4) a +0 war axe (54, 0, Lair:4) a scroll of amnesia (55, 22, Lair:4) 29 bolts (57, 23, Lair:4) 16 arrows (59, 23, Lair:4) a +0 falchion Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 dagger (5, -31, Lair:5) a +0 club (6, -8, Lair:5) a -4 ring of strength 2 potions of degeneration a +2 robe (13, -27, Lair:5) a +4 flail (20, -8, Lair:5) a +3 vampiric glaive (21, -9, Lair:5) a +0 robe (39, -26, Lair:5) 11 arrows (54, -31, Lair:5) 13 arrows (60, -12, Lair:5) a +0 ring mail (63, 20, Lair:5) a cursed amulet of inaccuracy (64, 21, Lair:5) 21 arrows Level 6 of the Lair of Beasts (6, 1, Lair:6) 22 gold pieces (8, 5, Lair:6) a stone (9, 1, Lair:6) a ration (12, 0, Lair:6) a +1 battleaxe of chopping (14, 7, Lair:6) 26 gold pieces (43, -12, Lair:6) 16 gold pieces (43, -11, Lair:6) a stone (43, -10, Lair:6) a stone (unseen) (44, -12, Lair:6) a stone (47, -13, Lair:6) a stone (48, -14, Lair:6) a stone (49, -15, Lair:6) a stone (50, 6, Lair:6) a +0 ring mail