Dungeon Crawl Stone Soup version 0.19.5 (webtiles) character file. 4 Haldmier the Ogre Mage (level 1, -1/16 HPs) Began as an Ogre Wizard on May 7, 2017. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:19 (327 turns). Haldmier the Ogre Mage (Ogre Wizard) Turns: 327, Time: 00:01:19 Health: -1/16 AC: 3 Str: 11 XL: 1 Next: 60% Magic: 0/5 EV: 10 Int: 17 God: Gold: 8 SH: 0 Dex: 8 Spells: 1 memorised, 6 levels left rFire . . . SeeInvis . f - +0 club rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) (no ring) (no ring) @: very slightly contaminated A: unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons f - a +0 club (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls e - a scroll of teleportation {unknown} Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles d - 2 bread rations Skills: + Level 1.9 Dodging - Level 1.4 Stealth + Level 3.6 Spellcasting + Level 0.9 Conjurations Level 0.6 Summonings Level 0.6 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 14% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History The jackal bites you but does no damage. You now have 2/5 mp. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) The magic dart hits the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. x2 You now have 1/5 mp. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) The magic dart hits the jackal. The jackal is heavily wounded. The jackal bites you. You die... ..###########.# .......@hl....# ..############# You could see a leopard gecko and a jackal. Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Haldmier the Ogre Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 327 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Club || 12 Unarmed || 1 Cast: Magic Dart || 14 Armor: Robe || 38 Dodge: Dodged || 51