Haldmier Level 1 of the Dungeon (0, 0, D:1) a cursed -2 club (0, 2, D:1) 16 arrows (11, -25, D:1) a cursed -1 club a +0 whip (16, 14, D:1) 15 arrows (22, -31, D:1) a +0 dagger a +0 robe (33, 5, D:1) 20 arrows (40, -1, D:1) a +2 antimagic short sword (41, 9, D:1) a +0 club (43, 4, D:1) a +0 leather armour (44, 4, D:1) a +0 short sword (46, -24, D:1) a +0 dagger (57, 0, D:1) a stone (57, 1, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) a cursed +0 club (1, 24, D:2) a +0 leather armour (3, -4, D:2) 16 stones (7, -11, D:2) a +0 dagger (16, 16, D:2) 15 bolts (19, -4, D:2) 11 stones (34, 2, D:2) 15 stones (40, 29, D:2) a +0 long sword (43, -16, D:2) a +0 club (46, 11, D:2) a cursed -2 club (50, -7, D:2) 23 sling bullets Level 3 of the Dungeon (0, 0, D:3) a scroll of teleportation (10, -14, D:3) a +0 centaur barding (13, -1, D:3) 4 scrolls of teleportation (14, -8, D:3) a +0 club (14, -2, D:3) a +0 chain mail a +0 leather armour (21, 0, D:3) 28 stones (22, -8, D:3) a +0 falchion (23, 8, D:3) a +0 hand axe a +0 leather armour (23, 9, D:3) a +0 whip a +0 ring mail (23, 10, D:3) a +0 dagger (24, 9, D:3) a +0 ring mail a wand of polymorph (15/24) (28, 12, D:3) a +0 club a +0 dagger a +0 robe (28, 20, D:3) a +0 dagger (29, 3, D:3) a +0 hand axe (30, -3, D:3) a cursed -1 dagger (31, -5, D:3) a +0 dagger a +0 robe (32, -6, D:3) a +0 hand axe a +0 ring mail (32, -5, D:3) a +0 club (32, -4, D:3) a +0 club (33, -6, D:3) a cursed +0 ring mail (49, 6, D:3) a +0 ring mail (49, 10, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) an uncursed ring of see invisible the amulet of Mioraann {Harm *Drain *Slow rElec Str+4 Int+2} [amulet of harm] It increases damage dealt and taken. It affects your strength (+4). It affects your intelligence (+2). It insulates you from electricity. It causes draining when unequipped. It may slow you when you take damage. (21, -8, D:4) 20 stones (26, -27, D:4) a +0 ring mail (31, -16, D:4) a +0 scale mail (40, -24, D:4) a scroll of teleportation (41, 25, D:4) 19 stones (46, 11, D:4) 12 stones (47, 6, D:4) a +0 scythe a +0 robe (48, -27, D:4) a +0 mace a +0 leather armour (60, 17, D:4) a +0 trident a +0 leather armour (61, 15, D:4) a +0 dagger a cursed +0 robe a +0 dagger of holy wrath a +0 leather armour (61, 16, D:4) a +7 flail of protection a +0 ring mail a +0 hand axe a +0 trident a +0 chain mail Level 5 of the Dungeon [Shop] Kedgh's Book Shoppe a book of Frost (385 gold) a book of Changes (275 gold) Sif Muna's Incunabulum of Dusty Good Luck (677 gold) Spells Type Level a - Infusion Charms 1 b - Spectral Weapon Hexes/Charms 3 c - Bolt of Magma Conjuration/Fire/Earth 5 a book of Misfortune (220 gold) a book of Conjurations (330 gold) the Papyrus of Translocation (2347 gold) Spells Type Level a - Recall Summoning/Translocation 3 b - Gell's Gravitas Translocation 3 c - Teleport Other Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Malign Gateway Summoning/Translocation 7 a book of Maledictions (275 gold) a book of Callings (330 gold) a book of Cantrips (220 gold) the Volume of Mutagenic Orientation (700 gold) Spells Type Level a - Beastly Appendage Transmutation 1 b - Shroud of Golubria Charms/Translocation 2 c - Irradiate Conjuration/Transmutation 5 d - Dragon Form Transmutation 7 the Reference Book on Arcane Weapons and Lightness (517 gold) Spells Type Level a - Searing Ray Conjuration 2 b - Static Discharge Conjuration/Air 3 c - Throw Icicle Conjuration/Ice 4 d - Force Lance Conjuration/Translocation 4 e - Spellforged Servitor Conjuration/Summoning 7 (0, 0, D:5) a +0 trident (4, 9, D:5) a +0 leather armour (7, 20, D:5) a +0 antimagic quarterstaff (23, 11, D:5) a +0 war axe a +0 dagger a +0 robe a +0 dagger a +0 robe (24, 11, D:5) a +3 flail of protection a +0 leather armour a +0 giant spiked club (24, 12, D:5) a +0 flail a +0 leather armour (28, -12, D:5) an uncursed staff of poison (28, 3, D:5) a +0 dagger a +0 hand axe (29, 4, D:5) a +0 dagger of venom a +0 robe (29, 5, D:5) a cursed -3 club (45, -2, D:5) an uncursed ring of loudness a scroll of random uselessness (47, -1, D:5) a +0 ring mail (50, 22, D:5) 18 sling bullets (54, -16, D:5) an uncursed ring of ice (55, -4, D:5) 18 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 trident (0, 6, D:6) a cursed +0 robe (4, 1, D:6) 12 stones (9, -5, D:6) a +0 battleaxe (15, -12, D:6) a +0 long sword (19, -7, D:6) a +2 hat (20, 2, D:6) a +0 whip (21, 15, D:6) a +0 leather armour (29, -8, D:6) a +0 scythe a +0 robe (30, -9, D:6) a +0 scythe a +0 robe (30, -8, D:6) a +0 scythe a +0 robe (30, 13, D:6) a +0 chain mail (31, -9, D:6) a +0 scythe a +0 robe (31, -8, D:6) a +0 scythe a +0 robe (39, -7, D:6) a +0 war axe (39, 10, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) 22 bolts (6, 2, D:7) 12 stones (10, -7, D:7) a leopard gecko skeleton (21, -1, D:7) a +0 whip a +0 club (23, -1, D:7) a +0 shortbow 7 arrows (24, -2, D:7) an arrow (24, -1, D:7) a +0 shortbow 17 arrows (26, -14, D:7) a +0 whip (26, -4, D:7) an arrow (27, -5, D:7) 2 arrows (28, -8, D:7) a +0 war axe a +0 plate armour (29, -10, D:7) a +0 hand axe (32, -5, D:7) a +0 flail (33, -6, D:7) a cursed -1 trident (33, -5, D:7) a +0 trident (35, 11, D:7) a +0 mace (36, -22, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) 21 sling bullets (3, 3, D:8) a +0 flail